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Heroes Community > Library of Enlightenment > Thread: Severe trouble with the Homm3 campaign.
Thread: Severe trouble with the Homm3 campaign. This thread is 2 pages long: 1 2 · NEXT»
theKGS
theKGS

Tavern Dweller
posted June 28, 2014 12:26 AM

Severe trouble with the Homm3 campaign.

Is this thing even beatable?

I got past the first five scenarios with minimum difficulty but the sixth one is impossible. In fact the difficulty level is drastically different to the point it feels several missions inbetween are missing.

It's the last mission of the first, I think, "evil" campaign. In the first scenario you play as inferno, in the second as dungeon, and in the third and last one you start with one dungeon and one inferno and you get to pick which group of heroes from the former scenario you want to use.

The killer is the time limit. I can establish total map control within something close to 2.5 months. Then I control all towns except Steadwick which is the objective. However the scenario ends unless you can take steadwick within 3 months... and taking it is not possible...

Within Steadwick there's this hero who I cannot defeat. Last time I fought him he had

100 zealots
125 crusaders
230 royal griffins
30 champions
30 cavaliers

The time limit means I cannot create a large army to match what he has. This is excacerbated by the problemating composition of the initial towns. I have one Inferno and one Dungeon town, both without building restrictions, then I have a very limited Castle. This means I have very versatile unit production, which is utterly worthless because you can't max out two different towns and in any way merge them into one army. You don't have enough slots for it.

If there was a way to convert Inferno troops to Dungeon or vice versa I am certain I would win but there doesn't seem to be.

I'm now on my second attempt at this scenario. I decided to replay the entire campaign just to maximize the levels of the heroes. It made considerable difference in progress, as this time I could with minimal difficulty take over the majority of the world map.

I have enough units that if I could merge the two armies I could match his might! But I can't, because of the limitation on the number of groups.

Familiars 130
Magogs 90-110
Cerberi 80
Pit Lords 30
Ifrit Sultans 25
Archdevils 8

Troglodytes 100
Harpy Hags 70
Beholders 80
Medusa Queens 60
Scopsicores 30
Red Dragons 4
Black Dragons 6

(all units are upgraded except the red dragons)
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Kicferk
Kicferk


Known Hero
posted June 28, 2014 01:02 AM

Have you tried creating powerful magic heroes in previous missions? Army is not transfered, but heroes are. Besides, you can lure him out of the city with bait hero, and if you take a city, you win the game

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 28, 2014 01:16 AM
Edited by Ebonheart at 01:19, 28 Jun 2014.

There are many ways to beat this campaign scenario but it is a matter of taste.

1. You can brawl it out using your forces (which can be tricky).
2. You can aim for Dimension Door or Fly and simply take the castle that way.
3. If Armageddon, Chain Lightning or Implosion comes in your magi guild you can demolish a lot of the enemy forces that way.
4. Give your strong army to a scout, go away at max range with your main from the castle and then take it the next day.

The most important thing is that you never fight the end battle at the castle. Always fight in the open unless you must siege the other small towns. If you want to battle I suggest you demon farm since Castle units have the best conversion rates and with the dungeon troops to boot you should be able to amass hundreds of demons.

Good luck and for the pride of the Arch Devils - do not fail.

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DivineClio
DivineClio


Adventuring Hero
posted June 28, 2014 01:27 AM
Edited by DivineClio at 07:54, 28 Jun 2014.

The pro way:at the first scenario refresh heroes until you can a barbarian or better, crag hack.during all scenario raise this atk in all way is possible and take care about taking air magic armor and tatics. at last scenario take week 1 the dragon cave and manticora ASAP(if i remember the are near your start daungeon castle).Take all unit you can and then:use crap hero and useless hero for take some unit of the enemy main (even 1-2 cavalier is enough) and now take ur craaggyy start with haste and see him cry
Another tip:the black dragon which cover the relic artifact, DON T KILL THEM! try to find an hero with diplomacy start bring him expert diplomacy(lv4-5) give him 15-20 BLACK! dragon and they will join you for money or free.

The dumb way:take any heroes with expert windows and expert air magic, learn him dimensional door, use DD and win.

Why you got only 6 black dragon? u should have 30+ of them.

http://www.heroesofmightandmagic.com/heroes3/campaigndungeons3.shtml
Maybe it can help you.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 28, 2014 10:23 AM

But none of you have mentioned the best way like I just posted in another thread.

The nwctrojanrabbit and nwcredpill. You clowns brag about victories after 3 months...I brag about my victories on day one.
I am so pro the AI realises it can't win and forfeits.

