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Heroes Community > Library of Enlightenment > Thread: Tactics -Assembled- H3
Thread: Tactics -Assembled- H3 This thread is 2 pages long: 1 2 · NEXT»
Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 16, 2014 11:07 AM
Edited by Herry at 11:18, 16 Feb 2014.

Tactics -Assembled- H3

hi there, i wanted to share with you many tactics i have gathered in a .txt file, just download and read. not actually all of them are tactics, some are tips, and some is information and there you go, but one thing through, it's not mine i found it somewhere.
download here.
if you have comments, new tactics to add, or tactics to improve, or additional tips, post below, enjoy the tactical improvement.

The Joker, Herry.
huh? why double posts, i thought it said error, no action specified or something so i refreshed to find a double thread, now i need a mod to delete one of them, argh!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2014 12:02 PM

The author posted this tactic file in 1999 and it contains info as: "sometimes your arrow is broken, let enemies approach to have full arrow".

Hard to get a qp nowadays, isn't it?

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 16, 2014 12:29 PM

Salamandre said:
The author posted this tactic file in 1999 and it contains info as: "sometimes your arrow is broken, let enemies approach to have full arrow".

Hard to get a qp nowadays, isn't it?

yup hard, but i don't deserve a QP for this, i'm not the author. but just wanted to share them, i read here about a great tactic when fighting a horde of dendroids, lol i don't want to spoil it, read it in the txt file.

captain price, $out.
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revolut1oN
revolut1oN


Famous Hero
posted February 16, 2014 02:55 PM

All of these are either wrong or totally obvious.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 17, 2014 07:50 AM

revolut1oN said:
All of these are either wrong or totally obvious.

which are? anyways i'm going to dig through for tactics.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 17, 2014 10:02 AM

Tactics from 1999, really? lol
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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 17, 2014 12:54 PM
Edited by Herry at 13:15, 17 Feb 2014.

"-I found a neat glitch in HOMM3 Campaigns. There's a way to edit the
campaigns in the Map Editor. First, play the campaign until you reach
the scenario you wish to edit. In your Heroes 3 Maps directory, theres
one file called "campaign.tmp". Open it with the Editor. The last
campaign scenario accessed by the game will pop up in the Editor. If you
want to use the changes you make, though, I think you have to start all
the campaigns again from the beginning. (source: Poke Slayer )"
in the tactics file, did any of you know that glitch: my guess: no.
just because it's old doesn't mean you won't find something new.

"-If you find yourself in a situation where your troops are blinded but
you do not have Cure or Dispel Magic, you may still have a powerful
alternative if you have Teleport. Blinded troops CAN be teleported, and
what better place than right next to your opponents shooters? That way
the blocked stack has to attack you at half strength (mostly) and
"wastes" his own spell. Or he moves his shooters to another spot --
foregoing his attack -- and you can teleport again next turn. You need
to Teleport as soon as one of your troops gets to move because the
blinded troops won't have a turn. (source: Rich Browne "

i found a similiar tactic in this forum, no less, old but useful.

"-Aging can be cured. In fact, that's probably the one condition you want
to cure as soon as you can. (source: Don Wang )"

i bet none of you heard it before, not even me.

"-If you cast Mass Dispel while laying siege to a Tower, you'll dispel
(eliminate) all of the Tower mines. (source: Dan McGraw )"

don't do it...

"-Sacrifice = Most Powerful Spell in the Game? This is a bug (it could
not be otherwise unless there's something I'm overlooking), but contrary
to the Sacrifice spell description you can sacrifice enemy troops too
and not just your own. You select Sacrifice from your spell book, you
drag the icon over the enemy unit you want to sacrifice, it says
something to the effect you can't sacrifice that, just click anyway,
then click on the unit you want to resurrect. Voila, you killed a
complete stack while resurrecting troops in one of your own stacks. In a
very extreme case (which I hope isn't possible), you could even
sacrifice 30 enemy Archangels to resurrect one Imp."

wow, such a bug! never heard of it! sacrifice like never before!

enemy strikes with 30 anges, killing your ten archangels, but you sacrifice the enemy angels to resurrect your own! please don't report this bug, i want to enjoy owning the A.I with this

"-In multiplayer, when it's your opponent's turn, click in the bottom-
right corner box where you see his flag. You'll see how many towns he
has and of what hall type (village hall, town hall, city hall, capitol).
(source: Quebec Dragon )"

so you could see a bit of what you are facing...

