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xuxo
Responsible
Known Hero
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posted May 24, 2013 04:40 PM |
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Edited by xuxo at 19:55, 27 May 2013.
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NCF Creature Editor
After getting a perfectly matter Archangel model, the program created by Pesmontis to create new meshes and animations, I set to work on a project I've been preparing for some time. And I thought .... how easy it would be if there was also a program to create all the files you need a creature already linked together. So with very little knowledge of programming. Really ... not a very complicated program. The idea is to create a series of folders and files automatically renamed from the name given to the creature, and all routes included therein endless modified in the same way. So if the "Name" write "Farmer" and click on generate, you create folders and archivos.xdb needed to make a functional creature. Messy but simple. But and textures, models and animations basic? Well would have to have an option to choose a creature as a base that would create files with the routes in question to textures, meshes, skeletons, animations .... and would have to find all the paths each d the creatures one by one, because the database is a real CHAOS HeroesV. But with time you could make. In this way we would have creature base with all the root folders, with the possibility of changing the parameters and then add elements and their routes as new meshes, textures or sounds.The basic parameters are included in the images, which are stored in a single file. Then you could add another tab for effects and meshes / textures added, but ... slowly. I'm programming in Visual Basic, if someone wants to help me with the code that took 2 days learning .... would be of great help!
Edit:I add new screenshots of what would be the three main windows and minimal. At first I added an option, in my opinion important, it would create separate text files with the name of the child and specifying the language extension. What would have to look at is if you could add some library or link to any website translator to automatically translate texts in other languages.
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Hayven
Famous Hero
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posted May 28, 2013 04:14 PM |
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I didn't read whole test but it seems to be a great support for modders
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fauch
Responsible
Undefeatable Hero
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posted May 28, 2013 05:18 PM |
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there should probably be an option to choose only the character view you want to use (I think that's the name of the file linking to model and animset) in most cases you aren't going to change the model, animations, skeleton, etc...
most of the visual modifications are made with effects.
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xuxo
Responsible
Known Hero
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posted May 28, 2013 06:20 PM |
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is just what you've explained. in the first tab there is an option that can be checked "base", where one could choose a creature of the game, from 1 to 180, with all paths corresponding to models, skeletons and animations. Although as clean and useful at the time of change, it would be next to the program include all models, skeletons and animations, drawing renaming. Obviously the program would weigh more, but would facilitate the process to focus on more advanced modification, for example, the mesh. I figure between all could be 500 Mb added. Today it is down in 5 minutes xD
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