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Thread: ###Location: 8 : 28 | |
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Slayer
Adventuring Hero
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posted March 31, 2013 11:18 PM |
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###Location: 8 : 28
Sorry, I couldn't find any help with this, on all of my random maps throughout some point in the game where I see a AI move on the edge of undiscovered territory, usually, through a portal or through a different object, I was wondering if I could remove this, the error is:
###Location: 8 : 28
EIP = 0x0042A295, Attempt to divide an integer value by an integer divisor of zero.
FU&v3=0:E; [Exit if Passable Terrain script is not enabled]
!!OW:a-1/?v4; [Check active hero: v4]
I could upload the full log later if need be.
Looking for a fix, a way around it, or to disable it if it's not game breaking.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 31, 2013 11:43 PM |
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if you play with passable terrain script, then forget about fix, that script is NOT working. We replaced it by better choices for wog revised, era mod.
____________
Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted April 01, 2013 10:31 AM |
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By the way, Val, we could probably fix the script. I already posted the codes on wforum. The same reason perhaps. Game remembers passability under hero in hero structure. When this field becomes suddenly a garbage, game refuses to load. Seems to be simple now.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 01, 2013 10:35 AM |
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Bersy
Honorable
Supreme Hero
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posted April 01, 2013 10:49 AM |
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I noticed that quite many people play with it. Ok, maybe will give a glance to source code.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 01, 2013 11:45 AM |
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it seems that proper SU fixes some bugs in Passability Terrain. perhaps you bersy want to include these fixes in your version?
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Slayer
Adventuring Hero
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posted April 02, 2013 01:06 AM |
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Just for a temporary fix, how to stop this script then? I'm not good when it comes to scripting.
(Explanation plz)
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