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Thread: Dungeon Creature Abilites | |
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NACHOOOO
Known Hero
Pessimistically optimistic
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posted October 23, 2014 08:52 AM |
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Dungeon Creature Abilites
With a week to go it looks as though Dungeon is a lock to be the final faction added to the game. With that in mind, what kind of creature abilities would you like to see?
Feel free to discuss any creature that you think could potentially make the final game. Keep in mind that the creatures must fit Ashan, so creatures like the Harpy are not likely to return to dungeon.
Here are a couple ideas I have
- Assassin: I'd like to see these guys take advantage of the new flanking system and be flanking masters. When they perform a flanking attack they do bonus damage on top of the normal flanking bonus
- Hydra: big fan of the H5 Deep Hydra and a champion version something like that would make me pretty stoked
- Elves of the Priesthood: as mentioned in the discover dungeon article. I'd like to see this unit used as power transferrers. A ranged magic attack that does damage, then drains some of the attacked units might damage and transfers it to a linked friendly unit. 3 turn cool down.
- Lurkers/Evil Eyes: ranged and melee attacks apply confusion to the target. Confusion = not all ranged creatures attack, not all melee creatures retaliate.
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Magic Bird, only a working
title. Phew
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lordgraa
Promising
Famous Hero
The Whisperer
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posted October 23, 2014 11:31 AM |
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NACHOOOO said: - Assassin: I'd like to see these guys take advantage of the new flanking system and be flanking masters. When they perform a flanking attack they do bonus damage on top of the normal flanking bonus
Well I would like to see them using "Hide" or "Step into the Shadows". Then it will be fun combined with flanking =oP
*Hide - just as before, at the beginning of the battle, they will be invisible for enemy for 3 turns and/or till they get damaged (by AoE spell for example).
*Step into the Shadows - active ability, ports unit behind enemy within his movement reach and performs critical strike (or poisoned).
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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Steyn
Supreme Hero
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posted October 23, 2014 12:03 PM |
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I like your ideas
If the hydra is to return, maybe it could be impossible to flank because of all those heads. And are hydra's venomous?
If they make those rediculous black butterfly dragons again, please let them teleport this time, similar the the faceless (on whom the butterfly wings look great btw).
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Hanzan
Hired Hero
May Sandro rule forever
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posted October 23, 2014 01:02 PM |
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there are some hints between the lines in that article about Troglodytes.
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Well, I guess you'll have to
kill me. Go on, send me to the
afterlife....
- Markal, Infiltrator of the
Holy Court.
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NACHOOOO
Known Hero
Pessimistically optimistic
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posted October 23, 2014 01:44 PM |
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@Lordgraa anything that allows assassins to take advantage of flanks more than other creatures makes sense to me
@Steyn thanks mate, I like your idea about the Hydra being unflankable too. Even if the side flanks were removed and it was only half from behind that would be pretty cool and utilises the new system. No idea on the poison, purely speculating at the moment. I reckon that if you added poison you would have to take away something else but that's not to say that it couldn't be cool. If any faction should have damage over time attacks it's these guys.
I'd like to see the black dragons soar, they were so flappy in H6 it looked ridiculous, no majesty to them at all. A couple of powerful flaps to start with and then having them soar through the sky would be fitting imo.
@Hanzan I thought I read somewhere that Marzhin only threw the Trog stuff in as a homage to H3. I'd be cheerin to see them in, what kind of ability would you like to see them have? I probably wouldn't do too much, make them immune to certain spells like blind maybe.
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Magic Bird, only a working
title. Phew
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Hanzan
Hired Hero
May Sandro rule forever
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posted October 24, 2014 01:09 AM |
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NACHOOOO said: @Hanzan I thought I read somewhere that Marzhin only threw the Trog stuff in as a homage to H3. I'd be cheerin to see them in, what kind of ability would you like to see them have? I probably wouldn't do too much, make them immune to certain spells like blind maybe.
Oooh I hope not. If its just a tease Id be very sad...
If they are indeed with the line up, they should be a core creature. A unit that has alot of unit growth per week and serve as cannon fodder.
With a resistance to dark spells and immunity to blind.
Since a "troglodyte" is reffered to "one who lives in a cave" I think they should have something more when upgraded.
They said something about mushrooms and such in the article... Maybe they could have a passive aoe effect around them of some sort?
____________
Well, I guess you'll have to
kill me. Go on, send me to the
afterlife....
- Markal, Infiltrator of the
Holy Court.
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NACHOOOO
Known Hero
Pessimistically optimistic
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posted October 25, 2014 12:02 AM |
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Hanzan said:
NACHOOOO said: @Hanzan I thought I read somewhere that Marzhin only threw the Trog stuff in as a homage to H3. I'd be cheerin to see them in, what kind of ability would you like to see them have? I probably wouldn't do too much, make them immune to certain spells like blind maybe.
Oooh I hope not. If its just a tease Id be very sad...
If they are indeed with the line up, they should be a core creature. A unit that has alot of unit growth per week and serve as cannon fodder.
With a resistance to dark spells and immunity to blind.
Since a "troglodyte" is reffered to "one who lives in a cave" I think they should have something more when upgraded.
They said something about mushrooms and such in the article... Maybe they could have a passive aoe effect around them of some sort?
That sounds pretty spot on to me for Trogs.
I've been wondering a little bit about the spider creatures that they mentioned. I think they could fit the dungeon them and could be very cool. Other than the H6 necro champ spiders haven't really been used.
Some ideas I have for it's ability:
- Similar to H5 horned demons or the H6 kappa it can perform a leap just like jumping spiders
- It can shoot it's web to cause blind on a target which would leave it susceptible to be flanked from any direction
- lays a 3x3 web trap on the ground that reduces movement of all creatures that enter it. The spider however would have increased movement on the web
- Poison attack
- Can lay an egg sack on the combat map, 2 turns later you get control of a baby spider stack which has terrible attack and defense but is moderately quick and would be used primarily to soak up retaliations or annoy shooters
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Magic Bird, only a working
title. Phew
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