How do I get all creatures' walk sound to play once per completed cycle?
I want to emulate the creatures' walk sounds from Heroes of Might and Magic 2, not by changing the sounds themselves, but by changing the files responsible for determining how the walk sound is activated.
I want to turn off looping, and have the sound just play once every completed animation cycle, just like in Heroes 2. I've spent hours reading the ERM scripting manual and I've made no progress.
Can someone tell me what file I'm looking for and what to edit?