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Kicferk
Kicferk


Known Hero
posted June 28, 2014 10:39 AM

lol, didn't see that one coming. I don't think this solution is a valid one, theKGS seems to want to get satisfaction from winning it by the rules

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 28, 2014 11:15 AM
Edited by Ebonheart at 11:17, 28 Jun 2014.

Kicferk said:
lol, didn't see that one coming. I don't think this solution is a valid one, theKGS seems to want to get satisfaction from winning it by the rules


Oh come on Kicferk he plays the evil side. Evil has no rules!
Ps: Evil does not wear a bonnet. 0.45-1.03 https://www.youtube.com/watch?v=I6EU0KVU0pE

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theKGS
theKGS

Tavern Dweller
posted June 29, 2014 03:10 AM

Thanks for the advice, people.

I'll try some of this stuff out later. I have something of a campaign burnout at the moment, though. Decided to play some scenarios instead.

The game is strangely addictive. You just want to keep going one more turn...
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heroes_player
heroes_player


Known Hero
posted June 29, 2014 10:43 AM

The mission you talk about is Steadwick's fall and you can level up your heroes in the previous scenario so they are pretty good in the mission so they are able clear the map faster And it is good idea to choose heroes from the dungeon mission because of lots of lvl5 mage guilds

Also, a great strategy in the Steadwick's fall is to capture the dragon lair in the underground then build Portal of Summoning before 2nd week! This is possible with lvl8 heroes and very easy if you got the implosion spell. But don't capture anything else so your Portal of Summoning produces only dragons! Then build the Dragon lair before 3rd week. This way you should have over 30 Black Dragons (if I remember correctly) before the final encounter with Mr. Kendal...


theKGS said:
The game is strangely addictive. You just want to keep going one more turn...


Agreed... maybe the game's only flaw

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theKGS
theKGS

Tavern Dweller
posted July 07, 2014 04:15 AM
Edited by theKGS at 04:17, 07 Jul 2014.

After taking a bit of a break from the campaign I'm now replaying it.

I'm on the mission just before it. Grinding for spells.

The problem is I've been REALLY unlucky with spells.

I keep getting dupes everywhere. I want dimension door, fly, that walk on water spell, but I keep getting town portals.

I did get implosion, though!

At least I've managed to produce 8 level 12 characters this time.

One of them with advanced estates, even, which is going to help on the Steadwick level, what with the lack of resources and all.
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theKGS
theKGS

Tavern Dweller
posted July 08, 2014 03:01 AM

Possibly a stupid question, but how does implosion help taking the dragon spawning place? They're immune to magic.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted July 08, 2014 06:22 AM
Edited by Ebonheart at 06:23, 08 Jul 2014.

There is no such thing as a stupid question, remember that folks.


theKGS said:
Possibly a stupid question, but how does implosion help taking the dragon spawning place? They're immune to magic.


Most stupid question i've ever heard... jk

The dragons in the dragon dwell are 3x red dragons, not 3x black dragons and thus implosion will work, for only the black dragons are immune to it.

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theKGS
theKGS

Tavern Dweller
posted July 08, 2014 02:32 PM

That makes sense!

Now time for another question: It seems, from my observations, that the mightier your heroes are (not army size, but hero level), the more spread out the opponent units are. Is this correct?

For example the first few times I played this level, the random map mobs were all bunched up during combat, but this time when I have lots of spells on all my heroes and all maxed out at level 12 (from the previous mission) they all seem to spread them out to prevent me from instantly killing them all with a single spell
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kicferk
kicferk


Known Hero
posted July 08, 2014 02:44 PM

The spreading of units depends of hero army's strength.

That means if you attack with a very weak army in comparison to the stack, the creatures will split into six or seven stacks. On the other hand, if you attack with much stronger forces, you will fight around 2 stacks.

Hero's stats influence army strength, the higher attack and defense, the greater army strength. That means the better hero the less stacks you will face, although army is much more important in that matter.

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DivineClio
DivineClio


Adventuring Hero
posted July 09, 2014 12:38 AM
Edited by DivineClio at 00:43, 09 Jul 2014.

The number of stacks you will face depends on the strength of your army and the tile the battle takes place:
Army’s strength compared to enemy      Enemy stack in battle
0 – 50%                                7         7        6
50 – 66%                               7         6        5
67 – 100%                              6         5        4
100 – 150%                             5         4        3
150 – 200%                             4         3        2
> 200%                                 3         2        1
So, if you attack only with 1 fodder and see 6 stacks it means you are facing 3rd column formation, so you can calculate more precisely what you are going to face with your main army.


