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Heroes Community > Heroes 6 - The New Beginning > Thread: H6 Duel Map Tournament ~ Go Bonkers! ~
Thread: H6 Duel Map Tournament ~ Go Bonkers! ~ This thread is 61 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 61 · «PREV / NEXT»
Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 10:53 PM

Hmmmmm, maybe I was wrong about fate spinners being the powerfullest champion.

Hey guys, I think I might go sanctuary sometime

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted February 11, 2013 11:03 PM

Nagas prod buttock, as I have often demonstrated.
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Wanizame
Wanizame

Tavern Dweller
posted February 11, 2013 11:07 PM

Quote:
Hmmmmm, maybe I was wrong about fate spinners being the powerfullest champion.

Hey guys, I think I might go sanctuary sometime


Pit Lords have the biggest potential damage, so they could do even more, especially on a lucky strike given the Demonic Luck bonus. Add on the fact that Inferno also have access to Inner Fire, and, well...

On that note, I've been having a hard time making use of Imperial Griffins - despite their good stats they seem to die way too quickly compared to Sun Crusaders, and Unlimited Retaliation doesn't sync well with Guardian Angel... even Putrid Lamasu have their uses as meatshields at least...

I wonder if Haven can do a similiar turtling strategy using Marksmen + Praetorians + Imperial Griffins, but Marksmen's low Magic Defense does hurt them...

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 11, 2013 11:17 PM

THe imperial griffins are late game sweepers. When a lot of things are off the board they really shine as they are flying with a lot of damage and movement. However they are also really good at diving... obviously.

But they are NOT heavy assault units like they were in other heroes games. You shoudl not consider using them as a main attack force, but more as auxillary troops.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2013 11:22 PM

On the topic of potentially and realistically At least pitlords fall and there are more than a few ways to attack them without triggering retaliation.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted February 12, 2013 02:58 AM

Quote:
Hmmmmm, maybe I was wrong about fate spinners being the powerfullest champion.

Hey guys, I think I might go sanctuary sometime


They are as long as they can shoot. Moreso when the liches have marked their target before.
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"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted February 12, 2013 12:05 PM

I had a tears mage in the duel did definately not expect the kirins to do like that. I think that their massive passive mist is what makes them more powerful than fate weavers.


I read the discussion about the artifacts. This is what I think: Flamegold shield is a too specific counter and should be removed. Skull ring should be a major like bracers of the freemage. The elemental boost artifacts should stay, they are important when picking skills with magic hero. Pendant of mastery should be among minors or relics depending on whether it is over or below hero level 25 in the map. Shadow comb is ok, there are not very many spell power relics compared to the might boosts.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted February 12, 2013 12:17 PM

I also think I have changed my mind about decreasing army size. In my post on the top of p. 43 I was positive and I'm still not negative.

But I think it could be problematic that since direct damage spells will be more important, and three factions have good healing to recover from might heroes' attacks which will be weaker with smaller armies.

I have been winning too much with magic lately, if I had been loosing against might lately I would probably thought differently.


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Wanizame
Wanizame

Tavern Dweller
posted February 12, 2013 01:36 PM

Quote:
I had a tears mage in the duel did definately not expect the kirins to do like that. I think that their massive passive mist is what makes them more powerful than fate weavers.


I read the discussion about the artifacts. This is what I think: Flamegold shield is a too specific counter and should be removed. Skull ring should be a major like bracers of the freemage. The elemental boost artifacts should stay, they are important when picking skills with magic hero. Pendant of mastery should be among minors or relics depending on whether it is over or below hero level 25 in the map. Shadow comb is ok, there are not very many spell power relics compared to the might boosts.


The thing is that unlike the Bracers and the Comb, Skull Ring just grants a one-time use of the spell and not any Magic Power bonuses. It's basically a spell scroll.

I'd either place it on the same level or one level below the Comb/Bracers or just treat it the same way as scrolls and remove it.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted February 12, 2013 01:49 PM

Quote:
It's basically a spell scroll.

That's true, but there's also the set bonus which is small but not insignificant.

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RedEmperor30
RedEmperor30


Famous Hero
posted February 12, 2013 02:35 PM

q: Does heroic charge work on flying units??

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted February 12, 2013 02:45 PM

Speed bonus works, but the damage bonus definitely doesn't work on Furies,even though it works on Upg Angels... Haven't checked all fliers, I suppose it's decided on a case-by-case basis.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 12, 2013 02:47 PM

Are you sure you weren't using the ability not to return at the time?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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RedEmperor30
RedEmperor30


Famous Hero
posted February 12, 2013 02:49 PM

deck tried using heroic charge on his furies, had min max damage numbers, furies acted and delivered less than min damage - was very strange.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted February 12, 2013 02:54 PM

@Elvin:Nah, I definitely did not.
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KaynaCrous
KaynaCrous


Adventuring Hero
posted February 12, 2013 04:23 PM

Indeed, heroic charge doesnt work with harpies. Never thought about that whole flying unit part though. It just might be the case.

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RedEmperor30
RedEmperor30


Famous Hero
posted February 12, 2013 05:22 PM

In after thought, i guess it makes sense harpies cannot utilise heoric charge, they strike and return, so not really a charge, the more interesting question would be, what if you use there ability to stay after attack, no return would maybe mean heroic charge would activate?

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RedEmperor30
RedEmperor30


Famous Hero
posted February 12, 2013 05:24 PM

...and what would happen with heroic charge on griffins dive???

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Gameslayer989
Gameslayer989


Known Hero
Always looking for a fight!
posted February 12, 2013 05:28 PM

The ability says base damage only, and they don't exactly move during the dive, so i'm going to say nothing.

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RedEmperor30
RedEmperor30


Famous Hero
posted February 12, 2013 06:21 PM

Quote:
The ability says base damage only, and they don't exactly move during the dive, so i'm going to say nothing.


i guess exactly the same equation as strike and return of harpies - so nothing should be right.

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