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Thread: First thought on Best H4 creature... | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted September 01, 2002 06:07 PM |
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I, of course, think that Black Dragons are the best creature. Their stats are unsurpassed, I've gotten their fire breath to attack four units at once, and regardless of their growth, when you go to face another enemy player, they'll probably have lost quite a few of their level 4 units in some random battle, while with Black Dragons, you most likely will have not.
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<Dragons rule, Titans drool!>
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krash
Tavern Dweller
Fear me.
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posted September 28, 2002 03:30 PM |
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Genies and titans! These two extrordinary creatures go perfectly into my strategy for seige battle.
..And just incase you're wondering, my strategy is: I'll have a group of genies create an illusion of my titans. Then one of my heroes will teleport (I always make it a ppoint for them to learn order magic) the "fake" titans into the enemy fortress- preferably on top of an archer tower. After that, the genies will keep making the illusion stronger every chance they get. So basically my army can just casually wait outside while my titans destroy the enemy from the inside out. Oh, and minimal to no casualties is always a plus.
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Never argue with an idiot. They bring you down to their level and then beat you with experience.
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Mustafa620
Hired Hero
Royalty
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posted October 11, 2002 02:29 AM |
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One of my favorites are definately the (summonned) mantis. By the end of the Erwin and Shaera campaign, i could summon a whole bunch at a time and mana was never a problem. Plus, if they died, you wouldn't really be losing anything since they were never really there to begin with. By the beginning of each round, you could summon at least twice of the number you lost, so its pretty much a win/win situation.
It's too bad what they did to the phoenix look-wise. It use to be such an elegant, beautiful creature, and now.... it's nothing but a burning turkey.
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Wolfman
Responsible
Supreme Hero
Insomniac
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posted October 11, 2002 02:37 AM |
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I like Medusas for their stone gaze. Works best in large numbers.
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BlackAngel
Hired Hero
ArchAngel of death Honor
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posted October 14, 2002 06:25 PM |
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The best of the best is BlackDragon .....no one can say anything else , but they are growing slow and they are very axpensive
Vampire are THE GREATEST leve3 and in large numbers they are never lose any battle!
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Death is a good thing for some of us. By-BlackAngel
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tree
Adventuring Hero
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posted October 27, 2002 05:39 AM |
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I like thunderbirds! They are cheap, they are not so bad (compare to champions, which cost higher), they have great growth (max 4.5/week), they have a high chance of lightning strike. (to my impression it's above 50%), and they are fast.
Also the minotaurs...they have a fairly high chance of blocking (30%)...but do change a little, sometimes they block 5 out of 6 of my strikes.
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csarmi
Supreme Hero
gets back
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posted October 27, 2002 08:00 PM |
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Edited By: csarmi on 27 Oct 2002
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Quote: Genies and titans! These two extrordinary creatures go perfectly into my strategy for seige battle.
..And just incase you're wondering, my strategy is: I'll have a group of genies create an illusion of my titans. Then one of my heroes will teleport (I always make it a ppoint for them to learn order magic) the "fake" titans into the enemy fortress- preferably on top of an archer tower. After that, the genies will keep making the illusion stronger every chance they get. So basically my army can just casually wait outside while my titans destroy the enemy from the inside out. Oh, and minimal to no casualties is always a plus.
Someone casts dispel on your 12 Titans and you wake up.
Quote:
like thunderbirds! They are cheap, they are not so bad (compare to champions, which cost higher), they have great growth (max 4.5/week), they have a high chance of lightning strike. (to my impression it's above 50%), and they are fast.
It is 100%. Didn't you notice?
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tree
Adventuring Hero
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posted October 27, 2002 11:16 PM |
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It can't be 100%...because it says "a chance of...". And sometimes there's no lightning.
By the way, is there any difference between faerie dragon's lightning and Thunderbird's lightning? Cuz if there isn't...then faerie draong'd be totally garbage.
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XeroK00L
Tavern Dweller
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posted October 29, 2002 04:27 AM |
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Vampires rule them all!!!
With GM necromancy, GM demonology and a couple of necromancy amplifier or proper artifacts, I can even get 4 extra vampires for every battle.
So in larger maps, I usually end up bringing only 2 or 3 stacks of vampires (whenever they reach 100, I split them) and a stack of devil, making for a fast-moving army.
The devils teleport in the first turn to take care of the ranged creatures to protect the hero. And then I can just watch my vamps slaughter the enemy without losing any single one of them. In case of any casualty of my devils in the first turn, I cast vamporic touch on them to bring them all back.
I've beaten about 40 black dragons in 3 turns without losing any of my troops with such an army.
Fighting against armies consisting of purely undead, mechanical or elemental creatures sucks, though.
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vesuvius
Hero of Order
Honor Above all Else
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posted October 29, 2002 07:31 AM |
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vampires are the best
but unfairly so. Since day 1 the game came out, when me and my wife started playing hotseat games, we concluded that the ONLY unbalanced creature was the vampire, and it would become a situation for competitive multi.
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Tortoise
Known Hero
Master of Reptiles.
