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Thread: how many objects have the sound "LOOPSWOR.wav" attributed to them? | |
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fred79
Disgraceful
Undefeatable Hero
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posted February 15, 2014 12:23 AM |
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how many objects have the sound "LOOPSWOR.wav" attributed to them?
ok, tried this in the library, and received no response. maybe someone here knows?
the sound i want to change is: "LOOPSWOR.wav". currently, it goes to the rust dragon dwelling, which doesn't make sense, as it is a battle-with-swords-and-shields sound. i think it would be more fitting to replace it with either "LOOPCAVE.wav" or "LOOPDRAG.wav".
the problem is, i'm pretty sure "LOOPSWOR.wav" is attributed to more than just the rust dragon dwelling... i know there is a way to change the sound attributes of an object on the adventure map through erm, but i'm trying to avoid that for now.
to summarize: anyone know how many objects have the "LOOPSWOR.wav" sound attributed to it?
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted February 15, 2014 12:02 PM |
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I believe it is attributed to all neutral creatures.
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fred79
Disgraceful
Undefeatable Hero
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posted February 15, 2014 10:20 PM |
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that sucks. but i guess it kinda makes sense, if they wanted to cut corners...
looks like i'll have to fix them all with scripting, then. *sigh*
thanks for the info, lw.
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