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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Striders - Yea or nay?
Thread: Striders - Yea or nay? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Alex_Yakub
Alex_Yakub


Famous Hero
posted November 05, 2014 09:31 PM

GenyaArikado said:
alcibiades said:
GenyaArikado said:
Alex_Yakub said:
This unit is, like, the most unimaginative thing Ubi ever created. Man, and I thought H6 glories were bad...

Any sugestions for a more creative unit then? No? I thought so

Eh, aren't there enough to take from - Medusa, Manticore and Faceless to start a place?


Because nothing screams imaginative as ripping off classical creatures

Because creating unimaginative concepts is so much better than using already estabilished interesting creatures
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 05, 2014 09:38 PM

Alex_Yakub said:
GenyaArikado said:
alcibiades said:
GenyaArikado said:
Alex_Yakub said:
This unit is, like, the most unimaginative thing Ubi ever created. Man, and I thought H6 glories were bad...

Any sugestions for a more creative unit then? No? I thought so

Eh, aren't there enough to take from - Medusa, Manticore and Faceless to start a place?


Because nothing screams imaginative as ripping off classical creatures

Because creating unimaginative concepts is so much better than using already estabilished interesting creatures


So, what you're saying is that adding new concepts to the town lineup is unimaginative but taking an unit  that was on the town the last game before  isnt? Mmmm  funny definitions you have

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Alex_Yakub
Alex_Yakub


Famous Hero
posted November 05, 2014 10:12 PM

GenyaArikado said:
Alex_Yakub said:
GenyaArikado said:
alcibiades said:
GenyaArikado said:
Alex_Yakub said:
This unit is, like, the most unimaginative thing Ubi ever created. Man, and I thought H6 glories were bad...

Any sugestions for a more creative unit then? No? I thought so

Eh, aren't there enough to take from - Medusa, Manticore and Faceless to start a place?


Because nothing screams imaginative as ripping off classical creatures

Because creating unimaginative concepts is so much better than using already estabilished interesting creatures


So, what you're saying is that adding new concepts to the town lineup is unimaginative but taking an unit  that was on the town the last game before  isnt? Mmmm  funny definitions you have

I said UNIMAGINATIVE, as in "living black armour". New concepts are good, of course, but they must be interesting, not stupid, otherwise it will be blazing glories all over again.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 05, 2014 10:17 PM

GenyaArikado said:
So, what you're saying is that adding new concepts to the town lineup is unimaginative but taking an unit  that was on the town the last game before  isnt? Mmmm  funny definitions you have

I will grant you as much as saying that if you're looking for imaginative and nothing else, then yes, neither Medusas, Manticores nor Faceless fit the bill.

When that's said, for me at least, imaginative is not the succes parameter to meassure by, at least not the only one. I have said before that I think they have handled the voting process wrongly by not letting us choose freely from a creature pool, but if we go with the idea of having three choices to pick from, I still think they could have found a better solution. I get the idea with an offense/balance/defense line-up, but I think by doing what they've done with taking all the "classic" creatures and then spreading them one on each line-up - Manticore in Shield, Medusa in Faces, Faceless in Blade - they make a really stupid mistake, because that way they force us to throw out some of the creatures that many of us like and feel belong in this faction.

I'll wager that if they had instead done the split differently, ie. grouped the "classic" creatures into one line-up (Troglodyte-Assassin-Lurker-Minotaur-Medusa-Manticore-Faceless-Dragon) and grouped all the new creatures into another (Strider-Nightmare-etc.) there would have been a massive majority for the "classic" line-up, even if that is less imaginative. But now they force us to pick one of these "imaginative" creatures that we might not particularly like or feel belong to the faction, and certainly not when it comes at the cost of one of the "classic" creatures.
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What will happen now?

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emilsn91
emilsn91


Supreme Hero
posted November 06, 2014 09:38 AM

I am in!

A Dungeon creature that redirects magic sounds very dungeon like. I just want it to be huge and massive, not a "small" golem like creature.

Great idea.

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Rakshasa92
Rakshasa92


Supreme Hero
posted November 06, 2014 05:16 PM

I hate the name with a pure passion seldom seen.

