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Heroes Community > Library of Enlightenment > Thread: rampart weaknesses
Thread: rampart weaknesses This thread is 2 pages long: 1 2 · NEXT»
monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2013 08:33 PM

rampart weaknesses

Hi there, you heroesmaniacs friends

I was wondering, what are the weaknesses of the rampart town? I can't believe that all castles have strengths and weaknesses except for the rampart.

Unlike all other castles, the rampart is incredibly strong in all compartments. Here's what I mean:

Speed: after Inferno, Rampart is the second fastest town in the game (together with Dungeon).

Attack: compared to their counterparts, Rampart excels in attack points as well: elves, centaurs, dwarfs and dragons have above average attack.

Defense: same as above with dendroids, pegasi and unicorns having above average defense.

Damage: elves, centaurs, unicorns, dragons and even pegasi have above average damage when compared to their counterparts.

Add to these the fact that rampart also has huge magic resistance and magic bonuses (dwarfs, unicorns, pegasi hero with resistance specialty), that they receive luck and morale very often (especially elves, dendroids and unicorns) and that they also have incredibly strong heroes (mephala, thorgrim, kyrre, ryland, etc) and you can see what I mean.

How do you - pros - deal with rampart when you play for real and against good rampart players? To me, it seems that Rampart is the best town in the game, and I would like to keep this at the "my opinion only" level so that we don't start a useless "which is best" topic again. All I want to know is how do you deal with and defeat good rampart players. What do you attack first? What do you blind/slow/whatever, which town you pick to counter the rampart and why?

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idontcare
idontcare


Known Hero
posted October 19, 2013 09:56 PM
Edited by idontcare at 22:02, 19 Oct 2013.

imo only 1 ranged unit as a "ranger"-town is just ridic

also grandelves just perish very fast if you dont have tactics
lvl7 costs a snowload of ore, which usally is better spended in a fort of another rampart - often no lvl7 until 2nd month(unless of course you have 1+ dragondwellings near your town, then its worth to build the cliffs)

other disadvantages:
while silverpegasi are fast, they are not faster then the fastest from other towns, so alot of times you just collect a expert slow on your troops and get steamrolled

in general: what rampart has in advantages vs the map, it looses in the finalbattle, and if you dont get your creaturesquantities way above the opponent, you just get smashed

not to mention dendroids, who are in my opinion the worst unit in the game (just stupid slow- slow movement of hero)

vs any town with higher speed you just loose, the treasure wont affect 1month games, so the best special building of rampart doesnt even kick in

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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2013 10:08 PM

hmm, I don't know what to say. I love dendroids a lot (my avatar ) its true that they are slow but maan! they grow 8 per week and they have 65 hps, on mephala these dendroids I'd say are game winners with a cape of velocity and tactics. But what do I know? I am really NOT an expert player. Also, on easy to hard difficulty I usually have dragons in first week, I don't know why you say that dragons cost a lot. Also, I usually search for crystals with rampart town, not for ore. Anyway, I would really like to know how other experienced players deal with a pro rampart opponent, as every time I fight the AI and he's rampart I have to focus on the elves cause they hurt as phuck. And if I focus on Elves - which I do - he usually beats me with the other units .... And the computer doesn't even plays well (heroes-, tactical- and secondary skill-wise). For me rampart really is the toughest opponent I can face, hence this post....


idontcare said:
imo only 1 ranged unit as a "ranger"-town is just ridic

also grandelves just perish very fast if you dont have tactics
lvl7 costs a snowload of ore, which usally is better spended in a fort of another rampart - often no lvl7 until 2nd month(unless of course you have 1+ dragondwellings near your town, then its worth to build the cliffs)

other disadvantages:
while silverpegasi are fast, they are not faster then the fastest from other towns, so alot of times you just collect a expert slow on your troops and get ambushed

in general: what rampart has in advantages vs the map, it looses in the finalbattle, and if you dont get your creaturesquantities way above the opponent, you just get smashed

not to mention dendroids, who are in my opinion the worst unit in the game (just stupid slow- slow movement of hero)

vs any town with higher speed you just loose, the treasure wont affect 1month games, so the best special building of rampart doesnt even kick in

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 19, 2013 10:09 PM
Edited by angelito at 22:11, 19 Oct 2013.

monere said:
Hi there, you heroesmaniacs friends

I was wondering, what are the weaknesses of the rampart town? I can't believe that all castles have strengths and weaknesses except for the rampart.

