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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hello Everyone!
Thread: Hello Everyone! This thread is 2 pages long: 1 2 · «PREV
Zaekyr
Zaekyr

Tavern Dweller
posted December 24, 2013 01:28 AM

@artu:

I looked into WoG options and did not find any reference to "Monsters will drop resources" if defeated on any page. On the custom scripts page there is a "Monsters Resources" option which came with ERA 2.46 in a 80 wog - jvscripts.erm by J.H. Vogan which I have off. Then in WoG revised it lists an Fnord script called "Monsters will drop resources" when defeated which has no listing in WoG options in game (for me at least).In the script it begins saying it is option 282 but I have looked at all settings in WoG options list (all pages) at game start and none of them are option 282 and no scripts I have listed say "new" either next to them or in right click hint text. I read the script a bit (still not good at deciphering it) but I don't see any reference to an enable/disable flag for it (not sure if there is one). I have been playing with WoG revised enabled in Mod Manager (current game to test) and have not noticed extra resources dropping in game but I have found that does not always mean nothing is happening.

@salamandre:

I understand. It is not hard to notice the debate on updating it while reading through the ERM help thread. When I first opened ERM Help it looked exciting. As I browsed through the buttons referring to script commands at top I quickly got confused. Found the index which seemed promising in the narrow section on right (really did not understand why it was so narrow) and after trying to use it to look things up I got disappointed with dead ends. I have seen those who are experienced with scripting get frustrated with simple requests from folks new to it and refer them to ERM help. I know a HUGE amount of work has went into it and it may be great once you understand it but ERM help as it is seems as difficult to learn as the scripting itself. I am not trying to make a bad critique of it I am just pointing out usage difficulty. The tutorials in it are good (nods to Qurqirish Dragon). The way ERM help is, as a newcomer, if there is something I want to do and I want to find out not just how to do it but if I can do it I would have to search every page of commands which read like a foreign language even to some one with some programming experience (not to mention some translations have difficult grammatical errors and are not easy to understand) find what they want then write a script hoping it works with the possibility that it not only might not work but might not be possible to do. I have a strong enough desire due to my love of HoMM3 to stick with it. But I am thinking that once I get "my vision of HoMM" maybe we could start reading through all the questions in the help thread and make a nice list so people can find it to see what is possible.

 


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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 24, 2013 01:44 AM

Maybe you have a mod overwriting Wog Revised. The mods overwrite each other when they are on top in the mod manager. So if you have Wog on top of Wog Revised or any other mod that conflicts with it (like Original Scripts), it wont take effect. It's either that or you installed it incorrectly. You should be able to see the new scripts in the list. I'd link a screenshot to you but I'm on my iPad at the moment.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 24, 2013 02:05 AM

Zaekyr, I never said erm is easy and here I always disagreed with JimV who said "just read it and you're done".

In fact, for people like me-who never were into maths or computers-it took several years to get decent into it. Even today when I read Bersy or JimV scripts, it looks chinese to me and will remain chinese for ever. But is very powerful and even simple commands can make your game much more fun, therefore I can only recommend to try it.

My advice: create era mod-like, where you add your custom scripts so is easy to test. Don't read all the erm help at once, you will get crazy and discouraged, but instead try play some mods or maps, then if you like one feature, look how is done, modify it in your mod then test. Nothing beats practice.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 24, 2013 03:49 PM

When using Wog Revised, you should be seeing this:

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Zaekyr
Zaekyr

Tavern Dweller
posted December 24, 2013 09:16 PM

@artu:

Wow, did not realize the order made any difference and I don't think I seen that mentioned anywhere. But I just looked at it and WoG is at the bottom. This is the order I have:

  Yona
  WoG revised
  Undead Ghosts
  Backpack Bag  (simple yet brilliant)
  Morn Battlefields
  In the Wake of the Gods

Perhaps I should reinstall everything. I originally installed ERA 1.8 from a link my friend gave me. Then I found 2.46 and installed over that.

@Salamandre:

I already have some mods installed obviously. I have downloaded Covenant Town, EraPlugins, 2 portraits packs, and Training Facility. I find all of them interesting (the covenant town mostly for learning) but I have not installed them yet because I have read related threads in this forum and did not find reference to what I want to do. I have about 30 pages of notes of different ideas for the game for hero skills, artifacts, and other things I want to mod but the most important thing to me is getting the creatures fixed up nice by getting rid of the conflux, pulling the dwarves and elves apart into their own towns (not sure if I want to put elves or dwarves into old conflux but either one will also change the rampart) and make elementals neutral again. I also want to eliminate the upgrade concept for 90% of the creatures. I know those things can be done and I will eventually find the examples of those reading these forums (I have found some already which I copy/paste into more notepad notes, most notable an Altair script which I have to decode as I don't know polish or ERM yet). Overall, I do not think I will have a problem with ERM once I understand the logic of it (functions running seemingly undefined is quite weird no gosub, goto spent some time with basic but even that has been awhile), because I have decent math skill and logical operators turn me on .