BIG FAT NO from me.

Just a cheap evil golem type creature.

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Rakshasa92
Rakshasa92


Supreme Hero
posted November 06, 2014 05:21 PM
Edited by Rakshasa92 at 17:23, 06 Nov 2014.

GenyaArikado said:
alcibiades said:
GenyaArikado said:
Alex_Yakub said:
This unit is, like, the most unimaginative thing Ubi ever created. Man, and I thought H6 glories were bad...

Any sugestions for a more creative unit then? No? I thought so

Eh, aren't there enough to take from - Medusa, Manticore and Faceless to start a place?


Because nothing screams imaginative as ripping off classical creatures


Will you please shut up?

That is the most pathetic thing i've ever read.

Why are you so protective on a stupid black armor? Where is your love for fantasy?

There are many golem-like creatures in the academy/magic town, go there if you want to see golems.
They don't suit in the Dungeon and its probably a cheap way to get new units, much like the Water Elementals and the Spring Maidens were.

I dare to say that the Strider is probably a Golem-clone with purple glow!

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted November 06, 2014 05:55 PM

Rakshasa92 said:
GenyaArikado said:
alcibiades said:
GenyaArikado said:
Alex_Yakub said:
This unit is, like, the most unimaginative thing Ubi ever created. Man, and I thought H6 glories were bad...

Any sugestions for a more creative unit then? No? I thought so

Eh, aren't there enough to take from - Medusa, Manticore and Faceless to start a place?


Because nothing screams imaginative as ripping off classical creatures


Will you please shut up?

That is the most pathetic thing i've ever read.

Why are you so protective on a stupid black armor? Where is your love for fantasy?

There are many golem-like creatures in the academy/magic town, go there if you want to see golems.
They don't suit in the Dungeon and its probably a cheap way to get new units, much like the Water Elementals and the Spring Maidens were.

I dare to say that the Strider is probably a Golem-clone with purple glow!


I'm just pointing the hypocresy of calling the striders unimaginative while suggesting the literal warhammer rippoffs or the creatures which have been done over and over. The only pathetic thing is you being angry.


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Rakshasa92
Rakshasa92


Supreme Hero
posted November 06, 2014 06:18 PM
Edited by Rakshasa92 at 18:25, 06 Nov 2014.

Warhammer? YOu mean the SM elves? I hate them more than the black-clone armor.

And I hope the mythological monsters give you nightmares at night, for choosing dark SM elves over them!

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drusain
drusain

Tavern Dweller
posted November 06, 2014 06:33 PM

Love them. The ability description seems like the mechanic will be similar to the Shatter Magic trees for Stronghold in H5:ToE. These creatures could really wreck Magic heroes

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Sorts
Sorts


Known Hero
posted November 07, 2014 12:14 AM

@Rakshasa92 - there are a good number of construct creatures in mythology and folklore. Golems and gargoyles (if they can be considered that) are just the more known it.

Anyway a disclaimer fist. After i posted in the lineup vote thread i realized that i have one problem with the strider, and that being the fact that it robs the pace of another more fitting creature: manticore, medusa or even faceless. Any of them would come fist, i would even argue that i would prefer shadow witch or lizard-rider instead of them, but just lets leave the elves out of this.

Still besides that, i have no problems of it existing in dungeon lore and in lineups. Somewhat i feel that the limited amount of creatures in Heroes game factions is the true culprit here.

I think it makes the world more varied when we have things like non-academy constructs or groups of some races (dungeon naga/medusae, sea elves and so on). And like to see these things reflected in game.

The strider's lore sperates it from the academy golems. A faceless has invested his own essence in them and is guiding them from distance. The insectoid and alien/eldritch look (i really hope its similar to the umber hulk) makes them more something of their own. They are a different creature and in a way... if you say that oh no two construct creatures in different factions are wrong, then why arent you whining that any monstrous humanoid/beastman outside stronghold is wrong (minotaur). And well what are zombies and skeletons than constructs made of bones or carcasses.

