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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 SOD campaigns: Dungeon walkthrough and questions
Thread: Heroes 6 SOD campaigns: Dungeon walkthrough and questions This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 15, 2013 04:30 AM
Edited by Mytical at 06:53, 22 May 2013.

Ok this is a more through walkthrough of map 1 (though still basic), read no further of this post if you do not want spoilers.  You have been warned.





The Other Elves
   First I have to say that level 8 feels like too low of a cap for this, but what can you do. Got Hero on Hard with this ..a Might/Tear Raelag with the Enlightenment specialty (I made a hero, but named his the same as the one they offer).

   IF (PLEASE NOTE THIS IS IF, FEEL FREE TO NOT DO THIS) you use Dynasty traits..here is the three I went with. The Exp one (forgot the level cap, you reach it WAY before you end the map, so you can substitute here), Movement, and the +150 points of racial gauge at the start of each combat (this also is not really needed, so feel free to substitute).

   You start at level 5, so chose your 5 skills before moving an inch. I also suggest picking up every crystal off the ground you see.

   You start at A. There is a door blocking your way north at D. Start by clearing to the left of your starting point, then head north to clear out until you reach the door, and then finally head toward 1.

   There are some stalkers at S1, which will start a side quest to pick up a total of 3 stacks of them. Make sure to clear out everything you can before heading up to S2. There is a mini boss here, and an absolutely useless fort. Send the angel packing and head toward 2.
   
   You’ve bypassed the door, and when you have a set amount of crystals you will complete a quest, and get to summon some back up. Head north toward p1. There is a building here which if you clear gives you some more assassins..and a one way portal. Remember it, you will be back. Head toward 3.

   At M1 you pick up a few Minotaur’s, and get a quest to fight a haven army for more, but before we head to do that, there is a portal near the Minotaur that will take you to S3, where there is also an artifact merchant. Hope for something good that you can actually afford. Once you have done everything head toward P1 (which connects to p1 underground), but you have to fight a mini boss to access it. The good news is you claim some more Minotaur if you beat him. Hit the portal.

   Start going toward 4, but clear out the entire area before you climb the stairs. Make sure you have full movement points when you surface at 4. You will get two quests, one of which you will fail. One is to fight, and get blood points, one is not to fight and get tear points. Since I went tear AND the level cap is easy to reach I chose not to fight. At P there is a sanctuary which you can hide your hero in. If you have pathfinding, logistics, and the Dynasty traits I suggested .. only for 1 day though. At G you get a cutscene at the portal will open up. There is a unicorn bow protected by some haven archers here, I suggest claiming it if at all possible. Then through G we go.

   It is impossible to get lost here, as there is only one way to go. You will have a fight, send them to meet Elrath in person, then start heading back to A. Fight or don’t, doesn’t matter, but just know that you have at least one fight left regardless if you outrun your 3 (yes 3..if you didn’t kill the two patrols that is) pursuers. At A you will have a fight with a Dungeon hero and troops..but you should be more than a match for them.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 15, 2013 10:38 AM

Ok, I will have my semi walkthrough for map two up soon as I can, but here is something I would like to call "Creeping with Feign Death and Reinforcements 101".

By map 2 you should have both reinforcements and Feign Death (Might tear level 1 ability).  Figure out your neutral enemies favorite target, turn 1 cast feign death on that target (taking damage done to that target to 0).  Reinforce your assassins round 2, and invisible strike.  Doesn't work 100% of the time, but helps..a LOT.

Also, advise having Arachne level 4 at least and using it.  Note: If you do not like dynasty weapons please feel free to ignore this advice.
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natalka
natalka


Supreme Hero
Bad-mannered
posted May 15, 2013 11:05 AM

manticores...you can split in 2-3 stacks if enemies have 5-6 speed. Then decimate them with chakram dancers. Easy peasy...no mana creeping. Mytical I will explore your strategy as soon as I start a new game with a might hero. I think there should be a neat trick for no mana creeping too.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 15, 2013 04:30 PM

That is clever.  Will have to remember that when I get to manticores.  I am building my walkthroughs as I play, because I have the worlds worst memory.  Like I can't seem to remember the name 'Stalkers' for the unupgraded chakram dancers. Of course with my advice you still have to watch WHAT you creep, ran into 52 earth elementals week one, and yeah..my strategy will not work for that many.
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natalka
natalka


Supreme Hero
Bad-mannered
posted May 15, 2013 05:28 PM

Earth elementals are very easy - they have little speed and are large creatures so if you put few manticores they have 0 chance even week 1 with 3 manticores.

