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Thread: Warfare Unit discussion/speculation | This thread is pages long: 1 2 · NEXT» |
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Kimarous
Supreme Hero
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posted September 28, 2014 09:24 AM |
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Warfare Unit discussion/speculation
Thus far, it is apparent that every faction is going to have unique warfare units of three different varieties - a "catapult', a "ballista", and a healer. Conspicuously absent is any sort of ammo cart - what now regulates shooter ammo, if anything?
But back to the varieties, the variants thus far appear to be:
For Haven: catapult, ballista, and priestess
For Academy: great pyramid, small pyramid, and healing tent
What do you hope for or expect of other factions in any capacity?
For some reason, when I think of the Sylvan "catapult", I envision some kind of gigantic, seed-spitting flower.
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Stevie
Responsible
Undefeatable Hero
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posted September 28, 2014 11:23 AM |
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Edited by Stevie at 11:23, 28 Sep 2014.
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I was afraid they'd keep the direction of Heroes 6. I really wanted the classic warmachines back, wooden catapult, balista... I just hope this whole new thing will turn out ok. It's never been seen before with Heroes so it might not be received so well.
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RMZ1989
Supreme Hero
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posted September 28, 2014 11:44 AM |
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It is hard to say what they can do with Warfare units and what those units will be for each faction.
The thing I really hope for(and except to be honest) is Cyclop with Boulders instead of Catapults for Stronghold, just like in H6.
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Give a man a mask, and he'll
become his true self.
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Kurush
Known Hero
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posted September 28, 2014 12:28 PM |
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GP is probably gonna be the upgrade for Small Pyramid.
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cleglaw
Famous Hero
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posted September 28, 2014 12:38 PM |
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i have no idea really. but i guess we will see some real deal improvements.
i love war machines and such... they were really weak in h6, i think they will fix this.
maybe academy pyramid uses mana to heal? or maybe they may heal and grant mana?
maybe haven sisters will not only heal but also provide morale bonus?
maybe entire diffent things? who knows... i want to see some information to speculate about. its a really interesting topic.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 28, 2014 08:13 PM |
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Kimarous said: But back to the varieties, the variants thus far appear to be:
For Haven: catapult, ballista, and priestess
For Academy: great pyramid, small pyramid, and healing tent
With the latest Q&A mentioning that Warfare units can be upgraded, I'm not sure if those pyramids are part of the same Warfare unit (I hope).
Still early to tell, we need more info!
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Kurush
Known Hero
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posted September 28, 2014 08:31 PM |
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cleglaw said: i have no idea really. but i guess we will see some real deal improvements.
i love war machines and such... they were really weak in h6, i think they will fix this.
maybe academy pyramid uses mana to heal? or maybe they may heal and grant mana?
maybe haven sisters will not only heal but also provide morale bonus?
maybe entire diffent things? who knows... i want to see some information to speculate about. its a really interesting topic.
Well, seeing how there is a healing tent, I think Pyramid is either a catapult or ballista replacement.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 28, 2014 08:36 PM |
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Kurush said: Well, seeing how there is a healing tent, I think Pyramid is either a catapult or ballista replacement.
Or it could be something different, like Magic related (remember that Academy is supposed to be the most Magic faction of all).
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Protolisk
Promising
Famous Hero
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posted September 28, 2014 08:56 PM |
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I'm really liking the idea of Warfare units. Sure, they could all fit some "normal" role, but I really like how each is a bit different. One of the good things about H6 was that the catapult was different, instead of each faction having wooden catapults, wooden balistae, tents for healing, and some carts.
H6 had the classic catapult for Haven, and then more intricate designs for the rest. Dungeon and Stronghold had some cool units (though the catapult was mostly a re-skin of another unit) while the Inferno and Necropolis had some downright wicked catapults. i hope this trend continues.
I will gladly ahve some changes. Back in H5, Dwarves and Wizards had some interesting abilities involving war machines. Though now more things are being less mechanical (Pretty sure a Cyclops is not made of gears and pulleys), it brings more interesting ideas.
I do wonder about "creature types", if that makes sense. In H6, the catapults were all structure-like. They weren't "alive" or anything. However, with the Sister being a warfare unit, I wonder if these WUs have some "characteristic" abilities. Especially since they upgrade, they must have some differences, but would the catapult be "mechanical" and the sisters "living"?
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xerox
Promising
Undefeatable Hero
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posted September 28, 2014 10:53 PM |
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I hope they'll elaborate on this.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Kimarous
Supreme Hero
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posted September 28, 2014 11:18 PM |
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Storm-Giant said:
Kurush said: Well, seeing how there is a healing tent, I think Pyramid is either a catapult or ballista replacement.