"-The cost of upgrading troops at a Hill Fort: •Level 1: Free •Level 2:
25% of normal cost •Level 3: 50% of normal cost •Level 4: 75% of normal
cost •Level 5: normal cost •Level 6: normal cost •Level 7: normal cost
(source: Quebec Dragon )"

wow! super cheaper!

i also got an idea, if you will be in a siege, place all your ranged units in the garrison and divide them to stacks(works best with tower since it's the only one that got 3 shooters) and if you are lucky, destroy the catapult before the A.I can enter inside, if he destroyed a place, do a force field and shoot the people out there until they die.

ECONOMY BASICS
" FUND TRANSFERS... A CAPITOL IDEA!
If you are playing a co-op map with two humans, then it is a good idea to, at
the end of every turn, give all of your resources to the next human ally. The
reason for this is it helps both sides get their building done faster. For
example, red player has 4000 gold and blue player has 7000. They both need a
capitol. If red sends 4000 to blue, blue will have 7000 + 4000 + 2000 = 13000.
Blue can now build a capitol. Blue sends back 3000 and red gets another 2000.
The next turn, red has 5000 + 2000 + blue's 4000 will be 11000, enough for a
capitol. They got a capitol in one and two days, where it would've been 2 and 3
days if they had been greedy. (source: L. Camarota ) [posted on 04/18/2000]"

"RESURRECTION: FOR YOUR EYES ONLY!
When you have Expert Fire Magic and the blind and resurrection spells, you can
get all of your army back if you have enough mana. When you get to last enemy
stack, blind that stack. You now have unlimited turns to do what you want with
nothing happening to you. If your in a battle with another hero, the hero will
not be able to do anything. You can then use resurrection to build your army
backup before ending combat. Note: If you have a ballista, you need to have the
skill to control it, otherwise the balista will automatically attack that one
blinded troop nullifying your recovery procedure. (source: Gavin Watkinson )
[posted on 02/22/2000]"
for yours eyes only? but the fella's blinded....

lumberjacking without an axe...

" LUMBERJACKING 101
How to take out "legions of dendroids": You need one unit (in numbers: 1) that
can attack without retaliation and the berserk spell (preferably expert but
even basic will do most times), at least two stacks of enemy dendroids.

Berserk one of the enemy dendroid stacks (or more if you have adv/exp fire
magic). It will attack one of its companions and tie it with its roots. The
attacked stack will retaliate and hold the first unit in place too. Both stacks
will end up being unable to move! Repeat until all enemy stacks stand still.
Now its your turn: Wait, attack (without retaliation!) and retreat. Even if you
inflict just one point of damage you´ll finally win as the "root spell" lasts
forever. It's even better if you have a range-attack unit. (source: Roland
Spindler) [posted on 12/06/1999]"

how good was it, tactics from 1999, but better than yours

on a side note, if i posted this on HOMM3 tactics they would be out of views, for a short amount of time as i'm sure that salamandre would give a reply that would not just break some ground, but cause a earthquake, his posts have the power for sure, for he has beaten a lot of people, including me, more than 4 times, no less, and on top of that he is the elder here, even his amount of red stars is exceptional, he should name himself the king of posts and stars.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted February 17, 2014 01:57 PM

Outdated, known, and/or even plain wrong stuff from 1999 when we have a much larger and more reliable ongoing thread?...




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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 17, 2014 02:02 PM

outdated: i agree
known and wrong: nothing is wrong, and i'm saying this for the sake of the god of lies, it was a lie, did you know about the neat glitch he discovered? i don't think so, and you are simply increasing your post count by posting like that.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted February 17, 2014 02:25 PM

If there ever were bugs like the Sacrifice thing, they've long been fixed with the patches. Some of the info here is valid, but widely known, and hardly a matter of tactics... Hold your horses and go read through the main thread. Happy browsing!
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted February 17, 2014 02:30 PM

Yes the sacrifice glitch got fixed a long time ago, as far as I know. So while it was correct in 99, it isn't correct info today, unless you play a previous patch.

