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Thread: Quick modding help needed (HotA related) | |
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hippox89
Famous Hero
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posted July 02, 2013 05:44 PM |
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Edited by hippox89 at 17:44, 02 Jul 2013.
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Simple modding help needed (HotA related)
Okay so, I'm in the process of changing Pikemen and Orcs (and their upgraded selves) back to their original nostalgia state for HotA. Both sound and sprites wise. However, there's one file that I cannot find which I still need to change. It's the file containing the card portraits (the static pictures shown as the units representative in one of the slots in a city. Maybe I am blind but where can I find it and what's it's file name?
Thanks
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Bersy
Honorable
Supreme Hero
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posted July 02, 2013 06:13 PM |
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hippox89
Famous Hero
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posted July 02, 2013 06:35 PM |
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Quote: twcrport.def?
Yes good sir, that one.
Would you also happen to know if those '.msk' files are important to swap? Like, 'AvWPike.msk', for example. I couldn't find a quick answer. I think they have something to do with shadows?
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Bersy
Honorable
Supreme Hero
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posted July 02, 2013 08:21 PM |
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Everything I found is that they can be generated right in the DefTool. They contain passability information for objects at least.
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hippox89
Famous Hero
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posted July 02, 2013 08:56 PM |
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Edited by hippox89 at 21:06, 02 Jul 2013.
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Quote: Everything I found is that they can be generated right in the DefTool. They contain passability information for objects at least.
Okay is 'passability information' how many grids/hexes an object takes op on the adventure map? That's a wild guess, btw. And actually, HotA just uses the original '.msk' files for those creatures, silly me, no need to swap anything there.
Edit: read info about passability in the object editor, I think I understand
Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.
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fred79
Disgraceful
Undefeatable Hero
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posted July 02, 2013 09:13 PM |
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Quote: Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.
avwattak is for when you attack a roaming creature on the map. this is the "ahhh i'm going to fight you" pose you see when traveling, then running into a creature. funny, i think the guys who made wog forgot all about this one, as most(if not all) of the new creatures have the old creature's animations.
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hippox89
Famous Hero
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posted July 02, 2013 09:53 PM |
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Quote:
Quote: Anyhow, there's just one thing left to ask about then. I noticed the file 'AvWattak.def' but I am not sure what it actually is for? I didn't noticed anyhow wrong in the game even though I didn't swap it out, yet, anyhow.
avwattak is for when you attack a roaming creature on the map. this is the "ahhh i'm going to fight you" pose you see when traveling, then running into a creature. funny, i think the guys who made wog forgot all about this one, as most(if not all) of the new creatures have the old creature's animations.
ah, I see. Well, it's hard to notice it, but I'll change it, anyhow. Thanks guys
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Macron1
Supreme Hero
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posted July 05, 2013 06:31 PM |
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Quote:
ah, I see. Well, it's hard to notice it, but I'll change it, anyhow. Thanks guys
By the way, usually when you extract DEF with portraits, they are often get corrupted. So it's not rare that you cannot change portraits due to this.
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