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Thread: Horn of the Abyss Proposals/Wishlists | This thread is pages long: 1 ... 10 11 12 13 14 ... 20 24 · «PREV / NEXT» |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 24, 2015 12:36 PM |
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Glad you agree with me, Maurice.
And destroying your own ballista seems really counter-productive, though I totally understand what you mean.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 24, 2015 12:50 PM |
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To add a little extra, heroes with First Aid, should get a new First Aid Tent after battle if destroyed.
All heroes always carry a Catapult, EVEN if destroyed, so heroes with this skill should'nt be rendered useless, just because of 75 damage to a weak tent... Getting a new first aid tent could also be problematic, without Adv. Town Portal and a Rampart, Fortress or Necropolis town.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 24, 2015 01:08 PM |
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Carrying or not a balista while not having the skill is your responsibility, you know what will happen if you blind the last. Then when a ballista gets destroyed, it doesn't come out of blue next battle, same for tent. If you rely so much on one or another, then they should be protected by forming a living wall around + apply antimagic when have.
Those are among necessary strategies to know and use.
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Era II mods and utilities
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 24, 2015 01:24 PM |
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I still think it's stupid AI to shoot at blinded targets.
And I never choose First Aid Skill, nor Verdish, Gem or Rion because it's so easy to render their skill (and speciality) useless.
A living wall, well that's nice except a simple magic arrow will still destroy the tent and the living wall will just attract a meteor shower, chain lightning, inferno or expert berserk instead...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 24, 2015 01:32 PM |
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AI is not coded to shoot at blind target, the priority is based on else. However it will shoot the last stack alive, so if you go for "blind then resurrect" strategy, you know the ballista will screw.
You say the skill sucks then complain that battle sucks if you don't have the skill, heh?
Same goes for ammocard, there are battles where you can't make it if it gets destroyed, its your business to protect it by all means. Ammocard is way more important than ballista or tent, middle and late game.
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Era II mods and utilities
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 24, 2015 01:41 PM |
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I never said I could'nt live without First Aid Tent, but the skill would be a bit better if heroes with this skill got their tent back after battle.
Ballista is nice to have, but not if it's shooting at blinded stacks...
Ammo Cart is very good in some cases yes and in other cases it's only there to attract enemy fire.
Catapult is always there no matter what, have'nt got much to say about that.
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cgsilver
Tavern Dweller
Gorgons FTW
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posted September 11, 2015 06:57 PM |
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After all these many years I still wish that my favorite faction would be a bit more balanced: Fortress. Actually both, Fortress and Stronghold. I'm OK with the lineup. But the missing Mage Guild lvl 4-5 is a total let down.
Could you add lvl 4&5 Mage Guild to these towns? (or at least up to lvl 4).
Also I think wywern monarch should get +10HP, wolf raiders +2-3HP and in both towns lvl 7 creatures a bit more speedy. that would make both factions viable on large maps because I think the lineups are great but ppl often do not play them because they are considered to be weak and on long/large maps, they are definitely weaker, unless strongly balanced by the map creator (I usually cap mg's in towns and offer lvl4 and 5 spells other ways to learn).
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 11, 2015 08:34 PM |
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I agree a lot with you about that.
I always considered Stronghold and Fortress the weakest towns, and Inferno and Tower, but they were improved in HotA.
Most of what let Stronghold and Fortress down is the Mage Guild at level 3, no Resurrection, Town Portal, Clone, Berserk etc.
I've always wanted them to learn only one level 4 spell at half the mage guilds cost. Or maybe they could be improved in other ways.
And yes Wyvern Monarchs are too weak and both towns are very slow. And Fortress sucks at taking towns and is hard to play and that comes from a guy that loves Fortress, they just require some special strategy to be succesfull.
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orzie
Responsible
Supreme Hero
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posted September 12, 2015 06:02 PM |
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Quote: a bit more balanced: Fortress
Learning how to play doesn't work in HotA anymore?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 12, 2015 07:19 PM |
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Sure it does, but playing Dungeon or Castle is a lot easier. Defending a Fortress with a beastmaster is awesome though.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 12, 2015 07:49 PM |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 12, 2015 10:10 PM |
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Okaaay? Does "experienced players" play with Shackles Of War, Dimension Door and Town Portal?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 12, 2015 11:03 PM |
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Well, you know what I mean. Fortress's grail bonus is probably the most unused feature in all Heroes games. I mean, when you are near the point of losing your best town, better read the manual again.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 12, 2015 11:40 PM |
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Well I wan't to defend every town and where I place the grail depends on a lot of things. When playing against AI they almost always get the grail as they can often find it after only one or two obelisks so the grail could end up anywhere or be lost forever. Fortress' grail is pretty good imo.
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fred79
Disgraceful
Undefeatable Hero
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posted September 12, 2015 11:45 PM |
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Salamandre said: Well, you know what I mean. Fortress's grail bonus is probably the most unused feature in all Heroes games. I mean, when you are near the point of losing your best town, better read the manual again.
lol, i never thought of that. the grails pretty useless there, it seems.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 13, 2015 12:41 AM |
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By the way Salamandre, was that supposed to mean that you think Fortress is the strongest town?
However no matter how good the town is it can be hard defending it without Shackles, Town Portal or DD...
