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Thread: rmg - alignment of zone without a town | |
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Graenfur
Hired Hero
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posted December 29, 2014 07:13 PM |
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rmg - alignment of zone without a town
From [url=http://forum.df2.ru/index.php?showtopic=32286]HotA's feature list[/url] I learned that possible alignment of zone without a town (it's dwellings, Pandora's rewards and whatnot) is chosen from a predefined set.
Every mention of fractions has 25 % chance have the territory in the area to be its type.
Dirt: Castle, Rampart, Necropolis, neutrals
Sand: Stronghold, neutrals, Castle, Castle.
Grass: Castle, Rampart, neutral, Castle.
Snow: Tower, neutral, Castle, Castle.
Swamp: Fortress, Necropolis, neutrals, Castle.
Rough: Stronghold, Conflux, neutral, Castle.
Subterrain: Inferno, Necropolis, Dungeon, neutral.
Lava: Inferno, neutral, Castle, Castle.
Can this be changed by any .txt file?
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batoonike
Known Hero
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posted December 30, 2014 07:55 PM |
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Just disable all other terrain types for this zone but one? If that's not what you meant, what did you mean?
In data/rmg.txt
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 30, 2014 08:35 PM |
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Graenfur
Hired Hero
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posted December 31, 2014 01:52 PM |
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Edited by Graenfur at 13:56, 31 Dec 2014.
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Quote: He means RMG behavior, not template settings.
Yes, exactly.
I'll give an example:
In rmg I make 3 zones;
zone 1 and 2 has towns, zone 3 has no town.
zone 1 and 2 has random terrain, zone 3 has sand only.
So now when this template generates, zone 3 alignment will be:
25% Stronghold
25% Neutral
50% Castle
This means that 50% times all dwellings, seer huts rewards, Pandora's rewards in zone 3 will be Castles type, and 25% times Stronghold or neutral types.
What I am looking for is a way to change these alignment chances.
For example make zones without town on sand 100% Neutral.
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Graenfur
Hired Hero
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posted January 05, 2015 07:50 PM |
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Edited by Graenfur at 20:18, 06 Jan 2015.
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Visual representation of:
Quote: Every mention of fractions has 25 % chance have the territory in the area to be its type.
Dirt: Castle, Rampart, Necropolis, neutrals
Sand: Stronghold, neutrals, Castle, Castle.
Grass: Castle, Rampart, neutral, Castle.
Snow: Tower, neutral, Castle, Castle.
Swamp: Fortress, Necropolis, neutrals, Castle.
Rough: Stronghold, Conflux, neutral, Castle.
Subterrain: Inferno, Necropolis, Dungeon, neutral.
Lava: Inferno, neutral, Castle, Castle.
The overwhelming amount of Castle dwellings has really bugged and annoyed me for a long time. It would be great to know where these sets are defined.
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