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LRN
LRN


Adventuring Hero
posted November 07, 2014 11:45 AM

I think I like the idea.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted November 07, 2014 11:57 AM

I'm curious. we know barely anything about it other than it having long, insect-like limbs. Besides, if there is a faction other than Academy where constructs could work well it's Dungeon with their whole "puppeteering n' stuff"

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 07, 2014 01:38 PM
Edited by Storm-Giant at 13:38, 07 Nov 2014.

I think it can be good. If it's a purple Golemn copy, however...
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Rakshasa92
Rakshasa92


Supreme Hero
posted November 07, 2014 02:30 PM

While I really hate the name Faceless, the mothman-like appearance of a moth really suits the underground/darkness theme. And its the only creature that actually looks good with the purple glow.

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cleglaw
cleglaw


Famous Hero
posted November 07, 2014 04:33 PM
Edited by cleglaw at 16:36, 07 Nov 2014.



with all due respect to Wes Borland, here is what faceless looks like, adding a couple butterfly wings make it even worse imho.

please kick out this ridicilous creature, dungeon should become a scary-dark town.

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Protolisk
Protolisk


Promising
Famous Hero
posted November 07, 2014 06:48 PM bonus applied by alcibiades on 08 Nov 2014.

On the contrary, I feel that the Strider is a perfect fit, lore wise, for the discrepancy between the Faceless and the Angels.

Angels and Faceless hate each other (or at least Angels hate Faceless, the Faceless seem kinda ambivalent about everything as far as I can tell.) During the wars, the Angels have lost their numbers, and thus they needed a way for them to keep their strength up. Thus, the creation of Seraphs to enable the Angels to continue reproducing.

Faceless, on the other hand, have no qualms about reproduction. They are masters of magic, much more so than Angels are, and thus have many more options to enable them to continue fighting. Since they don't seem keen on increasing their numbers the old fashioned way, they have to resort to a way of keeping them alive. This means staying off the main battlefields. Sort of like Angels putting Seraphs in the line of fire instead of themselves.

However, although this is a personal opinion on how the Faceless and Angels are characterized, but as I have seen so far, the Faceless are genuinely more concerned about the life of their friends than Angels seem to (what does death mean to a race that can resurrect their fallen?), especially since their main spell in H6 concerned making the enemy fight themselves as opposed to having friendlies getting killed (needless pain to their allies) and then resurrect them (which is the Angel/Seraph way of avoiding casualties, that is, after the fact.) With the Faceless, they seemed to have taken yet another option to save lives: Create lifeless beings. This would fill both of the niches of having Faceless presence on the battlefield, and saving the lives of their allies. Thus, the Striders/Soulless. They are pragmatic, just like the Wizards, so it only makes sense that they would do this, just like the Wizards. And, you can't even use necromancy on the Striders, meaning the Faceless have even more use for these things than initially realized, as even in "death" of the machines, they can't harm their allies. Angels at best use a "better" form of Necromancy to keep their allies alive, but they'll die eventually anyways. It only makes sense that the most magical of the Elder Races would have produced the same conclusion of the most magical faction overall: stop throwing living things at problems, and instead use things that don't live at all.

The fact that they are supposed to be non-humanoid and more insectoid just makes them even more interesting.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 07, 2014 07:01 PM

I like the idea of the strider, definitely!

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Brukernavn
Brukernavn

Hero of Order
posted November 07, 2014 11:25 PM

alcibiades said:
I'll wager that if they had instead done the split differently, ie. grouped the "classic" creatures into one line-up (Troglodyte-Assassin-Lurker-Minotaur-Medusa-Manticore-Faceless-Dragon) and grouped all the new creatures into another (Strider-Nightmare-etc.) there would have been a massive majority for the "classic" line-up, even if that is less imaginative. But now they force us to pick one of these "imaginative" creatures that we might not particularly like or feel belong to the faction, and certainly not when it comes at the cost of one of the "classic" creatures.

I think you are right.

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shadowdust
shadowdust


Hired Hero
posted November 08, 2014 07:34 AM

While I prefer Shadowborn over Strider, I think it's a great ideal, a way for faceless involve the battlefield without risk their lives. If anyone here can come up a better creature for this purpose (don't count "aid tent" sister like in Haven ), I would like to hear.

Btw, fist post.
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