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Thread: is there a way to update the passability in the map editor... | |
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fred79
Disgraceful
Undefeatable Hero
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posted June 21, 2013 12:38 PM |
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Edited by fred79 at 12:39, 21 Jun 2013.
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is there a way to update the passability in the map editor...
after you update the passability in zeobjts.txt? WITHOUT having to replace all of the objects(manually, in map editor), all over again?
(and obviously, WITHOUT having to select all the little red squares of an object in the map editor manually.)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 18, 2013 10:48 AM |
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Or that no one knows. I thought passability is updated automatically when you change it in text file. The editor does not have a memory where this is stored, it just reads from zeobjts.txt, every time you open it.
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fred79
Disgraceful
Undefeatable Hero
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posted July 18, 2013 10:50 AM |
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Edited by fred79 at 12:02, 18 Jul 2013.
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it does for anything placed after the change, but not those same objects that are already on the map.
the passability update, i mean.
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solitaire345
Promising
Famous Hero
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posted July 19, 2013 03:05 PM |
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The only way to fix them is to modify each one manually because the passability templates are stored in map file for each object. This is why it is possible to edit passability for each object in GrayFace's editor patch.
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GrayFace
Promising
Known Hero
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posted July 21, 2013 04:17 PM |
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The best way I could think of is changing it in hex editor. Create another map with the new object, then I'll explain how you can copy it. Do you have a hex editor?
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fred79
Disgraceful
Undefeatable Hero
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posted July 21, 2013 04:24 PM |
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i do, but i have never used it. i downloaded it to work with diablo a year or so ago.
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