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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 13, 2019 04:05 PM |
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For abilities is ok. If using HD mod (and its transfer army/artis feature) then disable HMS and army management. As for artifact, next are where you will fight Gerwulf will give you the answer.
Only mods with ini file (look in their folder) need modification. I think you are okay until now.
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brg
Tavern Dweller
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posted August 14, 2019 06:15 PM |
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Edited by brg at 18:18, 14 Aug 2019.
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mow snotty
1st try to finish this map (started map few times in the past, maybe came to half, but since it requires a lot of time i just stopped playin).
just devils, 5554 pcs before maximus fight (of course some fights require some shielding or shooters, but 96,432% of the time). finished in 9.3
commodus hsl 12, 116/116/101/105
devils abilities:
1.attack and return
2.implosion
3.haste
4.fire immunity
5.reduce enemy def
6.fearless
7.fear
8.deathblow
devils attributes (in fight, wearing chest):
att 392
def 492
dmg 422-442
health 1350
speed 42
for some fights, such as the last one, used some efreets with this abilities:
1.rebirth
2.additional spell casting
3.summon clone
also gave shooters def boost for water elemental fight
homm3 top 5 map for sure.
great tnx to author and all the people contributed to this masterpiece.
cheers
ps:
some locations missing in help section and i would remove resistance skill from mirlanda... like any1 cares after all this years
edit:
ufff that peasent fught... almost crushed mouse few times
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omega
Tavern Dweller
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posted August 16, 2019 01:20 AM |
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Playing MoD faction and just killed Zubin. Nearby is the Devil's Camp but getting to it does nothing besides playing music. The in-game help says it opens the Hell Baron's lair, but this is already opened. Does it have any use or is there something wrong?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2019 02:00 AM |
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yeah, ignore it. Probably in the first version they were tied, but now HB lair is functional from start. Devil's camp does nothing for this faction.
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WHITELIONXP
Tavern Dweller
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posted October 21, 2019 10:54 PM |
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Started MoD to explore the map. am 522 MWD deep and Xeron popped up, through my play i was also reading the old thread up till 59th page when ppl started talking about how to beat xeron.
Its kinda weird to play MoD at all when the tactic to beat Xeron is to boost demons right from the start (since why should i boost enemy stats at all) and after all that mithril investment and crushing Xeron, isnt it pointless to start suddenly investing mithril into HBs ? It feels like the answer is to not invest and therefore it defeats the point to play MoD at all.
Thoughts? Thank you
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 21, 2019 11:21 PM |
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Well, this is almost the case for each faction (except MOW), they have to invest in devils, then demons once the battles become too hard. Xeron is indeed a tough opponent but MOD is already so much boosted (play others to see how you bled from start) with their petrify ability.
Also, I did not much invest myself in MoD because I don't like these creatures and their ability, but I knew people will enjoy with OP machines. Master of wealth and sorcery are much more interesting to play.
If I had the time to edit the map once more, I would add more bonuses to Master of Speed as now it is maybe the slowest faction. Maybe one day.
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turboagent
Tavern Dweller
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posted February 09, 2020 01:45 PM |
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TEW IV v4.3 MoE Difficulty VI Hardcore enabled
Was this planned in the game?
https://drive.google.com/open?id=1wSYn6OpEWa1QIcf1IX2OL50zwrResYnZ
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 09, 2020 04:51 PM |
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Probably not that way, but it can be reached also by waterwalk, so I see no problem. I am more worried on why your custom teleporter looks like a book and not a teleporter...
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turboagent
Tavern Dweller
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posted February 09, 2020 05:48 PM |
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Salamandre said: I am more worried on why your custom teleporter looks like a book...
My first walkthrough was with a normal teleport. But there was a problem - when viewing RMB troops - sometimes the computer gave an error. I was advised in the Mod Manager to configure the mods in accordance with your recommendations. There was also a change in the version of the ERA from 2.9.3 to 2.8.8
The second passage showed a book instead of a teleport. Also new artifacts are shown in the old style.
But this does not stop me from enjoying the game.
https://drive.google.com/open?id=1KtTH-sDhZUE1eeFH5Tm-WcJQnR15P8WC
https://drive.google.com/open?id=1RbwkcSl65qs3DYhvK9ZF4ZmlB_Qt_5DK
Arts on Backpack:
1. Battleplate of the Apocalypse
2. Polished Helm of Valor
3. Horseshoes of Remembrance
4. Horn of the Dragons
5. Bagrovy snow Vozmezdia (rus)
P.S. And further. I wanted to ask - where to find magic Weakness?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 09, 2020 06:54 PM |
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Both weakness and curse are in scholars, one is behind a watermill on snow, another is east underground, on a peninsula. I don't have game installed so can't say coordinates. Check for scholars in editor.
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turboagent
Tavern Dweller
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posted February 10, 2020 05:25 PM |
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Salamandre said: I am more worried on why...
I found the error.
TEW IVreadme.txt: ... Keep Tew4 at bottom.
In my mod manager, WOG is higher than TEW IV (see the picture above).
If you swap them, the teleport and arts looks normal.
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turboagent
Tavern Dweller
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posted March 05, 2020 07:14 PM |
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Another error found. When leaving the boat the hero disappears (133.150.0)
[url=https://drive.google.com/open?id=14RxVaWNXbg0_FK_4PkPQfcqQ-Y_ZBMaj]WMV[/url]
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 05, 2020 08:00 PM |
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This is map drawing error, hard to say 100% what triggers it, but I found that excessive usage of placing teleports will saturate the internal memory then this error happens. By excessive I mean placing teleporters 50 times a day to gain movement, if you do it normally, 2-5 times then it is okay.
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demboo
Tavern Dweller
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posted May 08, 2020 05:42 PM |
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Hello i picked this map up today, how do i build teleporters (MoE faction) and how can i build mithril silos in cities(it says i should be able to do that), also monsters are immune to my spells (which shouldnt happen as MoE faction). Thanks for any help guys.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 08, 2020 08:21 PM |
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demboo said: Hello i picked this map up today, how do i build teleporters (MoE faction) and how can i build mithril silos in cities(it says i should be able to do that), also monsters are immune to my spells (which shouldnt happen as MoE faction). Thanks for any help guys.
For teleporters you have an icon when clicking on kingdom overview icon. Mithril silos are available later, when you are able to build marketplaces first. I don't remember monsters being immune to MoE, it has other bonuses. Did I write anywhere they are immune?
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demboo
Tavern Dweller
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posted May 08, 2020 08:37 PM |
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Cant cast any spells on black dragons etc. Found the teleporter icon - Thanks!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 08, 2020 09:23 PM |
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I don't remember all details but if scripts are working, which seems to be, then its normal blacks are immune. I think MOE is the only one to be able to cast lightning bolt on immune to 5th level spells, but dragons are immune to all spells.
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planetavril
Famous Hero
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posted May 08, 2020 09:27 PM |
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Salamandre,how to add creature banks?
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Green
Tavern Dweller
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posted May 27, 2020 08:11 PM |
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Hi, I don't know where to ask this, so I will ask here since I never written anything on any other thread.
I have made a map and tried to put it on maps4heroes, but if I click "add a map" it opens my mail.
Is it no longer possible to put maps on that site, or am I missing something?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 27, 2020 09:41 PM |
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maps are always send by mail, there was never automatic upload.
Make sure you add a description, then also make two screenshots of the minimap, up and underground. That will help the owner to speed upload.
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