Without manticores - I am sure you can pull it out when you split as many assassins as possible in groups of 1s and if lucky with obstacles.


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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 15, 2013 05:49 PM
Edited by Mytical at 18:17, 15 May 2013.

Heh was no obsticles at all in this fight.  I beat them, but not without losses.  I am trying for a 'perfect' game..ie zero creature losses.  They will go down, but since they are not needed to get past at this specific time, just by passing them.  I'll get back to them though

Also these are not static creatures, they are dynamic..meaning each time you start or restart they can change what they are.  I've seen shadow panthers *shivers*, think minotaurs, manticores, and the like.

The second time I tried the fight, they split into three stacks, making them MUCH easier to deal with.  That regen is a PAIN.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 15, 2013 08:17 PM
Edited by Mytical at 20:20, 15 May 2013.

WARNING: WARNING : WARNING: SPOILERS FOLLOW, READ AT OWN RISK.

Map 2 Partial Walkthrough (This will be worked on as I progress, redoing the maps for higher/better score and on Hard instead of normal). So far have just beat the black dragons with zero losses (no losses the whole map either..so far).

When you make your Raelag make sure to get the pathfinding and Logistics.  You need ALL the movement you can get.  Since I had enough tokens and Uplay points I now have 5 dynasty slots.  Here is my recommendations..keeping in mind that early game is much harder/more important then late game.  By the time you get to mid/late game you should be near an unstoppable Juggernaut.

So the dynasty traits I chose were the +3 movement, +200 gold/day, +10% gold, First hero free, and +3 core creatures.  As this will go far in helping early game.  Feel free to substitute (especially the +200 gold).  It's not much, but you start out needing every last gold piece.

Now for purposes of this partial walkthrough we will assume you are always facing the top of the map, as you start in the middle area, but the dragons are to the far north.  So all my directions are to be understood that you are A) Underground, B) Facing the dragon Den

Start out going right to claim the ore mine, then circle back around to the left. Clear everything as you go.  You will come to some stairs some minotaurs want you to free the saw mill on the surface, so lets quickly go do that.  Go to the surface and IF you feel confident/have enough movement points, etc do the circle here (there is a rally flag, it helps a lot), and head back down stairs.  Day 1 I built a tavern and had a secondary hero with the +20% skill following my main guy to conserve movement points..also boosts your starting army..win/win.

Now go right again, stopping by your town to pick up any reinforcements.  You will come to a fork.  While going south will allow you to pick up a gold mine, this adds about 2 days to your trip..and we can not spare the time AND you will be back here.  So go right, then north.

I reached the portal on week 1 day 7, but had to pause for reinforcements..so since I had to back track a little, it was week 2 day 2 before I burst through the portal (Dang air elementals and their blasted chain lightning!).  I am sure more skilled people will be able to break it week 1 day 7.

Now you want to go clockwise in this area, clearing as much as possible.  Since I knew I had a LITTLE time to spare, I claimed the gold mine and crystal vein, but you may have to choose one or the other if the enemy is moving toward their portals.  You may also have to leave one stack that is just south of your entry point, so you do not fall too far behind.  (If you broke through week 1 day 7, you have PLENTY of time).

Its pretty linear again..so just follow the dark shadowy road.  You're off to see the Warlock (Note: There is no Warlock, it is a parody of follow the yellow brick road, and off to see the Wizard ). You get the choice who to 'support' one is tears, one is blood..so make your choice. Anyhow..you have to keep going north, and you run into some shadow lurkers.  What is a pain about this is, you have a SET number of creatures to use..and can not use skills/spells.  You don't get a chance to split stack them (you might if you get tactics), so expect losses..and it is really difficult.

Once you make it past them, claim the fort, summon reinforcements (you did make a town portal .. didn't you? ).  I advise heading left, up and around to face the dragons.  This is a difficult match, but I made it out with ZERO casualties, and I am NOT the greatest player.  Didn't cast any magic either, just got lucky.

You will then find yourself back at your starting town with TWO extra heroes.

To be continued.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 16, 2013 11:20 AM
Edited by Maurice at 11:20, 16 May 2013.

Quote:
WARNING: WARNING : WARNING: SPOILERS FOLLOW, READ AT OWN RISK.

Map 2 Partial WalkthroughSo the dynasty traits I chose were the +3 movement, +200 gold/day, +10% gold, First hero free, and +3 core creatures.  As this will go far in helping early game.  Feel free to substitute (especially the +200 gold).  It's not much, but you start out needing every last gold piece.


