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Thread: Wog maps that are Classic Style? | |
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aegisdivine
Adventuring Hero
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posted October 18, 2014 04:00 PM |
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Wog maps that are Classic Style?
Can anyone name a few good Wog maps that doesn't take away the classic gameplay?
Have a hard time tracking them down on map4heroes as most of the ones have an rpg element...
Requirements I'm looking for...
Humans can choose any race.
Ai has advantage but not necessary.
Is wogified, not some Sod map.
medium-large 4-8 players.
Not too huge and filled with so much content it'll take a day to finish!
Some rpg element is ok as longest it doesn't take away too much of the classic gameplay. EG. The Dragon Slaughter.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 18, 2014 04:04 PM |
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aegisdivine
Adventuring Hero
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posted October 18, 2014 07:47 PM |
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Salamandre said: Vanadia Freedom
Probably the best for what you ask.
Doesn't work it crashes on script. Don't know if it's samoga causing it.
Wasn't there a mod that allowed you to play sod maps on wog? I remember seeing it somewhere....
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 18, 2014 07:51 PM |
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1) I thought I was clear in saying you that Sagamosa mod is compatible with NOTHING. Looks like you don't get it...
2) Yes, SoD mod
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Era II mods and utilities
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aegisdivine
Adventuring Hero
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posted October 19, 2014 01:57 AM |
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Salamandre said: 1) I thought I was clear in saying you that Sagamosa mod is compatible with NOTHING. Looks like you don't get it...
2) Yes, SoD mod
Was compatible with before the rings black tower so not entirely true...
You can also play it on better ai you just won't be able to change the settings....
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JSRdragon
Tavern Dweller
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posted May 11, 2022 08:55 PM |
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I have 5 XL maps - old style conquer the AI's. Very heavily filled with lots of fighting and things to visit etc along the way to build up hero and army. 12 - 15 month average game time. WOG 3.58 special scripts which I am trying to put in to an ERA compatible mod. Features 1. Extra scripts to ramp up AI difficulty, including giving each AI extra castle or even 2. Option for AI to receive weekly armies, XP, resources. 2. Optional alternate hero definition set. 3. One map has random AI start locations so no memorizing of the map possible, allowing for replay but totally different. 4. Lots of gates with randomized key master tent locations, so map is difficult to learn and predict a strategy. Becomes a longer quest to eventually be able to get through the map. 5. Maze effect where paths lock and unlock adding to unpredictability. 6 Many defined and redefined objects to visit from original WOG. Many new creature banks with random battles and rewards. The theme was to make the maps as random as possible to make them more enjoyable to replay. Less predictable for the map maker lol. Maps are packed with stuff to do and encourage large powerful armies. Putting the finishing touches on compatibility with ERA2 but should be ready soon if interested.
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Imser1989
Tavern Dweller
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posted May 16, 2022 02:37 PM |
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WOG maps are a great way to visualize your data. They can help you understand what's going on in your data better than any other visualization method. However, they have some limitations. One of them is that they don't scale well. If you want to zoom out, you need to zoom in first. Another limitation is that they are not interactive. You cannot click on a point on the map and get more information about it. https://www.zodiacsigns-horoscope.com/angel-numbers/angel-number-444-meaning/
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted May 16, 2022 08:14 PM |
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JSRdragon said: I have 5 XL maps - old style conquer the AI's. Very heavily filled with lots of fighting and things to visit etc along the way to build up hero and army. 12 - 15 month average game time. WOG 3.58 special scripts which I am trying to put in to an ERA compatible mod. Features 1. Extra scripts to ramp up AI difficulty, including giving each AI extra castle or even 2. Option for AI to receive weekly armies, XP, resources. 2. Optional alternate hero definition set. 3. One map has random AI start locations so no memorizing of the map possible, allowing for replay but totally different. 4. Lots of gates with randomized key master tent locations, so map is difficult to learn and predict a strategy. Becomes a longer quest to eventually be able to get through the map. 5. Maze effect where paths lock and unlock adding to unpredictability. 6 Many defined and redefined objects to visit from original WOG. Many new creature banks with random battles and rewards. The theme was to make the maps as random as possible to make them more enjoyable to replay. Less predictable for the map maker lol. Maps are packed with stuff to do and encourage large powerful armies. Putting the finishing touches on compatibility with ERA2 but should be ready soon if interested.
seems interesting and any new cntent is welcome
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JSRdragon
Tavern Dweller
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posted May 18, 2022 08:30 PM |
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Currently play testing again, working through a few bugs that popped up when using ERA. Think I got it now, but the playtesting is a rather long game. They worked fine under old WOG 3.58 so I don't foresee this to be a long process.
Then just some script clean up, packaging into a mod, and documentation.
Will try to post some screen shots when I get the chance.
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