Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Quick modding help needed (HotA related)
Thread: Quick modding help needed (HotA related)
hippox89
hippox89


Famous Hero
posted July 02, 2013 05:44 PM
Edited by hippox89 at 17:44, 02 Jul 2013.

Simple modding help needed (HotA related)

Okay so, I'm in the process of changing Pikemen and Orcs (and their upgraded selves) back to their original nostalgia state for HotA. Both sound and sprites wise. However, there's one file that I cannot find which I still need to change. It's the file containing the card portraits (the static pictures shown as the units representative in one of the slots in a city. Maybe I am blind but where can I find it and what's it's file name?

Thanks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted July 02, 2013 06:13 PM

twcrport.def?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted July 02, 2013 06:35 PM

Quote:
twcrport.def?


Yes good sir, that one.

Would you also happen to know if those '.msk' files are important to swap? Like, 'AvWPike.msk', for example. I couldn't find a quick answer. I think they have something to do with shadows?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted July 02, 2013 08:21 PM

Everything I found is that they can be generated right in the DefTool. They contain passability information for objects at least.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted July 02, 2013 08:56 PM
Edited by hippox89 at 21:06, 02 Jul 2013.

Quote:
Everything I found is that they can be generated right in the DefTool. They contain passability information for objects at least.


Okay is 'passability information' how many grids/hexes an object takes op on the adventure map? That's a wild guess, btw. And actually, HotA just uses the original '.msk' files for those creatures, silly me, no need to swap anything there.

Edit: read info about passability in the object editor, I think I understand

Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted July 02, 2013 09:13 PM

Quote:
Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.


avwattak is for when you attack a roaming creature on the map. this is the "ahhh i'm going to fight you" pose you see when traveling, then running into a creature. funny, i think the guys who made wog forgot all about this one, as most(if not all) of the new creatures have the old creature's animations.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hippox89
hippox89


Famous Hero
posted July 02, 2013 09:53 PM

Quote:
Quote:
Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.


avwattak is for when you attack a roaming creature on the map. this is the "ahhh i'm going to fight you" pose you see when traveling, then running into a creature. funny, i think the guys who made wog forgot all about this one, as most(if not all) of the new creatures have the old creature's animations.


ah, I see. Well, it's hard to notice it, but I'll change it, anyhow. Thanks guys

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Macron1
Macron1


Supreme Hero
posted July 05, 2013 06:31 PM

Quote:

ah, I see. Well, it's hard to notice it, but I'll change it, anyhow. Thanks guys


By the way, usually when you extract DEF with portraits, they are often get corrupted. So it's not rare that you cannot change portraits due to this.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0294 seconds