I took two different skills here, and I have yet to unlock the 5th Dynasty bonus slot. My selected skills here were the +3 Movement and +3 Core Creatures, but my other two skills were the Market Rate exchange bonus (this severly alters the exchange rates, which makes it a paramount skill - because I tend to use the Market place a lot to get rid of excess resources in favor of resources I'm short of) and the Fort Level 1 already built. Since you would start off without a Fort otherwise, this will increase your creature growth right from the start.

Quote:
so since I had to back track a little, it was week 2 day 2 before I burst through the portal (Dang air elementals and their blasted chain lightning!).  I am sure more skilled people will be able to break it week 1 day 7.


I find Air Elementals actually a lot easier to handle by simply using just one stack of creatures, and leaving all the others off the battlefield. Assassins / Shades are excellent for this, too, because they are invisible right from the start, allowing you to get into melee range before the Air Elementals can even act; in melee they're a lot less troublesome than when they can use their Chain Lightning. Reinforcements, Regeneration, Vampirism and the Arachne Dynasty Weapon at level 4 minimum will ensure that you are likely not suffering any casualties in the end.

If you are a bit daring, you can spend week 1 to build the three Core creature dwellings as well as your Town Hall to increase the money yield and upgrade them all in week 2. Even if the Gold Mine near your town is pretty tough to reach due to the section being closed off by powerful guardians, it is worth it to boost your income. What I did was to head out with Raelag on day 7 of week 2 to the portal, to have a secondary Hero ferry the creatures from day 1 of week 3 to Raelag. At this point you may even have some Minotaurs and/or Manticores (I had both). You will have to hurry through the Voices quest to intercept the Red AI Hero, but you should be able to.

Quote:
Anyhow..you have to keep going north, and you run into some shadow lurkers.  What is a pain about this is, you have a SET number of creatures to use..and can not use skills/spells.  You don't get a chance to split stack them (you might if you get tactics), so expect losses..and it is really difficult.


One advantage is that they are not "your" creatures. They are not taken from your army, neither do the survivors add to your army after the battle is over. One thing that confused me is that the objective says, "Don't make them see you". But once you attack, they see you regardless - and nothing happened then. So I am not sure what that battle objective tried to achieve.

Anyway, you start with two hidden stacks here and you can easily reach the enemy Shadow Lurkers on the other side before you're seen. Like with most Ranged units, they suffer a melee penalty, so distribute your stacks such that you block off Ranged attacks of two enemy Stacks with each stack of yours. Keep moving your Assassins between Lurker stacks in such a way, that you always have the least amount of them capable of using their ranged attack on you, to minimize the damage you're receiving; this tactic also works excellent against other ranged attackers you encounter, like the Air Elementals. I managed to keep about half of my creatures alive in that Trial Battle when I finished off the enemy, this way. This was on Normal, by the way.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 16, 2013 04:59 PM

Yeah, but week 2 day 7 is very very risky.  Since the enemy does not have all the hoops to jump through.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 16, 2013 07:33 PM

Map 2 Continued.. (As before possible spoilers)

Ok from here it gets pretty wide open, so without map making abilities I will give general warnings.

After you take the inferno town to the south, you suddenly have armies coming at you from everywhere.  There is a inferno hero on the surface, but they have a small army, so they are not that tough.  However, the dungeon guys have not one, but two towns left (one on the surface, and about 3 ways they can come at you (sometimes at both of your towns at once.  So make sure to have portals set up so you can hop back and forth.

There is also a quest to talk to 3 faceless, though for the first couple of weeks you will be kept busy protecting your cities.  You can get dragons, and your enemies can not...so you will outpower them..just a pain jumping back and forth and it slows you WAY down.  If you get to far from your towns until you beat back the waves..they might capture one or the other of your towns..bleh.  I did manage to complete the quest to retrieve some backup units though.  Just a caution about that quest..it IS a trap, so make sure to have your main hero escort him.

You already know where the underground city of your enemy is..the above ground one is about the middle of the map.  With about 3 ways to get from the surface to the underground and vice versa, not including a portal.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 17, 2013 11:09 AM
Edited by Maurice at 11:11, 17 May 2013.

Quote:
Yeah, but week 2 day 7 is very very risky.  Since the enemy does not have all the hoops to jump through.


True, that was a nasty surprise when I found that I had to do the Voice Trial before continueing. Still, it was doable, but not easy.

With regards to the two enemy Dungeon towns, what you could do is first to capture either one of them and then amass a large number of units on a single hero, which you park right outside the other enemy town. If the AI isn't strong enough, he'll stay put in his town. If a Hero decides to make a run for it, you can intercept him out in the field and defeat his army more easily. You just have to keep in mind to reinforce his troops every now and then, to make sure that Hero keeps having a larger army than what the AI is amassing. With your three towns and the fort against his single town, you can keep ahead of him easily and still have troops to spare for another Hero to roam the map.