Unlike all other castles, the rampart is incredibly strong in all compartments. Here's what I mean:
Eagerly awaiting the arguments...

Quote:
Speed: after Inferno, Rampart is the second fastest town in the game (together with Dungeon).
Second fastest refering to what? It has 2 incredible SLOW creatures (dwarfes, dendroids) which would slow down the hero a lot, that's why they're left home most of the time...

Quote:
Attack: compared to their counterparts, Rampart excels in attack points as well: elves, centaurs, dwarfs and dragons have above average attack.
Dwarfes don't really count (see above), so when they have 3 above average creeps in attack, they also have 3 BELOW average, right?

Quote:
Defense: same as above with dendroids, pegasi and unicorns having above average defense.
So there are FOUR creeps below average then, right?

Quote:
Damage: elves, centaurs, unicorns, dragons and even pegasi have above average damage when compared to their counterparts.
Pegasi have same attack as Grand Elves, even though they are level 4....and attack is about average for level 3...so pegasi aren't really above average, and elves are average....so I guess your statement gives a little bit of a wrong picture here...

Quote:
Add to these the fact that rampart also has huge magic resistance and magic bonuses (dwarfs, unicorns, pegasi hero with resistance specialty),..
True...but not too important.

Quote:
...that they receive luck and morale very often (especially elves, dendroids and unicorns)...
That may be your personal impression, but fact is, it is equal for all creatures, except those with speciality (minotaurs for example...)

Quote:
and that they also have incredibly strong heroes (mephala, thorgrim, kyrre, ryland, etc) and you can see what I mean.
There are better defense specialists then Mephala, coz she levels not too well. Thorgrimm is completely thrown out if black orb or no magic at all is present. Ryland is good only because of diplo...and who plays with diplo?

Quote:
How do you - pros - deal with rampart when you play for real and against good rampart players? To me, it seems that Rampart is the best town in the game, and I would like to keep this at the "my opinion only" level so that we don't start a useless "which is best" topic again. All I want to know is how do you deal with and defeat good rampart players. What do you attack first? What do you blind/slow/whatever, which town you pick to counter the rampart and why?
This can't be answered with a general statement. This depends on the map, on the size, on the rules....Fast and shorter maps are great with rampart, because the cent/elves combo is very strong in the beginning. If you play bigger maps, this advantage goes lost. Here rampart will lose to Castle, Necro, Flux, Inferno....at least.

But as said...just "my opinion"...
____________
Better judged by 12 than carried by 6.

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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2013 11:13 PM

Hey Angelito.

I can see your points and, seeing them, I can also see that I explained wrongly what I had in mind .... Now, I won't quote your every quote cause I am too lazy to do it () but I will reply to a few of your statements.

1) when I said about speed I was referring to the fact that total speed of upgraded rampart levels, divided by 7 (the total number of levels that compound that speed) gives an average speed that places rampart 2nd(or 3rd, since it's equal to dungeon) in the average speed of upgraded units. That's what I was referring to. And I've always been under the impression that speed is a good bonus to have when your army lacks other more important attributes like attack, defense or damage.

2) now, I will stress again that I don't want to create another (useless) topic on which town/creature/hero/whatever is best cause there is no such thing and I'm truly aware of this. I just wish to know what you guys deal with PRO rampart players. If you've played against tough rampart opponents before and defeated them, you surely know what you did to defeat rampart as, as I said, rampart seems the most balanced town in all compartments. You just can't focus on elves and ignore the other creatures as a hastened stack of dendroids (with tactics and/or cape of velocity) will be a real pain in the you-know-what. Also, the magic resistance that rampart units have might also weigh a lot in the battle. And there are also other things that matter when fighting against rampart (like for example the high damage or elves, dragons and centaurs, or the high defense and hps of dendroids and unicorns, etc). So, how do you usually deal with this town when you're up against it? I mean, in a final battle where both opponents bring the entire army along (including the slow trees and dwarfs). How do you defeat a level 50 (just an example) mephala with any other town (except for necro and inerno obviously). As bad stats as mephala gets (as Angelito said) she's still an armor specialty hero and it counts a lot, especially for trees and unicorns.... Anyway, I begin to digress Point is, what do you attack first, what do you ignore, do you focus on magic more, or on physical damage when you fight the rampart? Really, in a nutshell, what are ramparts' weaknesses? I can't see any, really. Not even that they have only a shooter like someone else said. They might have just one but they're incredibly strong if you asked me. Well, even if you didn't ask me, they're still incredibly strong .... Anyway.....

