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Heroes Community > Library of Enlightenment > Thread: Inferno Demon Farming - How to ?
Thread: Inferno Demon Farming - How to ? This thread is 2 pages long: 1 2 · NEXT»
Flamez
Flamez

Tavern Dweller
posted September 13, 2014 04:55 PM

Inferno Demon Farming - How to ?

Explain demon farming and some overal inferno strategy would be good too.
Their early creeping is weak. How to build the town. Go for upgraded pit lords as soon as possible, recruit non inferno units round the map, sacrifice them in battle and summon 4 lvl demons ? Upgrade maggogs to damage these non inferno units recruited too with the splash ?
Also diplomacy seems to be the second best skill here after log which is always the best for everyone, so you buy or get for free units and raise more demons.
More detail in your write up - better for me.
Is this good mainly for large maps, medium maps might not have that many units.

Also do you sacrifice imps to raise horned demons ?

And in terms of magic - would wisdom and fire magic be as good as earth or wind ? If you get expert berserk or frenzy can be great for devils.

Also combat tips, I guess take care of the pitlords so you can raise demons once a stack has fallen. The issue about their troops is they don't got powerful shooters and not a lot of hp, they got tons of speed.
How is efreeti fire shield calculated - seemed weak thus far. Maybe I need a patch ? What's the latest HOMM3 patch.


How I imagine the combat is effreti fly out to attack shooters, cerebri go out to hit 2-3 units....... that's it lol. Well depends with devils speed you can wait and have them come to you, cause you can hit and just go back begining of the next turn.


I had Homm3 I don't know when but maybe.... 13 years ago or even 15 I don't even know. But didn't play competitively just with my brother, did play a few online games.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 13, 2014 05:16 PM
Edited by OhforfSake at 17:36, 13 Sep 2014.

Speaking from memory here..

I think you can get Efreeti very early, I was never particularly good at creeping, and I found it easy with those.

Devils first week is usually possible.

Pit Lords are first a week 2 priority. Turn all your level 1-3 units into Demons as it suits you.

I don't care much of Magog's, if I had to choose, I'd probably even prefer Cerberus. Still better as Demons, in my opinion. Of course it depends, if you really need those shooters, don't convert them ASAP.

Diplomacy is always the best skill.. you don't need any other strategy if you've Diplomacy.

If you get other towns, you can turn their units to Demons as well. That's one of the better parts, you can essentially combine the growth of several different towns as one unit. Btw. don't bother converting units beyond level 4, it's usually not worthwhile.

I preferred Inferno on XL maps, and in general I preferred XL maps, but it was mainly because I enjoyed playing with friends who were worse than me, so I could give them time to build up, and give them the feeling it was an interesting game. On small maps, I don't think Inferno is particularly good, I'd much rather have Dungeon there, that's assuming Necro and Conflux are banned. Usually Stronghold is considered very good on small maps, but I like them better on larger maps than small.

I prefer Earth & Wind way above Fire magic, but there should always be room to try out new stuff and see if it's fun. I'm sure Fire magic can be fun.

The Efreeti Fire Shield, iIRC, returns damage depending on the attackers damage, not the attackers defense! This means when comparing to the damage the Efreeti Sultan can deliver, a higher level units takes more punishment from attacking the Sultans. Further more, the shield retaliates against everything. I never liked to have to deal with neutral stacks of Sultans.

About the low hp of the town, I did not experience difficulty from neutral stacks once I'd Efreeti's, Devils had no problems at all.
When fighting an enemy hero, typically you've Angels, Wyverns, Pit Lords, Arch Devils, Sultans and Demons. I don't find the Pit Lords worth a lot, but I think you do not need a lot of Power, before you can e.g. Sacrifice all Pit Lords and get all your Arch Devils back. Imagine that, trading your AD's for the opponents AA's, and then you sac. your Pit Lords and essentially you've now traded a weak in battle level 5 unit for the strongest level 7 unit..

