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Thread: Can I have objects.txt please? | |
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batoonike
Known Hero
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posted August 21, 2014 01:56 PM |
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Can I have objects.txt please?
I realize there is some way to extract this with a whole bunch of other files but could someone please upload it?
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gnollking
Supreme Hero
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posted August 21, 2014 03:01 PM |
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Right here. Should be the original one from the GOG.com Complete version.
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batoonike
Known Hero
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posted November 04, 2015 09:58 PM |
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So how do I edit it ? Googled a lot but couldn't find anything reasonable on that. Basically I need to get rid of prisons.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 04, 2015 10:33 PM |
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lol, you don't think that removing an object ID from that file will delete prisons from map generator, do you? It will just crash the game when the generator tries to place prisons.
So far (I don't know about HD mod) then only way is wog + mod "remove prisons"
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RoseKavalier
Admirable
Supreme Hero
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posted November 04, 2015 11:21 PM |
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I think it should be possible...
Look how it's done for some objects (Cartographer, Hill Fort,...) here and reproduce it for prisons.
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batoonike
Known Hero
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posted November 14, 2015 06:25 PM |
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Thank you so much. I think it did the trick. I've done very little testing so far but didn't get any prisons now on my otherwise prison-filled custom template.
Objects.txt default only removed prisons
Basically I have no idea what it did but I took a line I think corresponded to hillforts from "no hillforts patch" and copy-pasted the values to a line I though must be the prison. That is "AVXprsn0.def".
And "removing" value was: 001111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 62 0 0 0
So the result was:
AVXprsn0.def 001111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 62 0 0 0
I'm totally new to this so maybe it's bogus but it seems to work.
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batoonike
Known Hero
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posted November 16, 2015 09:58 PM |
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I've tested it several times now and it has worked 100% so far.
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Bigfail3
Tavern Dweller
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posted November 17, 2015 08:34 AM |
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Excuse me, I will be replying to create my own thread since this thread is already at the top.
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batoonike
Known Hero
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posted November 24, 2015 10:23 PM |
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This template is working well. The layout is from 8mm6xxl. The starting zone richness is from jebus. AIs number 5-8 have a strong start and easily reach primary skills in 30s-40s and stuff like 100 level 7s. Recommended size is xxl patch xxl + under.
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