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Thread: shadow not showing up in game, but is visible in editor? | |
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fred79
Disgraceful
Undefeatable Hero
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posted September 23, 2012 02:40 PM |
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Edited by fred79 at 16:08, 01 Oct 2012.
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shadow not showing up in game, but is visible in editor?
i looked for an answer before making this thread, and since the "info" threads constantly have people running you over with their own questions instead of answering you, i made this post.
i am a making a def from scratch. i have the above part visible, but i need the shadow to be visible when i play the game. this is for a water object, and i want the shadow to be BENEATH the waves, and not above it. right now, the only way i can get the shadow to show up in the editor is by using an external shadow file for the def. but it doesn't show up in game. just the def above the waves.
(edit: if it helps any, the def doesn't look right in h3deftool either.)
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kegolo
Promising
Famous Hero
of infamy
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posted September 24, 2012 06:27 AM |
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msg/msk problem most likely.
If you were making the sharks from MM7 that would be awesome/a great thing to face while at sea
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 26, 2012 09:54 PM |
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Quote: the stupid-looking cover of darkness
Actually is one of the few objects which can be used to create amazing mapmaking effects, padawan.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted October 08, 2012 12:52 AM |
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could you explain what you mean by that?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 08, 2012 12:57 AM |
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Well, if you manage to hide the bottom, which is easy, you can get something close to night sky effects, because stars on it are animated. I've seen many chinese maps using this effect and it was creative. Several objects in editor may look ugly alone, but used in right conjuncture they rock. All the 8th level dwellings for example. Or troll bridge.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted October 08, 2012 07:12 AM |
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i get what you mean now. i never thought about using the animations in the 8th level buildings, i got rid of all of them for my game(i have 2 of the same defs for 7th and 8th). i'll have to give some of those a little more consideration.
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fred79
Disgraceful
Undefeatable Hero
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posted November 16, 2012 03:58 AM |
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Edited by fred79 at 08:03, 25 Nov 2012.
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ok, i thought i found the fix for my shark. i took a look at the "zshadow" defs(opened them up in h3deftool, and in ps), and found that they are 2-layered, and in rgb color format. now, i had thought that rgb color format wasn't read by the game, but i guess not. the "zshadow" defs work fine in the game, however, when i try to recreate the effect, and add the shark fin to the upper layer, i get a multi-colored jumble of garbage when making the def. anyone got any insight on this? i'm chasing the answer, and getting nowhere.
(Edit: strange. after years of people modding, NOBODY knows the answer to this question.)
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master_learn
Legendary Hero
walking to the library
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posted November 25, 2012 08:24 AM |
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I guess you can try asking here your question.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 25, 2012 09:01 AM |
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You just could upload your def aside with asking. People made about 6000 new objects for the game before your mod, animated, transparent, invisible, levitating, floating, composed objects, everything. When I made a floating island, I also needed a different def for the shadow, not big deal.
There is always a solution, but it is easier to find it when analyzing the already done def.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted November 29, 2012 12:58 AM |
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Edited by fred79 at 17:40, 29 Nov 2012.
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Quote: I guess you can try asking here your question.
thanks. i was hoping to avoid that( and get ignored or posted over), but it doesn't look like i'm getting anywhere with this thread. lol. oh, well.
Quote: You just could upload your def aside with asking. People made about 6000 new objects for the game before your mod, animated, transparent, invisible, levitating, floating, composed objects, everything. When I made a floating island, I also needed a different def for the shadow, not big deal.
There is always a solution, but it is easier to find it when analyzing the already done def.
ok, i will upload the def soon. for now it is only one frame, no animation. i will animate it when i found out why the shadow doesn't work.
edit: ok, here is the def. i will also post it on the other thread, to see if it can be helped.
shark def
and, speaking of 6000 objects, salamandre, where could i find these? of all the kinds you mentioned, i have only seen 3000 or so... did you ever upload your floating island, or are you keeping that all to yourself?
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