@anyone who knows:

Since I want to eliminate most upgrades I am wondering if I can offer alternate creatures. I have not found any posts on it yet. To help you understand my goal I will explain with more detail:   I want to know if after clicking on town screen, opening build window, and choosing a creature building to build, can I stop the usual screen that pops up and replace it with a custom screen that will give 2 building choices? For instance when clicking on town hall in castle then clicking third level (using perhaps a split screen for small image) can I have a screen pop up with a choice of building griffin conservatory or barracks? (maybe using the "upgrade building" slots as alternate). It seems possible. I know there would be a crap load of scripting if it is possible to do (since I would want to do it with all castle types). Along with additional building graphics, creature animations, there would probably be a lot of variables used for keeping track of which castles have what built.

 Perhaps if I cannot do the above. I have noticed that in ERM Help index the format U for town buildings and it has quite a few listings for numbers that are not used. Can those possibly be used to include more creatures into castles and maybe use the upgrade function as an increase of growth function?

Like I said I have read many posts in this forum and I have noticed on many occasions of you guys with experience writing samples for the "noobs". I am really not looking for that as I know it gets frustrating for both sides. I just need a pointer to the base function or a thread somewhere if those things are possible as I have not found any examples yet. Perhaps there are some in the ERM Help thread. I am up to page 126, I wish I could narrow the search but for now reading the whole thing is easier than sorting through 50-60 search results, reading the 8-10 posts that actually deal with WoG to find nothing since I don't know yet the details I need to ask for in search function. I never seen a search function that couldn't be limited to a sub forum.    


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Zaekyr
Zaekyr

Tavern Dweller
posted December 24, 2013 10:24 PM


@artu:

 Just noticed something else. I don't know if it may be the problem. In Mod Manager it has a listing for Exe to run. That is currently set to h3era.exe. I have never touched that before just a few moments ago. I expanded the list and noticed quite a few exe on the list. There is an Era 2.46 exe, WoG3.58_plus_Era1.8.exe, WoG_Revised.exe, Heroes3.exe, H3blade.exe and 16 others. I never even attempted changing it since I figured the default would be correct.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 24, 2013 10:32 PM
Edited by Salamandre at 07:05, 25 Dec 2013.

You should install Heroes complete edition, then Era 2.46 so you will have no extra icons or problems.

Zaekyr said:
Backpack Bag  (simple yet brilliant)


Igrik did great work, isn't it? The problem was that until Era 2.46 clicks were not handled in Heroes meeting screen. Now that they are, the next version is on the way, with all goodies.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 25, 2013 12:32 PM

What is that creature between the two devils?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2013 02:44 PM

He is an emissary (of mana I think):


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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 25, 2013 02:57 PM

That doesn't look like the emissary I remember, is there a mod that changes their defs?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2013 02:59 PM

Yep, mine (tew). I find their original look lame.

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Zaekyr
Zaekyr

Tavern Dweller
posted December 25, 2013 10:41 PM
Edited by Zaekyr at 00:54, 26 Dec 2013.

OK, got everything reinstalled clean and it has the scripts listed properly (Thanks! ). I am preparing to switch to my adjusted scripts (42,49,58,78). I'll be opening both new and my revised in editor to compare them to make sure they are legitimate. I have a new problem now though. As I was reviewing the locations of data in the new install I realized I could not find crexpmod.txt anywhere. I have my own version that I like much better. I guess maybe it is contained in something else now. I was thinking of just popping my txt file in the mods/WoG Revised folder as I believe it would simply take precedence but I am not positive and thought I would ask since I am guessing that info would also help me with finding the crexpbon.txt which I will need in the near future.

By the way Salamandre. I saw your updated link to some defs, thank you for sharing those. I don't know if I'll be able to use any of them as is but I am sure they can help me develop my creatures.

***EDIT***
It seems script49 was already fine where chests have choice of resource or skill point rather than getting both. Strange I had to change it before. Will try playing to see if its correct.

***EDIT AGAIN LOL***
Boy was I wrong on that one. Did not notice ERM editor opening multiple windows. Guess my previous install was really bad cause I never seen that as a feature. Luckily I back things up as I go along. Found my error, should be ok now.

P.S. Perhaps it should be noted that it is not a good idea to install Era 2.46 over Era 1.8/WoG. I certainly recommend a clean install.  

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 26, 2013 09:48 AM
Edited by artu at 09:48, 26 Dec 2013.

If you want chests to give optional bonus like it used to, you can install Original Wog Chests from main Era Mods thread.

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