Edit:
Some items will greatly increase the efficiency with which you can farm Demons.
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Flamez
Flamez

Tavern Dweller
posted September 13, 2014 08:10 PM

Ok thank you great info

more info and replies on hording and inferno are welcomed.

1 pit can summon 50 hp, wikied it now.


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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 16, 2014 09:11 PM
Edited by Ebonheart at 10:16, 22 Sep 2014.

The first thing you shall do when playing as Inferno is to scout the area around you. It might sound like a "common" advise but the Inferno cannot take on archer packs in the start like many other towns and thus you must save them for later and therefore you need to know how to plan your chaining to drain the map fast. All of your precious units are all "demon candidates" , so you do not want to lose more than you have to vs the map. So spend the first days scouting, killing weaker non archer/slow packs by using imps to kite and gogs to weaken the enemy.
Always build your magi guild on D1.

At D3/D4(depending if 2nd dwelling is prebuilt) you get your efreetis and start clearing the map (make sure you have a chain ready so you can clear as much as possible as you are starting a bit "later" compared to other towns.

At D5/D6 you should buy the devil dwelling if you can. The devil is perhaps the best unit vs the map. With slow and/or spirit of opression you can take out a lot of strong guards (if you have SoO artifact and you see any slow-walker pack, make "quick" work of them.)

At W2D2 you should have your Pit Lords and may the farming commence.
Now your lv 1-3 units will "pay off"(note that tavern heroes might provide more units than just your own, unless they are undead/mech/elemental - sacrifice them aswell).

Now comes the tricky part. You must know what fight is best to "burn" a sacrifice on. You need to test/play a while so you notice what kind of monster the AI loves to go for, thus you can predict what creature you will "sacrifice".
You must also be aware that sacrificing a full stack of creatures will make one fight easy (since they are used as fodder while you cripple the enememy with your other units) but sometimes you might want to consider splitting, for example a stack of imps, up into two stacks so you can have fodder for two fights.
But keep in mind that the sooner you geta demon powerstack, the sooner you can head for tougher fights that your devils could not handle alone.
Ps: I don't think I have to tell you that calculating hp converting on units to achieve maximum conversion is a must?

Overall the trick with the inferno is to sacrifice your units in the roughest fights so you "shield" your more valuable troops from harm (note that all units are valuable, in other words, lose none xD).

As for magic: Earth is certainly strong and even air can be handy.
However once you get into the strategy of the inferno, you might want to try experimenting with fire magic. It requires you to be lucky, but we all know how devestating Berserk, Armageddon, Frenzy, Sacrifice and Mass Curse can be.

Good luck!

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Flamez
Flamez

Tavern Dweller
posted September 17, 2014 09:59 AM

great write up 10/10  ^^^^^


I don't do the chain map take over, I did it a few months ago and my brother just stops playing with me . Too long waiting time. I already forgot how it goes.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 17, 2014 01:11 PM

I find that when you play the game in casual circumstances, it's more important to try to play in a way that's friendly towards your friends than to increase your odds at winning.
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 17, 2014 03:37 PM

OhforfSake said:
I find that when you play the game in casual circumstances, it's more important to try to play in a way that's friendly towards your friends than to increase your odds at winning.


Remember the plan Ohforfsake, Capitol on W2D1, then stay in home zone until end month 1. Then we go out and fight.

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Flamez
Flamez

Tavern Dweller
posted September 17, 2014 03:57 PM
Edited by Flamez at 16:00, 17 Sep 2014.

Ebonheart said:
OhforfSake said:
I find that when you play the game in casual circumstances, it's more important to try to play in a way that's friendly towards your friends than to increase your odds at winning.


Remember the plan Ohforfsake, Capitol on W2D1, then stay in home zone until end month 1. Then we go out and fight.


