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Thread: Stack Experience related Bug(s)? | |
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hcl
Adventuring Hero
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posted December 25, 2014 11:26 AM |
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Edited by hcl at 11:37, 25 Dec 2014.
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Stack Experience related Bug(s)?
Hm, just wondered why the Pendant of Resolve doesnt give Stone Skin to my Ghost Dragons even though theyre have no immunity to earth spells. Funny thing is, that i can cast stone skin manually on them
As i remember right, Stacks with higher ranks may "break" the creature level system and arent recognized for spells anymore?
(though the PoR 'bug' thing occurs on untrained ghost dragons as well)
e.g the animate dead ability from necro commander stops working on ranked lvl5 or even lvl4 creatures.
what exactly triggers that? the HP of those ranked stacks?
And is this intended?
Can this be fixed?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 25, 2014 11:48 AM |
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Stack experience is in nothing related to those issues.
50 HP is max for undead commander ability.
Stone skin fixed , replace script in mods/wog/data/s
It looks like they forgot dragons have negative values flags. Will see if we can release fix in wog revised, or next era, if any.
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Era II mods and utilities
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hcl
Adventuring Hero
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posted December 25, 2014 12:34 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 25, 2014 12:35 PM |
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now everything should work, I removed check for flags if not precision spell.
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hcl
Adventuring Hero
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posted December 25, 2014 12:39 PM |
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Salamandre said:
Stone skin fixed , replace script in mods/wog/data/s
It looks like they forgot dragons have negative values flags. Will see if we can release fix in wog revised, or next era, if any.
thx for fixing this, may i call you Santasala for today?
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hcl
Adventuring Hero
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posted December 25, 2014 12:48 PM |
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Edited by hcl at 12:59, 25 Dec 2014.
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cool, seen it in help now:
0x80000000 -2147483648 Dragon Makes monster sensitive to Dragon bonuses, e.g. Dragon Speciality
Commanders with dragon eye ring are affected too btw.
cant check atm, but i guess it will be fixed too?
Edit:
just tested, works like a charm, commanders gets all boni now too.
curious : wouldnt a !!BMx1&y1<>0 instead of !!BMx1&y1>0 do the same?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 25, 2014 01:05 PM |
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If you do that, dragons will get precision.^^
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hcl
Adventuring Hero
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posted December 25, 2014 01:07 PM |
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Edited by hcl at 13:14, 25 Dec 2014.
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Salamandre said: If you do that, dragons will get precision.^^
what about dracolichs? nvm (i think)
(just curious what value dracoilichs return)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 25, 2014 01:14 PM |
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Doesn't matter. There was error in script, the guy checked for shooter flag then used the result for all spells. Now ok, dracolich, all dragons and all creatures are correctly checked.
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hcl
Adventuring Hero
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posted December 25, 2014 01:16 PM |
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Salamandre said: Doesn't matter. There was error in script, the guy checked for shooter flag then used the result for all spells. Now ok, dracolich, all dragons and all creatures are correctly checked.
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hcl
Adventuring Hero
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posted December 25, 2014 06:48 PM |
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Edited by hcl at 18:53, 25 Dec 2014.
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Salamandre said:
50 HP is max for undead commander ability.
Hm, cound find it anywheer documented (at elast on official help files)
May cast Animate Dead on Level 1-5 Creatures [HP Number = (Magic Power/4)*50+60 ]
should be updated somehow, so players know what they get
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 25, 2014 09:20 PM |
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Well, optimally we should have some automatic updater, as HD mod. Because repacking Era then re-uploading/reinstalling 100 mo for every 1 Ko fix is unfeasible. But I have no clue how to code such thing, then Bersy got a job so is mostly inactive. I will talk with him about.
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Era II mods and utilities
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