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idontcare
idontcare


Known Hero
posted October 20, 2013 01:04 AM

averagespeed doesnt help you, all that matters is wether you are able to cast a spell first

because slow/haste/blind is so powerful

hell even exp berserk would be terrible to your army, so you want really the first strike, which you dont have with rampart vs most towns

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monere
monere


Bad-mannered
Supreme Hero
posted October 20, 2013 01:13 AM

only ADs and AAs are faster than GDs so most towns are slower than Rampart. And yes, those spells you mentioned are really cool and powerful

But, Berserk might not work very well against rampart, actually any offensive/cursing spell might not work against rampart cause of their natural magic resistance. So, if magic resistance is the highest of all towns, if units speed (3 very fast units) is the second best in the game (after inferno), and if attack/damage (elves, unicorns, centaurs and dragons all have high attack/damage attributes) and defense/hps (dendroids and unicorns have high def/hps attributes) are all pluses, what are rampart's weaknesses? That's what I'm trying to find out


idontcare said:
averagespeed doesnt help you, all that matters is wether you are able to cast a spell first

because slow/haste/blind is so powerful

hell even exp berserk would be terrible to your army, so you want really the first strike, which you dont have with rampart vs most towns

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idontcare
idontcare


Known Hero
posted October 20, 2013 02:22 AM

which month u have golddragons?

thats 40crystals and 60 ore ONLY for the dwelling itselfs, then buying dragons, another ~10 crystals, + all before that

the time you have goldies, your opponent knocks on your door

goldies, and even the dragondwelling isnt an option if you dont have a dragondwelling, so your fastest unit will be the silverpegasi(btw, this costs 15crystal too!)

depends on the template, but unless its very rich you wont see the dragons soon

or do you play with 30k gold at the beginning? well then you still get slammed by castle/inferno

yes, its true, all units around the unicorn have a restance aura, and the dwarfs, but thats a gamble

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monere
monere


Bad-mannered
Supreme Hero
posted October 20, 2013 03:26 AM

wait, before we make any confusions: I usually play against AI as I don't have the time, or patience to play against humans. Besides, I don't like losing anyway, so that makes me a bad loser, which is another reason I don't play against human players. Anyway, when playing against the AI I have reached the level of experience where I defeat the computer without any problems on 200% difficulty (which is what I play anyway all the time), but even so I defeat the stupid computer easily. It just annoys me that it harasses so much without any reasons or success. But anyway, I digress and that's not the point of this thread... What I really want to know is what people think are rampart's weaknesses (if any) and from what I gathered from you and Angelito it seems that you are not bothered by this towns speed or magic resistance which I find to be a pain in the ass when I play against rampart. Just a few days ago I cast lightning bolt on a stack of dwarfs and they resisted 3 times in a row on a AI-controlled hero that attacked my castle. Just cause of that resistance the tard computer took my castle and I got pissed off and reloaded the save, and I cast the same lightning bolt again and this time the midgets only resisted once and I obviously kept my town successfully. Based on this fact and other similar experiences from past games I recall what a pain in the ass magic resistance is when playing against rampart and that's why I thought that magic resistance is a big plus for this town. But you say it isn't. Weird

Anyway, I'd still like to know what you and other people exploit most of the time when playing against rampart. Actually I'd like to see a pro playing against another pro rampart player so I could see first hand what they focus on to defeat this town, but I couldn't find anything on youtube or twitch. Oh well, me and my stubbornness


idontcare said:
which month u have golddragons?

thats 40crystals and 60 ore ONLY for the dwelling itselfs, then buying dragons, another ~10 crystals, + all before that

the time you have goldies, your opponent knocks on your door

goldies, and even the dragondwelling isnt an option if you dont have a dragondwelling, so your fastest unit will be the silverpegasi(btw, this costs 15crystal too!)

depends on the template, but unless its very rich you wont see the dragons soon

or do you play with 30k gold at the beginning? well then you still get slammed by castle/inferno

yes, its true, all units around the unicorn have a restance aura, and the dwarfs, but thats a gamble

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monere
monere


Bad-mannered
Supreme Hero
posted October 20, 2013 03:32 AM

actually, re-reading all these I can see where this discussion is heading and it's not right. If any moderator watches this thread you can close it. Seriously! I began to make no sense anymore