Interesting is that, iIRC, there's a sacrifice glitch in HoMM 4. If you hypnotize an enemy hero who knows sacrifice, I believe it's possible to use this guy to sacrifice his own troops (but you probably also have to choose one of his troops for resurrection).
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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 17, 2014 02:33 PM

funny how related the two bugs are, the developer repeated the same mistake, no probably one of the same type lol
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 17, 2014 03:16 PM

Herry said:
outdated: i agree
known and wrong: nothing is wrong

It's wrong because a lot of the stuff is outdated, or only works for earlier versions (that no one plays now) or sth in those lines.

If you had presented this thread as a "hey, look which were the first tactics of H3 after it was released", as a kind of historical information, it could be ok.

But presenting this as tactics that are valid right now is totally wrong, and having an ongoing tactics thread with lots and lots of information...this thread becomes pointless.
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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 19, 2014 09:08 AM

Storm-Giant said:
Herry said:
outdated: i agree
known and wrong: nothing is wrong

It's wrong because a lot of the stuff is outdated, or only works for earlier versions (that no one plays now) or sth in those lines.

If you had presented this thread as a "hey, look which were the first tactics of H3 after it was released", as a kind of historical information, it could be ok.

But presenting this as tactics that are valid right now is totally wrong, and having an ongoing tactics thread with lots and lots of information...this thread becomes pointless.

oh well, i found another <OLD> tactics one, but at least better than this one, try it for your self... it sounds good to me, old file not available anymore, as much as i hate to say i uploaded a very outdated one, this one is too but not as much as the other one, please check this one out and tell me your opinions. i'm reading it now... seems good for a beginner, but trust me, for a pro, the first stuff in the file... well you should have heard it about 10 times, which i'm sure of. oh wait, almost forgot, not mine, i'm not the author, and even if the tactics helped you, i deserve no QPs for this, so don't bother giving it, it would be like stealing what the author deserves. i think it's good from my view, even guides for towns.
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xlnt
xlnt


Known Hero
posted February 19, 2014 11:45 AM

While these so called 'tactics' may not be utterly un_truth - they remain 'soft-core'. This is a game that stood the test of time man.. all is said and done, then repeated, then tested, then re-posted and so on...

now - you discovered it and you want to have a conversation - but digging old stuff will not get you there.

just play some games and ask questions - don't re-re-re-re-repost obvious ideas and expect the old guys to keep it to themselves

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bloodsucker
bloodsucker


Legendary Hero
posted February 19, 2014 12:35 PM

I have to say I don't agree with you guys.

Even if outdated and sometimes miss leadind, I could read the document in about two hours, refreshing a lot of information and looking at things from another point of view.
Did I learned a lot? NO!!!
I don't think there many people unable to guess that it is better to wait with the archers until enemy is close enough to get a full damage shot or what means a broken arrow.

But I didn't new that diplomacy works better with creatures that are allready present in your army.

Ok, it has pearls like this one: "-If you are facing a huge force (6 or 7 stacks) of 2-hex creatures and you have expert Air, a smart thing to do is to cast Force field" ???
Why expert Air? Force Field is (another) Earth spell.

But, after all this years, "Tribute to Strategists" document still says that Straker is the Black Knights specialist and Tamika the one for Walking Dead, so.

I think this time Herry made a valid contribute. Let's give him some credit.

Thank you for your effort Herry.


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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 19, 2014 12:40 PM

it may seem weird, but thank you for thanking me, none did in a long time(if none ever did it) did you check the new one(not new but what can i call it?) it has guides for towns, and by the way did you check the lumberjacking one?
a.k.a Lumberjacking 101.
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bloodsucker
bloodsucker


Legendary Hero
posted February 19, 2014 02:44 PM

It doesn't sound strange at all.

On the other hand I'm finding this guide more missleading then the first.

