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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: More than 8 armies
Thread: More than 8 armies
Minotaur
Minotaur

Tavern Dweller
posted November 26, 2014 07:49 AM

More than 8 armies

Does it exist a MOD for Homm 4 which allows players to manage more than 8 armies simultaneously? Such limit is very annoying in a very large map with large areas to be guarded.

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Taro
Taro

Tavern Dweller
posted November 26, 2014 10:06 AM

No.
____________

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bloodsucker
bloodsucker


Legendary Hero
posted November 26, 2014 01:50 PM

Minotaur said:
Does it exist a MOD for Homm 4 which allows players to manage more than 8 armies simultaneously? Such limit is very annoying in a very large map with large areas to be guarded.


You don't play this version very oftten, right?
Yes, there is a way and you don't need a mod. Put an hero defending every town you have and don't pursue enemy heroes immediatly. Wait until one will attack one of your towns, then surrender.
The hero will appear in front of the nearst town. If you have 8 armies already you get the 9th and so on.
Be carefull when trading with armies after that cause if you empty all slots of one army and close the dialog or if you put them to guard a town they will vannish. Trick in this case is to trade a fast troop with full movement to one empty slot then put the army inside the town and carefully move the fast troop far away from the city. After the battle you return with the troop, swaping it with the army in town.

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Minotaur
Minotaur

Tavern Dweller
posted November 26, 2014 02:06 PM

Thanks for the answers.

Yes, I don't play very often, though it is awesome playing masterpieces like this, but requires a lot of time.

I have two other questions please. I wrote them in the main thread but I will report them here.

I would like to know if it is possible to demolish a city building (eventually with a mod). For example, if I conquer an enemy town with vampire dwelling, but I want venom spawn, so I want to get rid of the vampire dwelling.

Second, if it is possible to hire a captured enemy hero. I select female nature heroes according to their picture, but if another nature computer player "steals" one of those I like, will I have to forget about her?

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bloodsucker
bloodsucker


Legendary Hero
posted November 26, 2014 02:29 PM
Edited by bloodsucker at 14:32, 26 Nov 2014.

Minotaur said:

I would like to know if it is possible to demolish a city building (eventually with a mod). For example, if I conquer an enemy town with vampire dwelling, but I want venom spawn, so I want to get rid of the vampire dwelling.

Second, if it is possible to hire a captured enemy hero. I select female nature heroes according to their picture, but if another nature computer player "steals" one of those I like, will I have to forget about her?



1. Can't demolish towns, at least not without mods.
2. It's impossible to hire defeated heroes (that's why you have prisons, I guess).
3. If you hire all heroes of one type (normally I only hire that much Lords, trying to make all my towns growth incrise a litle more) the pictures will reset with another name and biography.

I see that my explanation for 9th hero is not very clear, did you get it? Every time you empty an army above 8 you lose the slot.

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Minotaur
Minotaur

Tavern Dweller
posted November 26, 2014 08:46 PM
Edited by Minotaur at 20:50, 26 Nov 2014.

Thanks again for your time, BloodSucker. Yes, I understood that, once overpassing the cursed limit of eight, decreasing the army number would be irreversible. I am going to try the surrender way you explained me.

Anyway I will not be able to split an army in two, this is very limitating for many strategies. A mod to put an end to this, and also to demolish unwanted buildings, would be awesome.

Sorry I don't know how to give you reputation.

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bloodsucker
bloodsucker


Legendary Hero
posted November 26, 2014 11:42 PM
Edited by bloodsucker at 23:54, 26 Nov 2014.

Minotaur said:
Sorry I don't know how to give you reputation.


Don't worry, I already  have a terrible reputation. Teaching others to cheat will not increase it

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Maciek
Maciek


Known Hero
posted November 28, 2014 12:41 AM

 To increase BloodSucker's reputation, I suppose you should send a Private Message to Alcibiades, recommending one ore more of his (BloodSucker's, not Alcibiades's) posts for +QP.