By keeping him stuck in his remaining town, you can then clear the map of any other side quests and visit stat boosters and such at your leasure - for the completionists among us .

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 17, 2013 07:36 PM
Edited by Mytical at 08:41, 18 May 2013.

The cap for end of Map 2 is 15.  I suggest getting cleave, as it will help a LOT for the next map.

Map 3.  (Will be updated as I get time to play)

What Dynasty Traits to take

Though I prefer economic dynasty traits..you don't start with a town.  I focus on a good start of the map, as a good start makes the end game a little bit easier.  So...

Noble Steed (+5 movement for first week), the +3 movement, +3 Core, +1 Elite, and the one that reduces costs of ore (etc) in the market place.

You come with a level 12 from the previous map (if you have leveled him even better), but I forget their name.  I built him with economic skills (+1 creatures/week, reduce costs of build 20%, +20% on everything you pick up, and count as an extra marketplace +movement skills) they picked up everything, following the main hero.  He will fall WAY behind (your main hero has +8 total movement/day over him) but that is ok.  I was able to reach the town on day 5.. gave me time to build some extra buildings before the week started.  However, since I know that the sanctuary guys will send a hero to take the town, I didn't pick up the creatures at this time.

Note: I learned that even with a huge headstart on resources before you reach the towns..you quickly run out of resources..but you really need the extra creatures and to reach that town..so I would stick with the recommendations from above.

The underground is relatively straight forward.  There is a couple of 'loops', but it is rather difficult to get lost.  Put all your creatures on your main hero, and follow with the secondary one who will collect the resources as you go along.  If you can, you need to kill everything you come to.  Don't leave a single resource on the floor.

Once you hit the stairs up you will come soon to a town.  Take it. clear out everything near around it, then head south...but watch out there will be a sanctuary hero coming at your town from across the water.  Build the town portals, so you can whisk your hero back when you need to.  There is a sanctuary fort with a hero in this southern area, take it..but make sure you have your portals built before transforming it and the other building attached to it.  Note that even if the sanctuary hero lands on your side, you still have at least a day extra before having to worry about them.  You can port your hero back when they attack, finish him off, then port back to the fort.

Anyhow keep going the way you were, then north.  You will find the second town.  I lured one out and finished them off, making the town a LOT easier.  It opens up the gate to the north of the first town you came across, but you have time to clear out the area you are in, and the north of the second town.  Then port back to your town and head north.

Take the town, clear the area..then you have a choice.  You need a LOT of creatures to finish the LAST area.  Even with 32 black dragons (I will have the complete list of creatures I had)..I lost a LOT of units, including ALL of my minotaurs.  Of course the longer you wait the lower your score.  I did manage to get champion though, despite losing a ton of creatures.  Level cap is 22 by the way.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 18, 2013 08:18 PM

Please Note that I am working on slightly more through walkthroughs for Map 2, and Map 3..so look for them to be updated (I Will post when they are updated so that people will know).  Working on map four now, but have Map 3 saved also so I will be able to go back quickly and update the walkthrough.  Once I have totally completed Map 4, with as through a walkthrough as I can, I will go back and redo map 1 and 2 and add some screenshots.  Then update map 2 (map 1 is pretty straight forward)
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 21, 2013 06:38 AM

Quote:
You need a LOT of creatures to finish the LAST area.  Even with 32 black dragons (I will have the complete list of creatures I had)..I lost a LOT of units, including ALL of my minotaurs.  Of course the longer you wait the lower your score.  I did manage to get champion though, despite losing a ton of creatures.  Level cap is 22 by the way.


Err ... Isn't your army fixed for the boss fights ?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 21, 2013 08:13 AM

Yes, your creature stacks are fixed for the Enraged Kirin fight.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 21, 2013 08:29 AM

Hmm, I will have to test that.  Probably is though.  (I never paid attention to be honest)
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted May 21, 2013 08:32 AM

Quote:
The underground is relatively straight forward.  There is a couple of 'loops', but it is rather difficult to get lost.  Put all your creatures on your main hero, and follow with the secondary one who will collect the resources as you go along.  If you can, you need to kill everything you come to.  Don't leave a single resource on the floor.

I suggest to take resources only if they're on your way. Go straight to the first Sanctuary town as quick as possible. You should be able to capture it day 3.

Quote:
Anyhow keep going the way you were, then north.  You will find the second town.  I lured one out and finished them off, making the town a LOT easier.

