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Thread: Windows 7 and HoMM 3 aspect ratio | This thread is pages long: 1 2 · «PREV |
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Draker
Known Hero
Building the Dragon City
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posted December 16, 2012 08:18 PM |
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It has nothing to do neither with NTSC neither with PAL. Only issue is 16:9 or 16:10 LCD display instead of 4:3 CRT display. One thing might help and that is setting GPU scaling in drivers for those who connect their monitor with DVI,DisplayPort or HDMI cable.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted December 16, 2012 08:31 PM |
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Edited by artu at 11:29, 30 Dec 2012.
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Quote: It has nothing to do neither with NTSC neither with PAL. Only issue is 16:9 or 16:10 LCD display instead of 4:3 CRT display. One thing might help and that is setting GPU scaling in drivers for those who connect their monitor with DVI,DisplayPort or HDMI cable.
It's a laptop, there is no monitor cable. Besides, same computer displays large in XP and narrow in windows 7.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted December 30, 2012 11:30 AM |
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Edited by artu at 11:31, 30 Dec 2012.
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I knew it wasn't only me:
Youtube
I got used to the proper aspect ratio btw, the display above seems anormal to me too, now.
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JimV
Responsible
Supreme Hero
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posted December 30, 2012 03:02 PM |
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Edited by JimV at 15:49, 30 Dec 2012.
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What I see in the video is the same as Heroes 3 looks on my (widescreen) laptop. I did a screen capture (ctrl-Print Screen) and pasted the result into Paint and zoomed in the maximum amount, then selected a rectangle of the small Hero portrait from the Hero list on the right side. It was 48x24 pixels for an aspect ratio of 2.0, exactly as expected for a wide-screen (16:9)(see previous comments). I did the same with the large Hero portrait and got 60x50 pixels for a ratio of 1.2. The expected value is 58/64 (actual Heroes pixels) times 4/3 = 1.2083.
(Granted, this is broader that Heroes 3 was meant to look since H3 was designed for 4:3 screens. The small portrait should have a ratio of 1.5.)
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