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posted October 30, 2002 02:03 AM |
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and rightly so, without the vamps... what possible way could necro expand? I mean comon, their lv 1's are sad indeed.... Ghosts are ok, but do terrible dmg.... and dogs.... well their dogs... venom spawn are decent, but not nearly good enough to stand up against a large army of anything. devils are good, but without vamps to expand you can't afford them
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All living things have a history. The history of the Tortoise is long and rich.
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XeroK00L
Tavern Dweller
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posted October 30, 2002 02:25 AM |
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Quote: and rightly so, without the vamps... what possible way could necro expand? I mean comon, their lv 1's are sad indeed....
Sadly, vamps are almost indeed what single-handedly turn what would have otherwise been a weak town into an other towns' nightmare.
In HOMM3, without vamps, we at least had the strategy of using Galthran with necromancy and teleport/haste to turn skeletons into killing machines, and we still had other nice creatures like lich kings and dread knights.
Now we only have vamps to save this town since at highest level necromancy brings back vampires rather than skeletons and there's no more hero specialties. But still this alone is more than enough to make necro the most formidable town in HOMM4.
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Laelth
Famous Hero
Laelth rhymes with stealth.
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posted October 31, 2002 01:08 AM |
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I agree with Ves. on this one--the vamp. is not fair. Now, admittedly, the rest of Necro is weak, but it's super-fast, and that means a lot. Personally, I fight necro with necro. I prefer to play chaos, and lately I've been hiring a necromancer as my main spellcaster (instead of a sorcerer)--just to get the vampires. Works pretty well.
-Laelth
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Alan P. Taylor, Attorney at Law, LLC
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XeroK00L
Tavern Dweller
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posted October 31, 2002 02:31 AM |
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Quote: I prefer to play chaos, and lately I've been hiring a necromancer as my main spellcaster (instead of a sorcerer)--just to get the vampires. Works pretty well.
Brilliant!! I'll try that combo tonight.
BTW, I agree that vamps are rightly there just to balance a weak town that has no powerful magic and brutal creatures other than vamps. Even though vamps are hands down the best creature in H4, however, I think overall it is still a fair game since other towns still have different tactics to counter it (order can create illusions and has lots of spells to hinder the effectiveness of vamps, chaos has powerful direct damage spells, etc.).
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tree
Adventuring Hero
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posted October 31, 2002 06:19 AM |
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Vampires are not as effective vs order, because of dwarf(maybe), gold golem, genies, and robo dragons. But still they can act as 1/2 4th level creatures...
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csarmi
Supreme Hero
gets back
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posted October 31, 2002 07:29 PM |
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Edited By: csarmi on 31 Oct 2002
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Quote: It can't be 100%...because it says "a chance of...". And sometimes there's no lightning.
By the way, is there any difference between faerie dragon's lightning and Thunderbird's lightning? Cuz if there isn't...then faerie draong'd be totally garbage.
Jeez!
"This creature's lightning attack summons a bolt of lightning that strikes its opponent immediatly after its normal attack"
It does 30 damage, Feary Dragon's lightning does ~70 damage. Also, the Feary Dragon does not have to engage in melee combat just to get its lighning working.
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XeroK00L
Tavern Dweller
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posted October 31, 2002 07:48 PM |
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Quote: Vampires are not as effective vs order, because of dwarf(maybe), gold golem, genies, and robo dragons. But still they can act as 1/2 4th level creatures...
True, but as long as the vamps can find a living creature to suck life from, they're mostly fine with their strategy. I usually have my vamps alternate between drainable and undrainable creatures so they can still damage mechanical/undead/elemental creatures while roughly maintaining their original number.
The key is to get GM necromancy as fast as possible and build up a number of vampires enough to withstand the first round of ranged attacks and direct damage spells and they'll be unstoppable.
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Wub
Responsible
Famous Hero
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posted October 31, 2002 07:50 PM |
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Magical damage of creature spellcasters.
That is not completely accurate. You're right that the lightning strike of the thunderbird does 30 damage, but the faerie dragon's lightning does 65.8 damage. Its fireball and fire ring do 37.6 damage (don't ask me who thought of that numbers). By the way, since thunderbirds have a higher growth and also do additional combat damage, they are usually much more devastating than faeries. If they can engage in melee that is.
And to be complete:
The ice bolt of a genie does 18 damage.
A mage's magic fist does 4.8 damage, his poison does 2.4 damage and he can raise 1.6 skeletons
The ice bolt of a water elemental does 11.6 damage.
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XeroK00L
Tavern Dweller
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posted October 31, 2002 08:03 PM |
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Quote: That is not completely accurate. You're right that the lightning strike of the thunderbird does 30 damage, but the faerie dragon's lightning does 65.8 damage. Its fireball and fire ring do 37.6 damage (don't ask me who thought of that numbers). By the way, since thunderbirds have a higher growth and also do additional combat damage, they are usually much more devastating than faeries. If they can engage in melee that is.
But then again, they only have "a chance" to summon a lightning strike, and having to engage in melee means they'll get damaged too. Hence they are not necessarily the better choice.
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csarmi
Supreme Hero
gets back
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posted October 31, 2002 11:48 PM |
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Quote:
But then again, they only have "a chance" to summon a lightning strike, and having to engage in melee means they'll get damaged too. Hence they are not necessarily the better choice.
I repeat it. No random factor. Summoning the bolt is automatic. It does not work on some creatures and heroes, but that's another issue.
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