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Thread: seeking an erm script | |
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OrganizedChaos
Hired Hero
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posted November 16, 2012 09:39 PM |
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seeking an erm script
Hello,
is it possible to script with ERM to remove all native terrain bonuses from all castle types? What I need is this mechanic is to be out of my map> http://www.heroesofmightandmagic.com/heroes3/movement.shtml
This includes exploring movement and creature bonuses in combat, I would like both out!
Also while at it I think it would be cool to make the script use a random terrain tile for picking combat terrain and obstacles, so u get different battlefields more often. This should not overlap with terrain overlays tho> http://www.heroesofmightandmagic.com/heroes3sod/maplocations.shtml
If anyone still knows what im talking about and still knows a thing or two about ERM, feel free to share your knowledge(insert spell point joke here).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 16, 2012 10:54 PM |
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ZVSE
!?PI;
!!DO19000/0/196/1:P;
!?FU19000;
!!FU|x16=122/x16=124/x16=126/x16=128:E;
!!MA:Ox16/-1;
Native terrain gone.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 16, 2012 11:57 PM |
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is there a way to make the spawning towns fit their native terrain when playing random maps? i hate it when a snowy tower is placed in the desert or an inferno in the middle of a forest.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 17, 2012 01:08 AM |
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 17, 2012 01:11 AM |
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So is it coder stuff or is it a file where i can simply open and edit a few numbers?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 17, 2012 02:04 AM |
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It is easy editing. You should ask in Library forum or test yourself, the templates are rather well explained, just open with txt editor.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted November 17, 2012 02:06 AM |
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OrganizedChaos
Hired Hero
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posted November 18, 2012 11:54 AM |
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Thanks and just to be sure-it removes both combat and exploration bonuses related right?
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