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majaczek
Supreme Hero
Work at Magic Dimmension
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posted March 15, 2018 02:19 PM |
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Edited by majaczek at 21:40, 15 Mar 2018.
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Khadras said:
majaczek said:
Hi!
Blessings are not interesting for me.
I do not like Emerald Tower script, and it effects are not enought near the "caster" to be considered a potion
EDIT: ElemLord.era is still buggy
you may disable it if you want, as probably it won't work properly
Ok. I disable it and now all is ok.
Some fixes for saves from ElemLord.era
(needs game start from scratch)
It still lags but significantly less.
EDIT: I found out why it lags on blue so much... it has one-second lag every AI-hero step. But I don't know it exactly since I removed HM trigger from plugin. It seems one of other triggers fires during AI calculations (but sometimes it works as Should? I dont know why)
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xericsin
Famous Hero
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posted March 16, 2018 06:20 AM |
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I often encounter this 1 second lag without your mod. So I guess it is associated with some internal problem.
This usually happens when a stack is killed.
I also suspect something must be triggered many times when AI is thinking. But when my troop is about to go, it also lag that 1 second, So I am confused now.
I know that MR trigger will be triggered many times when AI is thinking.
Maybe this will give you a lead?
Or maybe you can figure out what is run when passing the turn.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted March 16, 2018 09:26 PM |
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xericsin said: I often encounter this 1 second lag without your mod. So I guess it is associated with some internal problem.
This usually happens when a stack is killed.
I also suspect something must be triggered many times when AI is thinking. But when my troop is about to go, it also lag that 1 second, So I am confused now.
I know that MR trigger will be triggered many times when AI is thinking.
Maybe this will give you a lead?
Or maybe you can figure out what is run when passing the turn.
I also think it is some fictional (i.e. not taken) decision
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Khadras
Famous Hero
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posted April 03, 2018 02:20 PM |
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Hi! I still have problems with phantom enemy cloned hero on my conquered town.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 03, 2018 02:37 PM |
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Khadras said: Hi! I still have problems with phantom enemy cloned hero on my conquered town.
Sadly I don't know how it may happen. It seems to be WoG or SoD bug
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Khadras
Famous Hero
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posted April 04, 2018 07:06 AM |
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Edited by Khadras at 17:17, 15 Apr 2018.
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Hi! I experienced very often crashes when i fight with map monsters. The crashes are before entering the battlefield.
I want to ask you if can you modify Dragonheart artifact to choose from all dragon types including your new dragons?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 26, 2018 02:21 PM |
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Edited by majaczek at 16:00, 30 Apr 2018.
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Khadras said: Hi! I experienced very often crashes when i fight with map monsters. The crashes are before entering the battlefield.
I want to ask you if can you modify Dragonheart artifact to choose from all dragon types including your new dragons?
1. I don't see crashes
2. nope, it doesn't have sense (technically I could but I wouldn't)
However, the new set artifact could summon Legendary Dragon (Supreme Dracolich, or Sylfaen Dragon, or Sylvan Dragon or Magma Dragon) dependent on hero class
PS: quickly fixed the speed of ElemLord.era plugin. Happy hunting on Elemental Monks AdvObjects
EDIT: now it crashes regularly my plugin doesn't work
EDIT: fixed newly introduced crash. Hurray!!!
(I didn't check if defending hero pointer is nulllptr so he doesn't exist)
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Khadras
Famous Hero
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posted July 11, 2018 07:23 AM |
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Hi! do you still working on this mod? Do you made any progress? I see no activity on your sourcetree page.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted July 11, 2018 03:31 PM |
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Probably got discouraged because nobody celebrated latest changes :V
It it true I need all those WoGs just to play this?
getting correct WOG packages is hard, isn't there a place to download all at once?=
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted July 11, 2018 09:47 PM |
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Edited by majaczek at 22:03, 11 Jul 2018.
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I have some activity, but changes are not yet posted here.
I am working currently on new war machines script+plugin
next I will finish alchemy
sorry for delay. You need only era with wog enabled and this mod unpaacked and also enabled. currently only downloadable via git (I suggest only releases marked as stable). once mod will be enough polished I will post official release.
