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Thread: Duel of Champions - new faction wishlist | This thread is pages long: 1 2 · «PREV |
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Stevie
Responsible
Undefeatable Hero
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posted June 03, 2014 03:18 PM |
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Steyn said: When an enemy creature tries to attack OVER your invisible card, the assassin counters it, breaking invisibility, dealing normal attack damage and recieving retaliation damage instead of attack damage.
No no cuz some enemy creatures have more retal damage than attack damage. What I wan't is just to take less damage. I think +1 damage for each counter might be good too, but then I'd have to rethink my cards
Also I very much like that idea of "infiltration"! I might use it, if you don't mind
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RedEmperor30
Famous Hero
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posted June 03, 2014 03:24 PM |
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I dig infiltration or bribery or mercinary, perhaps as hero ability pay 1 life point and take control over enemy creature?
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Steyn
Supreme Hero
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posted June 03, 2014 03:57 PM |
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Stevie said:
No no cuz some enemy creatures have more retal damage than attack damage. What I wan't is just to take less damage. I think +1 damage for each counter might be good too, but then I'd have to rethink my cards
You are right that invisibility would be more powerfull when it just reduces the incoming damage. But this mechanism just does not agree with the image I have in my head
Imagine you want to attack a target, by suddenly you are ambushed by invisible assassins (who become visible because of their attack). Then wouldn't it be logical to retaliate against them, even though you were originally planning to attack?
I understand that for some cards it would even be beneficial to attack an invisible assassin, but I guess this makes the ability even more interesting And don't forget that the assassin gets to attack first (WITH the damage increase from invisibility ). Maybe attacking from invisibility can be made to ignore the preemptive strike ability...
Stevie said: Also I very much like that idea of "infiltration"! I might use it, if you don't mind
Please do!
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Stevie
Responsible
Undefeatable Hero
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posted June 03, 2014 04:05 PM |
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Edited by Stevie at 16:06, 03 Jun 2014.
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@Redy, Dude, really. Dungeon's not a mercenary faction. Wtf are you a control freak?!
No, just leave the control part for some creatures. No need to make leaders take control too. Focus them on sabotage, invisibility, dark magic and whatever else they might do..
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Steyn
Supreme Hero
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posted June 03, 2014 04:11 PM |
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Edited by Steyn at 16:12, 03 Jun 2014.
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Stevie said: @Redy, Dude, really. Dungeon's not a mercenary faction. Wtf are you a control freak?!
No, just leave the control part for some creatures. No need to make leaders take control too. Focus them on sabotage, invisibility, dark magic and whatever else they might do..
Such as summoning juggernauts!
watcher83 said: all your 3 cost melee creatures are transformed into juggernauts (it may be cost 4 but keep in mind that u can turn injured units into full health juggernauts, plus u can attack with them before using the ability but u won't be able to attack with the juggernauts in the same turn)
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Stevie
Responsible
Undefeatable Hero
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posted June 03, 2014 04:24 PM |
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watcher83 said: all your 3 cost melee creatures are transformed into juggernauts (it may be cost 4 but keep in mind that u can turn injured units into full health juggernauts, plus u can attack with them before using the ability but u won't be able to attack with the juggernauts in the same turn)
I sincerely do not agree with this. I don't want decks with creatures from other factions. Plus, apart from Raelag, you don't have any other dark elf actually transforming into a demon (as far as I know).
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watcher83
Supreme Hero
Child of Malassa
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posted June 03, 2014 08:48 PM |
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it's an idea stevie that I had today it doesn't mean it will be the final draft of the corrupted hero, unless the majority will decide they like it + the deck does not contain demons
new card ideas
Faerie Dragon
type: creature
class: uncommon
faction: Sylvan
race: dragon,flyer, magic attack - prime
cost: 3
requirements: 1 might, 3 magic
stats: 0 attack, 1 retaliation, 5 life
abilities: - cannot attack;
- spell ward ( any spell casted from friendly or enemy sources has no effect on this creature)
- unstable magic ( at the beginning of your turn the faerie dragon will cast a non unique spell with a cost of 3 or less at random; but if possible with positive effects for your creatures and/or with negative for enemy creatures; I said if possible because if the random spell casted is for example insect swarm or another aoe than it will hurt you, but lightning strike for example will only be casted on one random enemy unit or bless only on one of your units; also most of the time it will cast probably useless spells since it has a large pool to randomly choose from)
In conclusion I meant this as a joker unit, u never know if it will help or not.
Yrwanna, Coven Matriarch
type: hero
faction: dungeon
magic schools: dark and prime
stats: 1 might, 1 magic, 1 destiny
0: increase 1 of your stats;
1: draw a card;
passive ability: if your might is 5 or higher and your destiny is 4 or higher, at the beginning of your turn a chosen blood witch unit gains for this round swift and +1 attack;
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Stevie
Responsible
Undefeatable Hero
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posted June 04, 2014 02:10 AM |
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No matter. I don't like it at all.
