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EvilP
Promising
Known Hero
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posted October 02, 2014 12:08 PM |
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Edited by EvilP at 12:09, 02 Oct 2014.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted October 02, 2014 12:44 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 03, 2014 03:32 PM |
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EvilP
Promising
Known Hero
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posted October 06, 2014 06:20 PM |
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Edited by EvilP at 18:21, 06 Oct 2014.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 06, 2014 07:04 PM |
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According to ubi's Kimmundi, We are on the articles detailing Dungeon's and Inferno's Line-Up as we speak, they will be published soon
Found on the comments of the Tales of the Ten Years War, part 4.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 06, 2014 08:00 PM |
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It seems that won't be the case, according to Ubi-Nox
Quote: Hello guys, unfortunately upcoming articles are meant to present Dungeon & Inferno warfare and lore. It seems that we were over-motivated when posting last comment
Concerning Line-ups we will discuss this point internally and see if we can come up with something without spoiling future potential votes. Sorry for the inconvenience.
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EvilP
Promising
Known Hero
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posted October 07, 2014 06:34 PM |
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Edited by EvilP at 18:34, 07 Oct 2014.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted October 08, 2014 05:18 PM |
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Discover Sheogh
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted October 09, 2014 06:38 PM |
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Town development with DoC cards
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 09, 2014 06:39 PM |
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ChrisD1
Supreme Hero
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posted October 10, 2014 06:33 PM |
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Edited by ChrisD1 at 18:34, 10 Oct 2014.
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EvilP
Promising
Known Hero
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posted October 15, 2014 05:58 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 17, 2014 02:39 AM |
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Today's Twitch.tv broadcast Roundup:
Quote: - There're 4 levels of Magic Guild, level 1 spells can be learned by any hero without skills. Spells are random, but at least one of the Faction's prefered school are granted to happen in each level. There's also a specialization system to influence in the chances of getting spells from the Magic School you're interested in.
- On the Academy lineup, Cabirs are spirits of fire, they can repair constructs. Apprentices are Elite, the basic creature has a pierce ranged attack while the upgrade gets an additional Area-of-Effect attack.
- There'll be lineup vote for the sixth faction winner. Succubus and Minotaur are confirmed for Inferno/Dungeon lineups, if they make through.
- We will be able to destroy buildings on the towns (so we can freely choose our faction champion without dreading of finding the other choice on another town). We might get some resources back from destroying buildings.
- Initiative system will be similar to Heroes 6, but with a few tweaks.
- Currently the Skillsystem is non-random, but it's being discussed about implementing randomness.
- Dynamic morale: if you kill an enemy stack, your troops get additional morale while enemy troops morale is reduced.
- Map Editor will be part of the game
- Caravans will take several turns to reach the city, like in H4 or H5.
- No Tear/Blood system, no H6-type Bosses (custom battles instead).
- External Dwellings - no unique buildings for creatures from same tier (as in H6)
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 17, 2014 05:57 PM |
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gourley4p
Adventuring Hero
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posted October 17, 2014 07:36 PM |
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Greetings,
I pulled some of the major points out of the Twitch stream from 10/16/14. This is not a word-for-word transcription. It covers the highlights.
Feel free to reproduce or copy this as you wish.
Time (approx.) Detail
?:?? No 3D towns because of budgetary limits
?:?? Governor system for towns returns. You can assign one hero per
town (and one town per hero) to be Governor. That hero can provide bonuses to the town. It will be possible to build a hero to be a good Governor.
25:00 No constant online requirement. Connect once for activation and then you can play offline as much as you want. As a result, Dynasty will go away.
27:30 Area of control is not the same as VI. You can control forts to control an area, but it works differently.
28:45 Forts return, but attacking them destroys them. You can rebuild them to control the area.
36:00 You can create choke points to control a map by destroying bridges.
38:51 Static Discharge spell: Buff that does AOE damage to adjacent units at the start of the target's turn
39:05 Early in development, they had a "no retaliation" rule when attacking from behind, but they changed it to increased damage because it was over powered.