I had to laugh out loud this is what I've been doing for years and picking inferno without any farming, only time I beat my brother is when I had first week Behemoths and came with upgraded bunch to his castle. Was many years ago. Now I move out a lot.

And the classic let's meet up for the end fight

Good times


Also we sued to think Fortress was the weakest town cause they don't have any good shooters, just 1 bad shooter, we used to play shooters and nobody wanting to get close to take the first hit, and ban berserk
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Flamez
Flamez

Tavern Dweller
posted September 17, 2014 03:58 PM

OhforfSake said:
I find that when you play the game in casual circumstances, it's more important to try to play in a way that's friendly towards your friends than to increase your odds at winning.


since we played a few games now again he won maybe 70 % lol cause I played stupid, I did pick a magic hero once, so dumb, he can have mass haste and that's all he needs my spell points n power didn't do anything, last 4 games I beat him 2wice, I'd say I'm a bit better now then him. He quits


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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 17, 2014 04:20 PM
Edited by OhforfSake at 16:21, 17 Sep 2014.

You can use your power to e.g. cast implosion and then surrender. If your ímplosion deals 2500 damage (power 32), then you can take out 10 AA's in one round, surrender and redo.

Ebonheart said:
Remember the plan Ohforfsake, Capitol on W2D1, then stay in home zone until end month 1. Then we go out and fight.

..
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 22, 2014 10:11 AM

OhforfSake said:





Forgot to reply lol. You know this turtle tactic is the way to go OhforfSake, it is the way to go.

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Herry
Herry


Bad-mannered
Famous Hero
100% Devil
posted September 22, 2014 04:30 PM

OhforfSake said:
You can use your power to e.g. cast implosion and then surrender. If your ímplosion deals 2500 damage (power 32), then you can take out 10 AA's in one round, surrender and redo.

Ebonheart said:
Remember the plan Ohforfsake, Capitol on W2D1, then stay in home zone until end month 1. Then we go out and fight.

..

capitol is to get more odds at economy, but the stuff you just said isn't economic, and you will get little to no troops that way, while you can get level 5/6 monsters and get all the gold and treasure chests around, gives you enough money for capitol and more, my way sounds way more economic
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted September 22, 2014 10:09 PM

Herry said:

capitol is to get more odds at economy, but the stuff you just said isn't economic, and you will get little to no troops that way, while you can get level 5/6 monsters and get all the gold and treasure chests around, gives you enough money for capitol and more, my way sounds way more economic


I hate to be snide but, can't you see that I was trolling the little scorpion a bit?
We were discussing how to play vs friends and that is why I said "Stick to the old capitol W2D1 and go out and fight after a month".

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DivineClio
DivineClio


Adventuring Hero
posted October 08, 2014 01:06 PM

Quote of Ebonerath: Ps: I don't think I have to tell you that calculating hp converting on units to achieve maximum conversion is a must?

Tip:1)pick unit
   2)make X group of 35
   3)???
   4)PROFITT!!! (The demon you will get is the (hp x group) of dead stack)
MATH, B1CHT!

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revolut1oN
revolut1oN


Famous Hero
posted October 08, 2014 02:30 PM

not sure if troll or just really stupid.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted October 08, 2014 05:45 PM
Edited by Ebonheart at 17:49, 08 Oct 2014.

DivineClio said:
Quote of Ebonerath: Ps: I don't think I have to tell you that calculating hp converting on units to achieve maximum conversion is a must?

Tip:1)pick unit
   2)make X group of 35
   3)???
   4)PROFITT!!! (The demon you will get is the (hp x group) of dead stack)
MATH, B1CHT!


No you don't need to tell me that Divine. However it seems like I have to explain how demon converting works for you.

One Pit Lord can resurrect demons by 50hp/pit lord.
Now to resurrect the maximum amount of demons, you want to hit the magic conversion numbers, which are numbers of health points that resurrects a perfect set of demons. For example a 350 health point sacrificed stack will resurrect 10 demons. This will require 7 Pit Lords to do.