Also I have updated my Dungeon creatures with some changes and more cards. Check them out.
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watcher83
Supreme Hero
Child of Malassa
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posted June 04, 2014 07:16 AM |
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Druid
type: creature
class: common
faction: Sylvan
race: wood elf, druid, shooter, magic attack - earth
cost: 3
requirements: 2 might; 2 magic
stats: 2 attack; 2 retaliation; 4 life
abilities: - immune to retaliation;
- magic channel 1;
Shade
type: creature
class: uncommon
faction: Dungeon
race: dark elf, assassin, melee, magic attack - dark
cost: 2
requirements: 2 might
stats: 2 attack; 1 retaliation; 3 life
abilities: - stealth*
- shadow venom**
* stealth is gained as u deploy the creature; while stealthed it cannot prevent hero damage, it cannot be targeted or attacked by enemy creatures; when it breaks stealth it gains +1 attack; if the creature doesn't act for 1 round it gains stealth back;
** shadow venom puts a counter on the creature attacked; although it doesn't affect the creature in any way, when that creature dies the hero takes 1 damage per counter;
Shieldmaiden Valkyrie
type: creature
class: rare
faction: Fortress
race: fire spirit, flyer, magic attack - fire
cost: 5
requirements: 5 might; 1 magic
stats: 3 attack; 3 retaliation; 7 life
abilities: - fire heal;
- fire burst 2;
- blessing of fire ( inner fire, fiery weapon & mass inner fire spells have their effect increased by 1 per 1 shieldmaiden valkyrie on the battlefield)
- this creature gives no runes to the hero;
Lethos, Caller of Painful Death
type: hero
faction: dungeon
magic schools: earth and air
stats: 1 might, 1 magic, 1 destiny
0:increase 1 of your stats
1: draw a card
5: deal damage to the enemy hero equal to number of shadow venom counters in play
Findan, Seeker of Harmony
type: hero
faction: sylvan
magic schools: earth and light
stats: 1 might, 1 magic, 2 destiny
0: increase 1 of your stats
1: draw a card
Silvermeadow Unicorn
type: creature
class: epic
faction: sylvan
race: unicorn, melee, magic attack - light
cost: 4
requirements: 4 might, 2 magic
stats: 3 attack; 3 retaliation; 6 life
abilities: - blinding attack ( the unicorn's attack renders the enemy unable to act next turn, but suffers retaliation when he attacks)
- blessing of light ( all light school damage spells do +1 damage per silvermeadow unicorn on field)
Elven Marksman
type: creature
class: epic
faction: sylvan
race: wood elf, shooter, physical damage
cost: 4
requirements: 4 might
stats: 2 attack, 1 retaliation, 6 life
abilities: - immune to retaliation;
- double attack;
Brythigga Sappling
type: creature
class: unique
faction: sylvan
race: treant, melee, physical attack
cost: 5
requirements: 5 might
stats: 0 attack; 2 retaliation; 8 life
abilities: - towering;
- as long as he is on the battlefield all tree fairie units gain swift and all other treant units gain magic shield;
Black Dragon
type: creature
class: rare
faction: dungeon
race: dragon, flyer, magic attack - fire
cost: 8
requirements: 6 might, 1 magic
stats: 3 attack, 3 retaliation, 8 life
abilities: - spell ward ( no spell enemy or friendly has an effect on it)
- focused blast 3;
- dark presence ( enemy creatures on the same row as the black dragon have 1 less life);
EDIT so I will not double post
Pixie
type: creature
class: common
faction: sylvan
race: tree fairie, flyer, magic attack - earth
cost: 1
requirements: 1 might
stats: 1 attack, 0 retaliation, 3 life
abilities: - immune to retaliation;
- symbiosis ( as long as there is at least 1 treant unit on field the pixie gains +1 attack)
- immune to insect swarm ( too small for insects to harm her, she is almost one of them)
Sprite
type: creature
class: uncommon
faction: sylvan
race: tree fairie, flyer, magic attack - earth
cost: 2
requirements: 2 might
stats: 2 attack, 0 retaliation, 4 life
abilities: - immune to retaliation;
- symbiosis;
- immune to insect swarm;
Dryad ( this would look more like in King's Bounty than homm5)
type: creature
class: uncommon
faction: sylvan
race: nature spirit, melee, magic attack - earth
cost: 3
requirements: 1 might, 3 magic
stats: 1 attack, 1 retaliation, 5 life
abilities: - nature's touch ( when the dryad enters the battlefield all friendly creatures and hero are healed for 1 life)
Ylaya, the voice of Malassa
type: creature
class: unique
faction: dungeon
race: dark elf, shadow witch, shooter, magic attack - dark
cost: 4
requirements: 3 might, 3 magic
stats: 3 attack, 1 retaliation, 6 life
abilities: - immune to retaliation;
- when Ylaya eneters the battlefield and whenever she attacks 1 friendly creatures gain stealth and shadow venom for that turn ( shadow venom can stack with a creature's same ability)
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