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Thread: Map editing and scripting | This thread is pages long: 1 2 · «PREV |
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Maciek
Known Hero
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posted May 03, 2014 11:30 AM |
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Invisible impassable objact as well as some other new objects are in version 3.55, which is an alpha version. Not sure if 3.55 will be compatible with 3.6 when (if) it's finally released.
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Siegfried
Famous Hero
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posted May 04, 2014 11:33 AM |
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O.k., so this means "not in this life"
Well, then i have to use the existing ones. Thanks for the reply. When i have new test results, i post here. It is not easy to modify it as necessary in this map. The hero has to be near enough to be visible when triggering the local event, it has to be on a narrow way so it cant just be passed, but the way has to be wide enough that you can pass if the hero is allied.
Another option would be to let this hero fight 1000 black dragons to remove him instead of converting him to ally, but that would not fit the story that nice. But if nothing works i would have to use this.
So i'm doing some bugfixing now before creating the next scenario. There are already concrete plans for 8 more scenarios plus the last scenario, but maybe there will be more.
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karmakeld
Responsible
Supreme Hero
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posted May 04, 2014 06:35 PM |
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please share some info about the campaign.. What's it's gonna be about?
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Siegfried
Famous Hero
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posted May 06, 2014 07:41 AM |
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Well yes, i could. It's just that posting too much would be kind of spoiler. But at least some basic info and the prologue text. It's just that my english is not perfect, so i have to use my own words for this prologue text, which will be suboptimal.
The campaign takes place in a time short after the original H4 campaigns. You will meet these heroes again, altohough this time as allies. The story has many references to the original campaign stories. Especially one dialogue from the Gauldoth campaign will be important.
The campaign prologue will be something like:
When we entered this new world, it was all empty. Nobody there. Why? What happened to the former inhabitants?
And the prologue for the first scenario will be something like:
Sisha, the doughter of a honored Palaedran priest, was studying life magic, as was expected. But besides that, she was interested in death magic, too. That was not well accepted. But since she took much care not to cross a border and never did something illegal, her studies where tolerated. But she was increasingly controlled. One day she decided that enough was enough, and went off, founding her own town out of Palaedra, on a small swampy island near the Aranorn border. Here she hoped to be able to continue her studies. But destiny had other plans.
O.k., these are the more boring information. More would be a spoiler. But if interested i could write a rough outline of the story here
The story will be compiled around a strange team of heroes, loosely inspired by the movie "The expendables" and "inglorious basterds". In fact two scenario titles will be these.
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Siegfried
Famous Hero
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posted May 10, 2014 08:02 PM |
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Hi,
i just tested it. The reason for the non moving allied hero was indeed the roaming setting. It seems that for neutral heroes, if you don't specify different, no move is the default. Now this hero moves reasonable.
I'll upload an update tomorrow.
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