fred79
Disgraceful
Undefeatable Hero
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posted February 14, 2013 06:46 AM |
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i'm not much for storyline when i make my maps, my "events" are usually few in number. i focus more on the visual aspects of maps. i am impressed by a lot of other players' maps on here, there is a very good sense of story to some of them, but what gets me is the strategy that goes into them.
what i do for my maps, strategy-wise(because i haven't learned erm yet, but will soon), is make the enemies of the player(i tend to make 1-human-player maps, i only have a few that are as many human players as possible) distant, by means of quests and difficulty to get to the human player. i let all of the a.i. build massive armies, while i explore and build my own.
also, since i like to see how the visual changes i made to the game play out, i like my space. then i can invade the enemy, and get enveloped in their part of the story.
one of my best story-tellers is based on Halloween, and the history of it, along with the good and evil things that come of it. most of my maps are religions versus other religions, morality choices, and trials for the player, to try to surprise the player with what they might do morally in any given situation.
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