I hadn't time to lure him out, so I take a siege on 1-2-2 14 Shadow Lurkers was the price of the victory. Now Raelag is 15th level hero eventually with 9 Shadow Dragons, 25 Scorpicores, 25 Minotaurs, 15 Faceless, plus cores. Playing offline on Impossible.



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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 21, 2013 12:54 PM
Edited by Nelgirith at 12:54, 21 May 2013.

Quote:
Hmm, I will have to test that.  Probably is though.  (I never paid attention to be honest)

To be perfectly honest, I didn't know it either until a few days ago (I did each fight only once), but we had a discussion not long ago about it

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 21, 2013 01:43 PM

Yeah, and the only difference to the number of troops you have in these boss fights, is what difficulty you're playing on.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 21, 2013 06:47 PM
Edited by Mytical at 18:51, 21 May 2013.

The Doom that came to Kronos



I hate, hate, hate this map.  Most of your enemies are Inferno which is not exactly bad as if you have Arachne equipped you have a free mass life drain.  The problem lies in their towns.  If they have their special building built you will be taking damage for each turn you are outside of the towns.  Which is where mass haste comes into play for all your Dragons, Manticore/Scorpicore, and faceless.  At least SOME of your units won’t be hit every turn.  Also, late in the game you can finish up the Assassin set if you’ve followed my walkthrough which helps your creatures avoid attacks.  If you don’t have haste, however, the best bet is to use the best artifacts for each slot instead.  So look for mass haste scrolls.
You will not have enough money or resources EVER even if you took all resource Dynasty Traits.  Also, finally there is a Tear in this quest.  Makes your creature growth pretty insane.

Dynasty Traits +3 Movement, +10% gold from all sources, +3 Core, +1 Elite, Better prices at the market for resources (eventually this loses its effect as you will have so many marketplaces so you can substitute..but I think it is very handy early game)

You start out in Town A.  Again I would advise you to get a might hero day one for ore/wood and to help flag/pick up items.  Yes you have one hero, but it is very difficult to flag both starting mines with one secondary hero.  Plus, you need all the ore/wood you can get.  At a1 there are some stalkers to pick up who tell you that at 1 there is a gate from which inferno units are being summoned.  Time to do some curb stomping.  Finish the inferno troops off, then immediately claim Fort B. You will get a cut scene showing you 3 where yet another gate is (.At the b1, b2, and b3 there are arcane libraries that you need to visit in order to close this portal)

This triggers ‘The Prince of Chaos’ to come your way.  If you hit the observation tower you will see a training center at a2 and get a quest to rebuild it. You really don’t need it, but the reward is nice..if you can find the resources to do it.  You can pick up your first Moondisk Fragment here.  Go clear out the area and claim Fort C and another Moondisk Fragment.  This seems to trigger haven Heroes coming from 2 (It might also be at a certain time, was not paying attention).  There will be two waves.  If needed summon your secondary hero to Fort B to reinforce your main hero or gate your main hero back to your main town and upgrade, then port to the Fort and head north after dealing with the first Haven Hero.  At 4 you will find another stationary Inferno army (NOT ‘The Prince of Chaos’), who are pestering some Manticores, Faceless, and Minotaur’s.  If you’ve upgraded these, make sure to have a secondary hero following your main hero in order to pick them up.  I actually advise NOT to upgrade them until you have claimed these stacks.  Saves a lot of hassle of having to gate back to upgrade them to fit into your army.

Keeping a careful watch out for the Prince and head for Town D.  In all the times I’ve played..this town ALWAYS has a tear on it’s main hero.  I think it is scripted that way.  Also claim the arcane library while you are here. As long as you are not hounded by the Prince, Start making your way to Fort E, might as well claim the last Moondisk Fragment on your way..and once you have claimed Fort E time to go back to your main town.  Now even if Town D has a Advanced Portal..as long as your main town does also there is a way to make sure you port to your main town.  Just have two secondary heroes in Town D.  Since there is no room, your main guy will instead go to your main town.  Either leave the tear here with a secondary hero, or if you can afford it.. build the Tear Building.  You get no summon phoenix disk this time.

Head toward Town F as soon as possible, and also claim the second Arcane Library here.  The way to Town J is blocked, so head toward Fort G.  Claim it, summon backup via a secondary hero, and head toward {b}Town H.  Once you claim the Arcane Library here, you still have to visit 3 in order to close it, which opens up the doors to Town J.  The people from this town seem pretty stationary, so if there are none left from the gate at 3 you can take your time and build your army up, clearing the rest of the map.  Visit Town F on day one, buying every last creature you can.  Sell all excess artifacts that your hero will not be wearing to build your cash up.  Then..rush Town J.

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