Or it could be something different, like Magic related (remember that Academy is supposed to be the most Magic faction of all).
No, pretty sure it's the healing unit. Besides the name, the other units correspond with the catapult and ballista of the Haven faction, so in all likeliness, they share similar roles.
I think the healing tent is probably meant to make the actual nature of the healing ambiguous. Who knows what's in that tent? Healing supplies, mechanics, restoration spellcasters - certainly sounds less straightforward than Haven's priestess, that's for sure.
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RMZ1989
Supreme Hero
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posted September 29, 2014 12:47 AM |
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Kimarous said:
Storm-Giant said:
Kurush said: Well, seeing how there is a healing tent, I think Pyramid is either a catapult or ballista replacement.
Or it could be something different, like Magic related (remember that Academy is supposed to be the most Magic faction of all).
No, pretty sure it's the healing unit. Besides the name, the other units correspond with the catapult and ballista of the Haven faction, so in all likeliness, they share similar roles.
I think the healing tent is probably meant to make the actual nature of the healing ambiguous. Who knows what's in that tent? Healing supplies, mechanics, restoration spellcasters - certainly sounds less straightforward than Haven's priestess, that's for sure.
I think that he was talking about Pyramids being something different from Catapults and Ballistas. Healing tent is for healing, of course... I mean even its name says that.
____________
Give a man a mask, and he'll
become his true self.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 29, 2014 02:07 PM |
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RMZ1989 said:
Kimarous said:
Storm-Giant said:
Kurush said: Well, seeing how there is a healing tent, I think Pyramid is either a catapult or ballista replacement.
Or it could be something different, like Magic related (remember that Academy is supposed to be the most Magic faction of all).
No, pretty sure it's the healing unit. Besides the name, the other units correspond with the catapult and ballista of the Haven faction, so in all likeliness, they share similar roles.
I think the healing tent is probably meant to make the actual nature of the healing ambiguous. Who knows what's in that tent? Healing supplies, mechanics, restoration spellcasters - certainly sounds less straightforward than Haven's priestess, that's for sure.
I think that he was talking about Pyramids being something different from Catapults and Ballistas. Healing tent is for healing, of course... I mean even its name says that.
Yes, yesterday I didn't realize healing tent was bolded.
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Kurush
Known Hero
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posted September 29, 2014 04:49 PM |
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Edited by Kurush at 16:50, 29 Sep 2014.
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maybe the healing tent is like the NATO, supposed to heal and bring peace to wounded units, while actually shooting ICBM's Magic Missiles
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DarkLord
Supreme Hero
Fear me..
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posted September 29, 2014 04:57 PM |
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Kurush said: maybe the healing tent is like the NATO, supposed to heal and bring peace to wounded units, while actually shooting ICBM's Magic Missiles
rather a catapult/NATO shooting with democracy from distance
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Kimarous
Supreme Hero
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posted September 29, 2014 05:51 PM |
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I think it would be best to cut off that line of jokes.
Anyhoo, think there might be a possibility that both catapults and ballistas might appear on the same field? Oh, I don't mean sieges - I mean random skirmishes. Sure, the catapult is completely meant for sieges, but I can totally see the shots of one's heavy artillery either crushing individual battalions or breaking down cover. Might be inaccurate as all get-out, but there's potential there.
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Danny
Famous Hero
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posted August 31, 2015 06:23 PM |
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This seems to be the most interesting aspect of the game, do we have a full list of warfare by now?
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ChrisD1
Supreme Hero
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posted August 31, 2015 06:35 PM |
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Edited by ChrisD1 at 18:38, 31 Aug 2015.
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For now the interesting thing is that support units differ and that's cool.
Faceless provides a dark shield that applies damage to the attacker
Mother treant casts regenaration and it is supposed to revive dryads(it doesn't work)
Healing tent heals.
Sisters I m not sure,never used haven.
So necros might raise skeletons
And as for the stronghold i really don't know, or care
Ballistas are ballistas ,so no change there.
It's nice to see variety on the catapult department. Even if it's only visual.
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Minastir
Promising
Famous Hero
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posted August 31, 2015 06:38 PM |
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Necropolis and Stronghold both have hybrid warfare units (attack and support in one)
Necropolis has Namtaru
and Stronghold has Dreamwalker from H6 (In H7 it's called Dreamcatcher)
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Danny
Famous Hero
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posted August 31, 2015 06:38 PM |
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ChrisD1 said: It's nice to see variety on the catapult department. Even if it's only visual.
There were visual differences between catapults in H6 already. How do they look like now?
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