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idontcare
idontcare


Known Hero
posted October 20, 2013 07:47 AM

well some weaknesses that cross my mind when i play rampart:

rangers get more def(then attk) i feel, but thats not so big of a problem
all rangers(except sensless guys) start with archery, while nice, its only affecting the elves(or maybe other low-midlevelunits from random towns in the neighboorhood)
fire magic is nearly impossible on a ranger (only schoolar or witchhut)
rampart has one startinghero thats totally bad(1st day 1st week in tavern) namely the dwarfdude. because you use centaurs and elves in the beginning for speed on the map he provides nothing but a mule.
2 resources you gonna need extremly: wood and crystals, ore is OK, but high
also the 10 gems for the unicornglade are tough to get


golddragons are a primetarget for implosion while being immune to boosters

vs the AI all of the above kinda is irrelevant, just rush rush rush with centaurs and elves, get another town, some more archers and creep over the map, when he is rampart, well then just stick with whatever town you have and do the same, dungeon shaktiattack etc.

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monere
monere


Bad-mannered
Supreme Hero
posted October 20, 2013 03:11 PM

Well, not getting fire magic is not big deal. Fire Magic is always my last option for every town I play (except for inferno). But all other points you mentioned I agree with, except for the wood need maybe


idontcare said:
well some weaknesses that cross my mind when i play rampart:

rangers get more def(then attk) i feel, but thats not so big of a problem
all rangers(except sensless guys) start with archery, while nice, its only affecting the elves(or maybe other low-midlevelunits from random towns in the neighboorhood)
fire magic is nearly impossible on a ranger (only schoolar or witchhut)
rampart has one startinghero thats totally bad(1st day 1st week in tavern) namely the dwarfdude. because you use centaurs and elves in the beginning for speed on the map he provides nothing but a mule.
2 resources you gonna need extremly: wood and crystals, ore is OK, but high
also the 10 gems for the unicornglade are tough to get


golddragons are a primetarget for implosion while being immune to boosters

vs the AI all of the above kinda is irrelevant, just rush rush rush with centaurs and elves, get another town, some more archers and creep over the map, when he is rampart, well then just stick with whatever town you have and do the same, dungeon shaktiattack etc.

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demarest
demarest


Known Hero
posted October 21, 2013 06:23 AM

idontcare said:
often no lvl7 until 2nd month

Only on the poorest of maps do I not have three dragons ready for purchase on day one of week three.

monere said:
I usually have dragons in first week

In my opinion, grand elves day two and unicorns + castle first week is better than dragons.

Rampart is very strong in the early game given their fast level ones and double shot grand elves day two. Unicorns and first aid tents are amazing and the treasury is nice for longer games.

I think their first weakness iS two slow units. Upgraded dwarves are okay and I'll take them with me if I can't get hives and conservatories. Secondly pegasi, while fast, are paper dolls. Finally grand elves are indispensable early game, but usually get targeted later on.

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monere
monere


Bad-mannered
Supreme Hero
posted October 21, 2013 12:46 PM

don't you folks never get resisted when casting spells against rampart? Nobody really mentions this magic resistance (which is a town specialty after all), but I get resisted in nearly all battles against this town. I must be one of the unluckiest players

Everything else you said makes sense and I agree with you, with the only mentioning that I never tried WUs with tent. But I guess it would look cool and strong on beautiful mephala or the other hero that I don't remember her/his name right now (the one with first aid). Guess I'll try this soon out of pure curiosity

demarest said:
idontcare said:
often no lvl7 until 2nd month

Only on the poorest of maps do I not have three dragons ready for purchase on day one of week three.

monere said:
I usually have dragons in first week

In my opinion, grand elves day two and unicorns + castle first week is better than dragons.

Rampart is very strong in the early game given their fast level ones and double shot grand elves day two. Unicorns and first aid tents are amazing and the treasury is nice for longer games.

I think their first weakness iS two slow units. Upgraded dwarves are okay and I'll take them with me if I can't get hives and conservatories. Secondly pegasi, while fast, are paper dolls. Finally grand elves are indispensable early game, but usually get targeted later on.