Read this:
"d. One more comment on treasure chests - always bear in mind that they're also a good source of GOLD! If you plan to rely on diplomacy or build very expensive structures, it's worth it to take gold with the secondary heroes. In early game, I take all the 1000 gold/500 exp. chests for gold and with the better ones, I go for experience.
Later I shift up and take gold even from the 1500/1000 ones."

This is only possible on basic difficulty levels...
At 160% and 200% you will have to go for the money, specially in the first week. Only later (after capitol) you can start to chose between gold and exp.
And this is said all over HOMM3 Tactics.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted February 19, 2014 02:54 PM

bloodsucker said:
It doesn't sound strange at all.

On the other hand I'm finding this guide more missleading then the first.

Read this:
"d. One more comment on treasure chests - always bear in mind that they're also a good source of GOLD! If you plan to rely on diplomacy or build very expensive structures, it's worth it to take gold with the secondary heroes. In early game, I take all the 1000 gold/500 exp. chests for gold and with the better ones, I go for experience.
Later I shift up and take gold even from the 1500/1000 ones."

This is only possible on basic difficulty levels...
At 160% and 200% you will have to go for the money, specially in the first week. Only later (after capitol) you can start to chose between gold and exp.
And this is said all over HOMM3 Tactics.


my god he has a bit noobish point of view in my opinion, it depends, chests ARE NOT a good source of gold, unless they are numerous, unless you are 200% get experience, he overlooked this fact:
with experience comes power, and with power you defeat monsters guarding mines, diplomacy makes it even more easy and fun.

and a lot of newbies do a common mistake: they build capitol early as week 1 and have to waste a lot of money. while it may seem economical, it's both military and economic suicide. sometimes getting all forces is more economic as you will later conquer more towns and mines. if you have 2 towns, maybe you could use one for military and the other for economy. let me just clarify something: in HOMM, no tactic is exact as you might need to switch or edit the tactic to suit your needs in different situation, tactics depend on conditions and situations. don't get tricked and read a tactic then always use it, that might, in the worst case sceneario, make you lose a whole game,  and of course the important thing is to learn from your mistakes.


look at it like a chain:
mistakes teach you new tactics and tactics help you avoid mistakes. these two are related. remember what i said and never let anyone trick you.
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bloodsucker
bloodsucker


Legendary Hero
posted February 19, 2014 10:33 PM

Look here:

Castle building in the first week:
Day 1:  Town Hall        2500g
Day 2:  Archer's Tower   1000g +5w +5o
Day 3:  Blacksmith       1000g +5w
Day 4:  Barracks         2000g + 5o
Day 5:  Griffin Tower    1000 g + 5o
Day 6a: Mage Guild       2000g + 5w +5o
Day 7a: Monastery        3000g + 5w + 5o + 2cgms
Day 6b: Stables          2000g + 10w
Day 7b: Training Grounds 5000g + 20w

Guardhouse as 1stlevel dwelling assumed present. If it's not present, we don't
go for Monastery/Training Grounds and since we spare one day here, we can head
for either Guardhouse or Town Hall.
There are, of course, alternatives - we don't need Griffins and Swordsmen to
get Cavaliers. Or, if we're lucky, we can even go for Angels - Griffins are
not needed, so the a) variant may get shortened and on 7th day, we can build
the Portal of Glory. (Also, Town Hall can be left out to build Citadel
instead, if we happen to have lots of gold and want to buy three angels
instead of two.
Resource summary:
For a) variant, you'll need 20w, 25o and 12000g, which leaves us (20000 + 7000
- 13500) = 13500g for Day 1 to spend on troops. (And we'll need 17x200=3400
for griffins, 21x150=3150 for marksmen (along with another 1000 for their
upgrade on day1), 10x300=3000 for swordsmen or 38x60=2280 for pikemen. That
should be our forces in the second week, along with those that came with
strating hero(es) - total 10000+).
For b) variant, you'll need 40w + 5o and 11000g."


He is publishing a build order strategy for 100/120%.
This document was created 14 years ago for noobs...
How can you expect people here to accept it? Too much water under the bridge.

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