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Thread: Few Q about Heroes Mechanics (and wog too) | |
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Orc
Famous Hero
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posted March 12, 2015 05:59 PM |
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Few Q about Heroes Mechanics (and wog too)
Hello,
There are few things I am wondering about:
1-Behemoth and ancient behemoth armor % ignored, is it total armor (base+skill+spells) or basic
I heard there are few bugs in heroes, (armorer with tower and jousting bonus does not take the actual number of hexes moved but rather the shortest distance)
2- so im wondering, has that been sorted out in wog? or is it same as Shadow Death?
3- as far as I have tested, armorer and airshield interaction with citadel towers were fixed in Wog.
someone have knows the answer? made test?
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DivineClio
Adventuring Hero
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posted March 12, 2015 08:28 PM |
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As far i know:
1)All things, expect the spell:shield which is calcolated after the damage formula
(Total damage = Base damage*(1 + a + b + c + ⋯*(1 - q)*(1 - r)*(1 - s)*... CREDIT:Tribute to Strategists by Rainalcar)
Bug:jousting bonus calcolation works as intedented
bug/3) the only interction archer tower-airshield the damage is double instead reduced.dunno if fixed on Wog
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kicferk
Known Hero
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posted March 12, 2015 09:06 PM |
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To answer some of your questions.
Behemots and Ancient Behemots special ability reduces defence of target. Meaning if a target has 50 defence(bonuses from hero, stone skin, prayer, terrain are in there) then for the purpose of behemot damage calculation it will be treated as 30, and for ancient behemot it will be treated as 10.
This skill does not bypass shield spell, nor does it ignore armorer secondary skill. This is caused by what DivineClio mentioned, defense is taken into account in the very first step of calculating damage, while shield and armorer are accounted for later.
The bugs were fixed by some patches from what I remember, if you really wanted to you could make an adjustment to it in WoG, but that's just too much work for too little result, so I don't think it's available anywhere.
Cheers
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Orc
Famous Hero
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posted March 12, 2015 09:49 PM |
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Edited by Orc at 21:50, 12 Mar 2015.
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I just made few tests in WOG with arrow towers
1-) having my hero armor 0 or up to 50 did not change the damage I took from the tower
2-) having garrisoned Gurniso of an attack up to 99 did not change the damage taken from these towers
3-)having Tazar with lvl 59 (79% armorer reduction) reduced the damage taken to 1 - 3
so I think in wog armor do work, and they (they? or we? ) didnt just netralize the double damage or so taken from the towers.
also, thanks
Edit: havent done air shield test recently but i remember from long time ago that it does reduce damage as well
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Orc
Famous Hero
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posted October 02, 2017 02:46 PM |
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Hello,
I would like to know if eagle eye chance to counter spells increase with lvl or not. (Eagle enhancement script)
Is it set to 30% or can it increase just like offense
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RerryR
Promising
Supreme Hero
Researching Magic
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posted October 02, 2017 02:52 PM |
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Orc said: Hello,
I would like to know if eagle eye chance to counter spells increase with lvl or not. (Eagle enhancement script)
Is it set to 30% or can it increase just like offense
I assume you refer to Eagle Eye specialists? Than i don't think it does. But the chance to counter spells can be increased with artifacts to 60%!
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