There is this issue of having to hire heroes after some time in the game. They are too low in level to be of some use usually. You usually hire them to transport or defend a desperate castle to give some casualty to the attacking player. Sure you can pet them around with a “borrowed” army and kill some neutral creatures to level them up but there are some issues with that process;
-In a turn based strategy game you use your resource “time” to level up your “underling” heroes which might be a valid strategy(even that is debatable) but it’s a bit boring for the other players to wait for that. You either have an overwhelming army which makes somehow a boring battle.
-It’s not easy to find some neutral creatures around to kill to level up. Since you already did that with your primary or secondary hero. Very un climatic to walk 3 days to kill 1st or 2nd level creatures.
-It’s not usually a good strategy to give your “precious creatures” to these heroes to wander around and kill stuff. First you divide your army or your 2 week of worth of “available creatures”. There is a stupid chance that you will loose some creatures due to bad luck which is not worth for levelling up your hero.
-When you attack a transport hero it’s a very un-climatic battle and usually there is little resistance from a level 1-3 level heroes used for this process. The losing side immediately quits to give you no exp since they don’t think they can inflict any damage(if they have money they surrender of course).Getting caught is not fun for the caught player I agree that but since it’s basic combat it’s also not so fun for the attacking player. Players should have some motive to stay in combat. Same issues when a high level player attacks a castle at late game and you only hire 1-2lvl hero to stand which does not make a nice combat (Which you would expect if you are 4 months into the game).
• My suggestion is that the level of the hireable heroes in tavern and their army strength should grow slightly over the time in the game such as;
Heroes starting after the first month in the game should grow by 1 level per 2 weeks in the game capped at level 10.So 6 months in the game the tavern heroes would be at level 10 all. I also suggest their starting armies to be doubled per 2 months (capped at month 6 again).
So a hero at month 6 in tavern would have a level of 10 and starting army of 8xStarting Army (which is around 160 goblins maybe as an example).
In my opinion this will lead to more interesting small skirmishes. More options for defending areas since these heroes would be more agile to respond threats at this late game part, providing fun and challenge for both sides (also lessening the effects of “slippery slope” effect).
• This feature can be implemented as a slider at the start of any map since maybe some people like a more aggressive growth in level for heroes and some people want none of it.
• There can be also another slider which regulates the growth rate of neutral monsters which also is an adjustment for personal preference.At the beginning of the game you can set it to “Slow,Normal,Fast” growth for example.
I'm guessing they'll use the h6 system. There the secondary heroes were same level as main hero when recruited or 5 levels lower. Can't say I'm fan of the h6 system though. I rather have the heroes leveled up via "mentoring"-type ability partially to keep the importance of the ability. They can always be level 1 when recruited as far as I'm concerned.
Another option I see would be to have mentoring type ability for governor so the new heroes gain levels automatically when recruited from his town.
TD said:I rather have the heroes leveled up via "mentoring"-type ability partially to keep the importance of the ability. They can always be level 1 when recruited as far as I'm concerned.
Another option I see would be to have mentoring type ability for governor so the new heroes gain levels automatically when recruited from his town.