EDIT: I moved to another git hosting, to gitlab.com
also my git repo still isn't updated.
here adress of KK repo https://gitlab.com/Knightmarevive/Knightmare_Kingdoms_3
EDIT: do not install wog 3.58f it is currently outdated, just install latest ERA II version. It will have all content from WoG and is more easily moddable than "old" WoG.
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Khadras
Famous Hero
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posted July 12, 2018 09:04 AM |
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NimoStar said: Probably got discouraged because nobody celebrated latest changes :V
=
It is not about celebration. majaczek mod became very important, because makes the game more diversified, with intense gameplay. It spices the original game very hard. I, personally, adopt his mod and now became part of my gameplay life. I can not paly the game without it. There are more gamers that thinks like me.
I want to thanks majaczek because added some of my suggestion into his mod and that means a lot for me.
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Khadras
Famous Hero
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posted October 04, 2018 07:17 AM |
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Good morning,
How are you? Do you still work on this mod? I have a suggestion for you: can you make an option screen for your mod where you add on/off options for every concept or modification you made? Because is better for the player to enable or disable some of you modifications to have a stable version of your mod or to test them separately. What do you say about this?
Where can i download your latest work?
P.S. I like your mod very much. I want to have a more stable version of it. Please give me a stable version and a latest version of your mod.
Thank you very much for all your work. Keep it so.
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Khadras
Famous Hero
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posted October 22, 2018 12:40 PM |
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Hi! Forgive me for asking, are you still active on this site?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted October 23, 2018 04:18 PM |
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Khadras said: Hi! Forgive me for asking, are you still active on this site?
Yes.
But next version won't come soon.
I am sorry for that.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted November 01, 2018 08:09 PM |
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I am going to fully redo War Machines mechanics.
Would you prefer to have separate 3 types of SS for WM or rather one common? if one common, there would be 2 blank SS left, what would you like to do with them?
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RerryR
Promising
Supreme Hero
Researching Magic
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posted November 01, 2018 08:56 PM |
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majaczek said: I am going to fully redo War Machines mechanics.
What do you wanna change? Give us a little bit more information.
majaczek said:
Would you prefer to have separate 3 types of SS for WM or rather one common? if one common, there would be 2 blank SS left, what would you like to do with them?
I prefer the 3 separate SS (my playstyle), it's just not so easy to bring them all to an equally good level. Ideal would be a situation where it is a difficult choice if I pick artillery or offensive as my last skill for my main hero. As I said, it's difficult. But maybe you have some great ideas
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted November 01, 2018 09:56 PM |
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RerryR said:
majaczek said: I am going to fully redo War Machines mechanics.
What do you wanna change? Give us a little bit more information.
I already changed that leveled WM are physical artifacts, not only some variables. I am now working on different war machines per hero nationality (such as plague tent), and it uses another creatures as war machines than before, so until I rebind 3 WM SS, they would be blank.
RerryR said:
majaczek said:
Would you prefer to have separate 3 types of SS for WM or rather one common? if one common, there would be 2 blank SS left, what would you like to do with them?
I prefer the 3 separate SS (my playstyle), it's just not so easy to bring them all to an equally good level. Ideal would be a situation where it is a difficult choice if I pick artillery or offensive as my last skill for my main hero. As I said, it's difficult. But maybe you have some great ideas
it won't be equally good level, in my model you have pay much for WM upgrades, and perhaps something more. first I am interested if the two SS which would be left could be assigned to something useful?
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted November 02, 2018 12:22 PM |
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Better merge War Machines as 1 Secondary Skill, maybe you could restore Luck and Navigation and replace ballistics and first aid as Astral Magic etc.?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted November 02, 2018 02:24 PM |
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Edited by majaczek at 14:28, 02 Nov 2018.
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zmudziak22 said: Better merge War Machines as 1 Secondary Skill, maybe you could restore Luck and Navigation and replace ballistics and first aid as Astral Magic etc.?
thanks! but if merge of WM SS would be done, I think I need totally new skills for 2 SS left. Luck and Navigation are done this way by a design. but ideas welcome
PS: Astral Magic still gives navigation bonus (as astronavigation bonus) and Life Magic still gives Luck (but consequences are harder to explain )
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Khadras
Famous Hero
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posted March 04, 2019 08:22 PM |
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