0. Number of armies
 Yes, there is. Get Equilibris and simply set the variable MAX_ARMIES to the desired number of armies.
 Known bug: The new limit is temporarily ignored if you change active army while in army screen.

 Without scripts, if you have access to ships, you could always split from one ship to another and then unboard the new army. Repeat as long as you wish.

1. Demolishing buildings
 As for the second problem, I haven't heard of a way to truly demolish a building in town, but there are lots of workarounds.
 You could, for example, ban the unwanted buildings or put somewhere a script that would take away the creatures of unwanted type and give back the other ones.

2. Rehiring
 Like BloodSucker said, there's no way to hire defeated heroes. Even if a hero stops existing (i.e. is turned neutral and then defeated), you won't be able to hire that hero later anyway.


Warning! The suggestions below may require the skill Mapmaking at Advanced level.

 You could simulate demolishing a building by hiding another town under the original one and then playing with scripts to change owner and bring the other one to top. It's a good idea to either disable or build Fort/Citadel/Castle in both towns.
 You may need to solve some problems with wrong flags/colors showing on minimap/adventure map/view world screen. That requires a little trial and error.

 You could release enemy heroes from prison under your flag (using some scripts to change army and town colors). But the usefulness of this approach is limited.
 One problem is that you'd need to change the color of the hero on encounter and 'change color' scripts can't be put on heroes. You need to put them on armies that exist at map start. (and you can't put any scripts on tavern heroes)
 Another problem is that (to my knowledge) you'd need to temporarily change the hero in question to an allied color, which won't always fit the story.

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bloodsucker
bloodsucker


Legendary Hero
posted November 28, 2014 01:07 AM

Maciek said:
 To increase BloodSucker's reputation, I suppose you should send a Private Message to Alcibiades, recommending one ore more of his (BloodSucker's, not Alcibiades's) posts for +QP.


Please, don't. When I recieve my first QP I want it to be cause of some ERM code I've wrote not because I know some losy tricks to fool AI.

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Minotaur
Minotaur

Tavern Dweller
posted December 11, 2014 06:54 PM

Hello Maciek, thanks for your post. It seems that downloading equilibris and acquiring grasp woth scripts is the most linear way to pass the army limit.
Splitting armies is vey useful also to get more versatility in combat, being able to select (and discard) units of the same army every fight, depending on whom you will face.

I hope that equilibris works also with pre-saved skirmishes, just to reconvert all those vampires into venom spawns.

I heard about the new homm 3 edition, maybe developers could bring a new homm 4 edition with such features, I bet that number of homm 4 players would increase.

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Minotaur
Minotaur

Tavern Dweller
posted December 30, 2014 07:43 AM

neutral prison

I found another way to get the 9th army: free an hero from a neutral prison. I tested it with already 8 armies and a not full army, but the new hero was put in a new army slot. I suppose I could continue with the 10th and so on.

But the main problem (army splitting no more allowed) still remains!

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bloodsucker
bloodsucker


Legendary Hero
posted December 30, 2014 04:36 PM
Edited by bloodsucker at 16:37, 30 Dec 2014.

Yes, heroes can be freed from prison even if you have eight armies. You can split level one units until you have all eight slots filled before free him BUT you can't have one empty slot on that army, they will join by default even if you still have less then eight armies.
Of course you can't split. You're exploring a bugged feature of the game, their way of solving a game problem was faulty and we are using it to overcame a limitation the poor AI that is forced to obey.

From my PoV this is cheating as much as tiping NWCHermes or whatever, even if there is a culture of exploring those bugs in Heroes III that's goes to the point where many wonderful maps will not be winneable if you don't know one of the tricks.
But truth to be told, I don't see the problem. You can still trade the troops from those armies, you only need to always leave a unit behind to keep the slot occupied.

With time I would try to buy thiefs to fill those places, in that case even if u are attacked and have to retreat the slot will still be full. If you use imps or sprites (my previous suggestion) and they are attacked you lose the slot.

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