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idontcare
idontcare


Known Hero
posted October 21, 2013 01:02 PM

its gem ;D

she has a hole campaign for herself

a hole new point: the grailbuilding from rampart is one of the better bonusses, since it saves one skillslot, only conflux/necro is better IMO

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monere
monere


Bad-mannered
Supreme Hero
posted October 21, 2013 01:39 PM

yes, that's the one - Gem

Also, I don't remember what grails do since I don't like them anyway. Giving 5000 per day it's useless to the style of play I have (build economy first, build army second, go clear all map third, and go have the first and only battle against the AI which I landlock somewhere and deprive him of town portal, dd and fly so he doesn't bother me till I clear all map ). Silly I know, but it's how I like playing against the AI. And against humans (who squishy me like a bug btw) I don't play at all cause I can't stand losing

idontcare said:
its gem ;D

she has a hole campaign for herself

a hole new point: the grailbuilding from rampart is one of the better bonusses, since it saves one skillslot, only conflux/necro is better IMO

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markmasters
markmasters


Famous Hero
Dragon of justice
posted October 21, 2013 04:18 PM

I think rampart is a pretty good town as well, but not the best. here is my opinion about it:

pro's:
- very strong early game creatures
- good bonus buildings
- 8 tier 5 units a week
- Fast t4 and t7 units
- Ryland + 8 dendroids a week are strong
- some heroes are provided with a nice amount of archers in the tavern!

cons:
- on impossible difficulity they have a rough start, becuase early buildings cost a boatload of wood (especialy if you want grand elves gast x.X
- very high crystal costs for buildings
- gold dragons have fairly low hp (250) given the fact that their nemesis is implosion, unable to rescurect them then
- gold dragons will not benefit from haste spell
- almoast All rangers with good passives start with Archery, which is kinda a bad skill IMO because they only have 1 archer (its alright for ivor becuase he specialises in grand elves, but every fight against a player they will be targeted first
- mostly when buying a hero from the tavern you only get like 16 centaurs, which is annoying early game

Now the list con's seems longer, but they kinda balance eachother out i think. rampart is still in my top 3 favourite towns (my favourite is the fortress but it is probably the weakest as well


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monere
monere


Bad-mannered
Supreme Hero
posted October 21, 2013 04:47 PM

that's exactly what I wanted to know man. This kind of info I was looking for, but I didn't know how to ask for it without turning this into another useless "which is best?" thread. Thanks for the input

I am not saying that you are right 100% of the time, but I will definitely think about these tips you gave, as I never understood why I can win so easily with rampart as opposed to any other town. To me, Rampart seems just too strong. I know, I know, I only play against the AI so it's not a good indicator of how good or bad a town is, but even so, considering I've been playing H3 for 10-15 years and only on 200% difficulty one would assume that I would be able to sail through the game with ease, especially against the AI. And it's not the case. I mean, I do sale with easy with any town, but even more so with rampart. The only town I level up faster with, and which I incur less casualties with than with Rampart is - obviously - Necropolis. Which is why I don't play this town anymore (cause skellies harvesting is too strong, especially with the cloak of the undead king). Anyway, before I digress, I was saying that, besides necro, rampart is the easiest town for me to play without incurring too many losses, which is why I assumed it's too strong of a town in all compartments and that it has no weakness. Or if it has one, it's negligible. Unlike castle, necro, stronghold or fortress for example, on whose armies you can cast spells like crazy and exploit this aspect to your advantage, when playing against rampart magic resistance kicks in so often (especially when you play against the computer) that is crazy. Where you add the fact that only AAs and ADs are faster than goldies, thus making Rampart a fast town too (especially with the silver pegasi's and centaur captains' high speed), where you also add the high defense and/or HPs of the likes of dendroids and WUs (especially on mephala or ryland, or even clancy why not?). So you can see why I'm saying that rampart has no apparent weaknesses. At least not as many as the other factions.... Whew!

Anyway, thanks again for the pointers. I'll think about them and try to asses (for my own curiosity) how big or small those weaknesses really are.

Also, fortress is one of my favorite towns too. Well, here I need to specify something. Design-wise, I like rampart, tower and inferno. Gameplay-wise I like fortress, rampart and.... maybe stronghold too, but not so often. And that's about it. Never really liked the necro, or dungeon for example. Castle, not even close. Too boring town


markmasters said:
I think rampart is a pretty good town as well, but not the best. here is my opinion about it:

pro's:
- very strong early game creatures
- good bonus buildings
- 8 tier 5 units a week
- Fast t4 and t7 units
- Ryland + 8 dendroids a week are strong
- some heroes are provided with a nice amount of archers in the tavern!

