|
Thread: Necessary modifications for HoMM3 multiplayer games | This thread is pages long: 1 2 · «PREV |
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted December 22, 2013 01:21 PM |
|
|
Quote: Random Generators for 2vs2
Guerilla random map template can be easily tweaked to allow amazing 2 vs 2 games. Also, as it's poor template with multiple starting points, balance evens out on this one.
____________
The future of Heroes 3 is here!
|
|
dimis
Responsible
Supreme Hero
Digitally signed by FoG
|
posted December 24, 2013 05:12 PM |
|
|
Thank you Warmonger. The template sounds interesting! Unfortunately the link is not working.
____________
The empty set
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted December 25, 2013 01:03 PM |
|
|
|
dimis
Responsible
Supreme Hero
Digitally signed by FoG
|
posted December 25, 2013 08:50 PM |
|
|
Thank you Warmonger! How can you have such sizes in the rmg text file? (Meaning 32-98.) I think XL/no-under is 16, and indeed, the only map that I could generate was XL/with-under which should be 32. But even then, I was able to generate the map only for two players. So, is it 1vs1 or 2vs2?
Thanks again!
____________
The empty set
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted December 26, 2013 12:25 PM |
|
|
It is 1v1, as in the picture. Just edit zone players and it should be fine
Size 98 is needed for 252x252 maps to work.
____________
The future of Heroes 3 is here!
|
|
dimis
Responsible
Supreme Hero
Digitally signed by FoG
|
posted December 26, 2013 05:07 PM |
|
|
Nice, thanks! How do you play the larger maps?
____________
The empty set
|
|
malax83
Famous Hero
Game ranger, HotA Player
|
posted December 26, 2013 08:30 PM |
|
|
Actually, hasardous make necropolis a (bit) broken town, due to his abilities. These abilities (Age and Death blow) should be improved or totally removed. But is it possible ? without installing WoG i mean.....
|
|
malax83
Famous Hero
Game ranger, HotA Player
|
posted December 28, 2013 10:42 AM |
|
|
Necropolis is a bit broken but it doesn t matter.
The MOST important thing to add is an intercept range for heroes: when ennemies walk across your control, they were attacked automatically.
The radius could be equal to 3 + scouting.
|
|
master_learn
Legendary Hero
walking to the library
|
posted December 28, 2013 10:54 AM |
|
|
Very interesting,but what if you are trying to avoid the said enemy?
Then it would be beneficial to AI to walk towards you!
Further more-that would mean no sieges at all,which is for me one core change of the game!
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
malax83
Famous Hero
Game ranger, HotA Player
|
posted December 28, 2013 11:00 AM |
|
Edited by malax83 at 01:31, 29 Dec 2013.
|
master_learn said: Very interesting,but what if you are trying to avoid the said enemy?
Then it would be beneficial to AI to walk towards you!
yeah i should split the difference between AI and humans...
master_learn said:
Further more-that would mean no sieges at all,which is for me one core change of the game!
no siege at all... Heroes are hidden in castle, they recover their mana so i guess "when they are standing in castle, something can happen..."
This idea isn t mine, somebody whispered to my ears.
|
|
malax83
Famous Hero
Game ranger, HotA Player
|
posted January 06, 2014 09:04 PM |
|
|
Modify mass haste and mass slow is necessary.
|
|
|