Hell Hound is the easiest sacrificed creature in terms of health conversion, as they come by the number of 25 hp/hell hound, which means a stack of 14 hell hounds will give you a perfect resurrection.
The imps come in greater numbers and with only 4 health/imp. So the best conversion you can do with imps will be with 88x imps since 350/4=87,5 and monsters must be rounded up. That is unless you can aquire 175 imps for a perfect conversion (which will require a lot of lv 1 dwells on the map and/or extra towns) .

The gogs are the most annoying ones to convert efficiently and the numbers here depends on your map losses. 350/13= 27 gogs required.

So I am sorry Divine, but it seems you need to amelioriate your knowledge on the game mechanics.

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kicferk
kicferk


Known Hero
posted October 08, 2014 06:25 PM

Interesting part is, that if you change demon's HP(wog or health artifacts), the amount of HP you need to sacrifice will increase respectively. However, health artifacts are actually useful in demon farming if you use low level creatures, because they increase their HP by bigger factor than they increase demon's. That is actually a way to make peasants more useful

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 08, 2014 06:37 PM
Edited by Salamandre at 18:43, 08 Oct 2014.

kicferk said:
Interesting part is, that if you change demon's HP(wog or health artifacts), the amount of HP you need to sacrifice will increase respectively.


It looks like it doesn't. I just tested a save from TEW4 where demons are upgraded to 250 HP each, imps to 16 HP each and the ratio is still 1:1, like it was when demons had 40 HP.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 08, 2014 06:38 PM

Why are you assuming you want exactly 10 Demons/have 7 Pit Lords?

I think his point was that if you've e.g. 35 imps with 4 hp each, giving a total of 140 hp, then that's the same amount of hp that 4 Demons has.

50 hp/Pit Lord is relevant, but as long as you've sufficient Pit Lords with you, it doesn't have to be a limiting factor. It's not like having an extra Pit Lord in the summoning process account for much, because you don't lose units.. the only way I can see it'd matter is if it's a map with very few critters.
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DivineClio
DivineClio


Adventuring Hero
posted October 08, 2014 08:53 PM
Edited by DivineClio at 20:57, 08 Oct 2014.

Ebonheart said:
DivineClio said:
Quote of Ebonerath: Ps: I don't think I have to tell you that calculating hp converting on units to achieve maximum conversion is a must?

Tip:1)pick unit
   2)make X group of 35
   3)???
   4)PROFITT!!! (The demon you will get is the (hp x group) of dead stack)
MATH, B1CHT!


No you don't need to tell me that Divine. However it seems like I have to explain how demon converting works for you.

One Pit Lord can resurrect demons by 50hp/pit lord.
Now to resurrect the maximum amount of demons, you want to hit the magic conversion numbers, which are numbers of health points that resurrects a perfect set of demons. For example a 350 health point sacrificed stack will resurrect 10 demons. This will require 7 Pit Lords to do.

Hell Hound is the easiest sacrificed creature in terms of health conversion, as they come by the number of 25 hp/hell hound, which means a stack of 14 hell hounds will give you a perfect resurrection.
The imps come in greater numbers and with only 4 health/imp. So the best conversion you can do with imps will be with 88x imps since 350/4=87,5 and monsters must be rounded up. That is unless you can aquire 175 imps for a perfect conversion (which will require a lot of lv 1 dwells on the map and/or extra towns) .

The gogs are the most annoying ones to convert efficiently and the numbers here depends on your map losses. 350/13= 27 gogs required.

So I am sorry Divine, but it seems you need to amelioriate your knowledge on the game mechanics.


i know how demon farming work. i just said the perfect number of ANY unit is 35x cuz demon got 35 HP.
35x/35=x demon   where x is the Hp of the sacrificed unit(even modded by artifact)
88 imp+6 pit lord --> 8 demon+18 imp+6 pit lord
Is a chemical reaction

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