40:45 Sorcerer's Apprentices are Elite Units in Academy. The basic version has a piercing shot. The upgraded version has AOE nova attack.
40:55 Fog of war confirmed. Class style, like V or VI.
43:35 The map editor available to players will be the same as the developer tools.
45:40 We will not see single bosses like in VI, but we will see scripted special encounters.
46:30 No random skill system at the moment, but they are discussing internally adding it as an optional setting.
48:25 Modding kits a possibility but not confirmed
50:50 VII will mark the return of spell books and the "spell hunt." Various sources will give spells. Mage Guild returns up to level 4. Each faction has preferred and forbidden schools. Developers are considering allowing school specialization within boundaries to allow players freedom that the Mage Guild they build gives the types spells they want.
57:30 Cabir (Academy Core unit) = Gremlin. They are immune to fire and can repair constructs.
58:00 Detailed look at spells. All were in past games except for Static Discharge.
59:45 Ability to speed up combat animations confirmed
1:00:00 Negative morale will have serious consequences again. The enemy AI stacks suffered a morale debuff when a fellow stack was destroyed.
1:03:00 Expect more Twitch demos throughout development.
1:05:30 We will not receive information on possible lineups for Dungeon or Inferno before the vote to pick a faction ends. When the winner is announced, we will get three unit lineups and vote to eliminate one. Then we will vote for the winner of the two remaining. If Dungeon wins, expect minotaur in every lineup. If Inferno wins, expect succubus in every lineup.
1:09:30 It is possible to destroy part of your own town (down one level per turn). You might do so to change Champion creature selection or to reduce a captured town you will soon lose or to recoup some resources (requires hero skill that needs balancing in play testing).
1:10:50 Hot seat multiplayer confirmed.
1:13:20 You can build battle maps of various sizes and crowded with obstacles or empty.
1:14:05 Golem Academy unit spotted. Name was obscure by links and logos when I watched the replay.
1:14:50 Magic Bird/Arcane Bird Academy Champion unit names are not final
1:17:25 Expect a chance to vote on some of the contents of the retail box.
1:18:30 No conversion of towns. Developers feel this does not create a disadvantage for any particular faction but specifically removes an unbalanced mechanic that too heavily rewards conquering towns (enemy loses town while victor gains exactly the town needed).
1:24:10 On the MMH7 website, you can do the Konami code (Up, Up, Down, Down, Left, Right, Left, Right, B, A) while veiwing a unit page to make that unit show off the funny animation. This may confirm funny animations for idle units in combat.
1:26:50 Reputation system (Tears/Blood) gone because it forced a player to limit behavior to maximize, and the rewards were not big enough.
1:27:50 Nagas (Sanctuary) to return if sales support expansions/DLC. The dream is to have all nine factions.
1:29:35 Nods (Easter eggs) to old games in the form of names of weeks possible, but no science fiction elements will come into the game.
1:31:15 Lighting, seasons, and weather effects are for story purposes and decoration only. They will not impact gameplay except when scripted.
1:33:00 AI will not flee at the start of combat when outmatched but might surrender.
1:34:15 Heroes will have specializations, but only main characters will have unique skills.
1:34:50 Initiative will work like in VI. The Hero can act once per round any time one of his stacks can act.
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lordgraa
Promising
Famous Hero
The Whisperer
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posted October 21, 2014 04:11 PM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 22, 2014 07:28 PM |
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EvilP
Promising
Known Hero
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posted October 23, 2014 06:24 PM |
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Edited by EvilP at 18:25, 23 Oct 2014.
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Dexter
Known Hero
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posted October 26, 2014 01:50 PM |
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Though unfortunately we can only wait for Ubisoft to provide the community with more content from the actual game through their posts on the Shadow Council, one of the 3D artists working on the announcement trailer with ChezEddy posted additional images of Kente, which you are welcome to enjoy!
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EvilP
Promising
Known Hero
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posted October 28, 2014 04:37 PM |
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