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cgsilver
Tavern Dweller
Gorgons FTW
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posted September 13, 2015 02:45 PM |
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1st of all: in H3 it always comes down to how the map was created. You can change the balances easily. Ans surely if you play against AI things are different.
We play a lot on balanced maps with equal chances, 1v1 or 2v2.
I always thought Fortress's strength is on low resource maps... but compare it to Inferno!
Stronghold was "corrected" (cyclops base building no crystals anymore which I welcomed a lot) because it was really awful.
Necro was nerfed... but if you created a map where necromancy could not be used too much (few fights or many golems ) disabling necro amplifier and artifacts theye weren't strong. And besides the creatures are weak... but then you get one of the best lvl 6 and a very powerful lvl7 upg. specialty (surely you need luck).
I would btw speed up Ghost Dragons up to 13 too.
In general if you check the creatures and stats and what the town has to offer, Fortress is not difficult to play on most maps with normal balancing against human player but weak.
And mainly because lack of at least lvl 4th. The only default town with nerfed mage guild is Castle, having the fastest (ok, since SoD not anymore) unit, with resurrect ability and overall good stats.
Hydra can be strong... unless the enemy has lvl 7 upgrade creature or lvl 7 non upgraded in many cases Because then he/she always comes first (same with stronghold). And even without slow/haste, some other units will come first.
I'd say Chaos Hydra speed 10 or 11 and Behemoth 12 or 13 so at least most non upgraded lvl 7 creatures and many lower lvl creatures don't beat them in speed.
Surely no retal and all nearby units being attacked is mighty but you usually cannot use hydras. They get berserk, blind or just simply destroyed in the first round from enemy.
Surely there's always a way to balance your maps... but as said, stronghold and fortress are by default weaker. And they were intended to be weaker, as they were neutrals. But I think the story does not interest many after this much years
I think that default balancing should take a fully upgraded town, check with the 2 strongest heroes from town around lvl 12 and take 4 weeks of creatures but that's a dream
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P4R4D0X0N
Famous Hero
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posted September 15, 2015 08:00 PM |
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My wishlist atm is:
-Necro Amplifier back to 10%, 5% is quite useless imo... (at least for actual random map + HotA balance)
-Rebalance for Grails: Guardian of Earth, Carnivorous Plant, Warlords' Monument (town defense is useless junk compared to global +20% necromancy, +2 luck, +2morale, all spells, full map)
-Rebalance for Might vs Magic heroes
-Rebalance for sec skills: Mysticism, Scholar, First Aid, Intelligence, Artillery, Learning, Scouting, Sorcery, Tactics (I dont like the actual)
-Rebalance for spells: water and fire magic (water even more) also new spells would be nice (water lvl 5)
-Unique hero speciality: doubled specialities replace with uniques for this town
-Rebalance for artifacts: Angelic Alliance (much too powerful, +21 all, no moral penalty neut and good, mass prayer)
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P4R4D0X0N
Famous Hero
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posted September 20, 2015 11:12 PM |
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I wrote it at another place some suggestion/themes:
-day/night switch for map (even days = day, odd days = night)
-rebalance for units based on day/night switch (vampires/ghosts night bonus/day vulnurablity, angels day bonus, trogolodytes no penalty)
-new town (theme day/night)
-dynamic light for nights (lightradius)
-new town (theme underwater)
-new town (theme cloudtown valkyries e.g.)
-new town (theme desert or switch tower to desert and create a new snow town themed by vikings)
-rebalance for existing heroes (no duplicated specialty per town, like 2xgold for necropolis nearly all creatures doubled for conflux or dual djinn for tower)
-other themes for underworld (underworld can be replaced for other realms) realm can be selected when creating the game: cloud world (can be entered via tower [see M&M4]), underworld (as it is maybe more volcanic activity, hell like), fairy globules (entered via dimensional gate: gnarly woods, world look like sphere bubbles/teardrops/floating isles in space, dimensional gate maybe required to move between spheres/isles [see ultima5 and IN-POR spell aka "blink" to get to dungeon "doom"]), deep sea (can be entered via maelstrom, lots of open space, seaplants... e.g.)
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fred79
Disgraceful
Undefeatable Hero
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posted September 20, 2015 11:22 PM |
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P4R4D0X0N said: I wrote it at another place some suggestion/themes:
-other themes for underworld (underworld can be replaced for other realms) realm can be selected when creating the game: cloud world (can be entered via tower [see M&M4]), underworld (as it is maybe more volcanic activity, hell like), fairy globules (entered via dimensional gate: gnarly woods, world look like sphere bubbles/teardrops/floating isles in space, dimensional gate maybe required to move between spheres/isles [see ultima5 and IN-POR spell aka "blink" to get to dungeon "doom"]), deep sea (can be entered via maelstrom, lots of open space, seaplants... e.g.)
most of this are ideas that i've already been working on, graphically(no coding at all, as i'm not a coder). it'd be cool to be able to have many different multiple layers/platforms in the game, but i'll bet the coding would be a snow for that. i suspect, if someone in the heroes modding communities were able to do that, it would have been done by now.
what we need, is a "sheldon", to be able to implement everything we desire. the dude made 3d(and contemplated on making 4d) chess, after all.
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