Hero strength = sqrt [(1 + 0,05 * Attack) * (1 + 0,05 * Defense)]

Army strength = sum of all creatures' AI values in hero’s army

Total army strength = round down (Hero power * Army power)

Credit: Tribute to Strategist.Compiled by Rainalkar

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theKGS
theKGS

Tavern Dweller
posted July 21, 2014 02:50 AM

Kicking some serious campaign *** right now

Some notes:

DAMN THAT SWAMP MISSION. The final mission of sub campaign 3. It was hell. The one where you chose to ally with lizards or fortress. Managed to win only by excessive save scumming.

They had some hero that had, I think, pathfinding. None of my heroes had that. Lots of really annoying racing.

The current sub campaign is really fun. The one where you start out with tower and castle. Liberation? You have to retake steadwick.

Expert level town portal is made of love
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Delux247
Delux247

Tavern Dweller
posted July 31, 2014 01:38 AM

After the Amulet on IMPOSSIBLE

I'm on SoD and I have to get the Amulet of the Undertaker(Gem, 2nd Scenario) and it's FREAKING IMPOSSIBLE no matter what I do! I swear I replayed this one 6-7 times already. I try to start /w elves on Gem and Clancy. I got expert Air /w teleport, destroy undead, and other spells. I basically clear my initial area and capture the other rampart within the FIRST week. starting stats 3/3/5/6

Problem is no matter how large my army is, the main comes through and wrecks with an army 2-3 times my size EVERY TIME. If i rush bottom for gems and crystal red comes bottom and wrecks. If I rush top, I wont be able to build unicorns until week 3 and no dragons until month 2. By then red's main will be 2-3 times my size. What irks me the most is the damn anti-magic garrisons. There I'll be forced to take substantial losses unless by some chance they dont all rush my elves and i'll be able to pick off the bone dragons and black knights before the rest comes for me.

I understand the longer I take idling by the garrisons the stronger red becomes. (3 nec castles vs my 2 ramparts. not counting castle because by the time i upgrade my 2 ramparts there's no resources left for the 3 castles)

PLEASE HELP I'm getting more pissed every day I can't beat this because of the frggin main ALWAYS having double-triple my army (~10 bone dragons, 40 black knights, 50 power liches, 100 vampires/lords, 140 wights/wraiths, 200+ zombies/dead, and 400+skele warriors. vs my 5 green dragons, 20 war unicorns, 35 dendroids, 60 silver pegasi, 100 battle dwarves, 150 Grand elves, and 250 centaur captains on my best failthrough thus far ) By then, Destroy undead/lightning bolt doesn't do jack S**T to them...


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kicferk
kicferk


Known Hero
posted July 31, 2014 08:14 AM

First thing you want to make sure is: did you take all stat-ups in previous mission. I assume you did.

After you check that, there are 2 things that come to my mind.

1. Fight him in your castle. If he has no ballistics, his skeletons, zombies and death knights are helpless for a long time. If you manage to destroycatapult, it is even better. Moreover, his liches will be crippled too.

2. Try to hit and run him. I don't know if there are any taverns available in the city, but if there are, you can try to recruit a single hero with scholar, get him enough xp to get advanced scholar and hire some magic heroes that will be kamikadze. Teach them 'destroy undead' spell, and take all knowledge and power stat-ups you can find, Then give all of them 1 centaur captain in each stack, or some silver pegasi, attack, cast destroy undead as many times as you can and run or die with the kamikadze. You can do it with armageddon too, but I doubt you have this spell.

Last note: Did you get earth magic with Gem? It is really useful, in your case expert slow would help enormously.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 31, 2014 12:13 PM

You play AND win this scenario completely without dragons and unicorns!

Grandelves and cents are your main army. You bring dendroids and dwarves later with you to have blockers/protectors for your grandelves.

You should kill red within 6 weeks.
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Better judged by 12 than carried by 6.

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heroes_player
heroes_player


Known Hero
posted July 31, 2014 06:38 PM

About the Gem campaign I think the hardest missions were the first missions... The last mission was really piece of cake because you will easily have much much bigger army in comparison with the enemies All you have to do is to be very quick! I opened the green border at the start of 2nd month and beat every necromancer that I encountered

Anyways, in Gem campaign I never bought dragons at all because their building cost way too much. Instead of that, all the money were spent on lvl 1-6 creatures and you still had trouble with the money.

Like angelito said the grand elves, centaurs, dendroids and good magic are the most important things at the beginning, especially the grand elves. Avoid losing them at any cost!! And the dendroids are great against bone dragons btw... just bind them and let your elves take care of the rest

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