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Thread: The Overall Best AI | |
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PyroStock
Adventuring Hero
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posted May 08, 2014 05:48 AM |
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The Overall Best AI
What have you found to be the best combination of AI mods (and version) for Large & XL Maps? Or do you find no mods at all are best?
I have seen some absurdly stupid actions with just EE. The worst being an AI with a higher threat level & stats immediately fleeing when the battle started. Reading the EE thread I'm not the only one.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted May 08, 2014 12:39 PM |
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IMO the best ai that exists is Eternal Essence. It has its flaws, but note that latest available version is not the final version. There should be next release, that will, hopefully, eliminate bugs such as the one you mentioned. When will the next release be available, I can't say.
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PyroStock
Adventuring Hero
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posted May 08, 2014 02:18 PM |
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EE AI improvements aside, how does it work with and without magnomagus AI mod? Are there other modifications that people have done to tweak the AI?
I know the AI uses Academy's mini-artifacts, but it seems the AI never uses Haven's training skill. What skills/spells/items/etc doesn't the AI use so I can *try* to ban/disable them in maps?
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted May 08, 2014 02:37 PM |
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I haven't played EE along with magnomagus' AI mod, but will surely try that, if they are compatible.
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Crispy_Critter
Hired Hero
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posted May 08, 2014 06:20 PM |
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@Frosty,
Magnomagus's RPE mod is not compatible with EE.
@PyroStock,
Most of the mods that are compatible with EE are going to be graphics changes. The Xazardous mods, Kilrein visuals and teleport mods, and graphic enhancements by Falconian all work well with it - but anything dealing with game mechanics is probably going to present a conflict. The good news is, once the final version of EE is finished no AI enhancements will be needed.
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