cons:
- on impossible difficulity they have a rough start, becuase early buildings cost a boatload of wood (especialy if you want grand elves gast x.X
- very high crystal costs for buildings
- gold dragons have fairly low hp (250) given the fact that their nemesis is implosion, unable to rescurect them then
- gold dragons will not benefit from haste spell
- almoast All rangers with good passives start with Archery, which is kinda a bad skill IMO because they only have 1 archer (its alright for ivor becuase he specialises in grand elves, but every fight against a player they will be targeted first
- mostly when buying a hero from the tavern you only get like 16 centaurs, which is annoying early game

Now the list con's seems longer, but they kinda balance eachother out i think. rampart is still in my top 3 favourite towns (my favourite is the fortress but it is probably the weakest as well



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demarest
demarest


Known Hero
posted October 21, 2013 08:32 PM

monere said:
the style of play I have (build economy first, build army second, go clear all map third

I used to play this way. If you're enjoying the game, that's what matters. However, I urge you to try something different. By building for creatures, you satisfy creatures, economy, and map clearing all at once. If you love Rampart, you'll love their ability to knock over crypts day 1 with little losses, day 2 with fewer losses, imp caches and some medusa stores day 5, and dwarven treasuries day 8.

Then, if you're generous with your day 1 hero buying, you can chain those troops to clear out areas of the map much faster. This means more gold, more resources, sometimes even more creatures and faster. I've found a new level of fun in the game just by taking these two pro tips of building for creatures first and use chaining to allow one army to be in 8 places at once on the same day.

The flexibility in this is amazing too. Got a lot of low-level archer enemies? Take your 2 unicorns on day 5 and attack them. By day 8, when you have 6 unicorns, you can take on even moderate archer enemies with just your unicorns. Meanwhile, your main "army" of just grand elves and centaurs can be quite self-sufficient without the unicorns. Or you can combine them all to take strong buildings as early as day 8. Once I have dragons on day 15, I start knocking over hives and conservatories. Build for gold dragons while you're doing this and by day 22, you can knock off dragon utopias.

As long as you're enjoying your game, that's what matters. But I think you'll be surprised how much more fun you'll have pushing the limits of what's possible.

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monere
monere


Bad-mannered
Supreme Hero
posted October 21, 2013 09:31 PM

Good tips overall and some of them I knew of, while others I didn't. Also, while I know how to chain and that chaining is a pro action, I did it once or twice and didn't like it. And as long as I landlock the computer on an inaccessible area I have nothing to worry about, or reasons to play like pros since I am only playing against the computer and for fun only. I am a bit conservative when it comes to video games. I have tried a few games that were popular or made a big impact when they came on (WoW, Path of Exile, Diablo, etc.) but I always go back to the same games I've been playing for ages (heroes, bomberman, mortal kombat, etc). And heroes, I don't play it very often anymore but when I do, I play it cause I enjoy the graphics (as outdated as they are) and the gameplay. To me Heroes 3 is still the best in the series, Heroes 4 is Ok too, but I still prefer H3 more. I also played H5 and only saw H6 but I don't like the latter 2 (probably cause it's not NWC's style, I don't know).... Anyway, as I was saying your tips are good and I am aware of them, but I'll stick to my preferences

demarest said:
monere said:
the style of play I have (build economy first, build army second, go clear all map third

I used to play this way. If you're enjoying the game, that's what matters. However, I urge you to try something different. By building for creatures, you satisfy creatures, economy, and map clearing all at once. If you love Rampart, you'll love their ability to knock over crypts day 1 with little losses, day 2 with fewer losses, imp caches and some medusa stores day 5, and dwarven treasuries day 8.

Then, if you're generous with your day 1 hero buying, you can chain those troops to clear out areas of the map much faster. This means more gold, more resources, sometimes even more creatures and faster. I've found a new level of fun in the game just by taking these two pro tips of building for creatures first and use chaining to allow one army to be in 8 places at once on the same day.

The flexibility in this is amazing too. Got a lot of low-level archer enemies? Take your 2 unicorns on day 5 and attack them. By day 8, when you have 6 unicorns, you can take on even moderate archer enemies with just your unicorns. Meanwhile, your main "army" of just grand elves and centaurs can be quite self-sufficient without the unicorns. Or you can combine them all to take strong buildings as early as day 8. Once I have dragons on day 15, I start knocking over hives and conservatories. Build for gold dragons while you're doing this and by day 22, you can knock off dragon utopias.

As long as you're enjoying your game, that's what matters. But I think you'll be surprised how much more fun you'll have pushing the limits of what's possible.

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