Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Few Q about Heroes Mechanics (and wog too)
Thread: Few Q about Heroes Mechanics (and wog too)
Orc
Orc


Famous Hero
posted March 12, 2015 05:59 PM

Few Q about Heroes Mechanics (and wog too)

Hello,

There are few things I am wondering about:

1-Behemoth and ancient behemoth armor % ignored, is it total armor (base+skill+spells) or basic

I heard there are few bugs in heroes, (armorer with tower and jousting bonus does not take the actual number of hexes moved but rather the shortest distance)
2- so im wondering, has that been sorted out in wog? or is it same as Shadow Death?
3- as far as I have tested, armorer and airshield interaction with citadel towers were fixed in Wog.

someone have knows the answer? made test?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DivineClio
DivineClio


Adventuring Hero
posted March 12, 2015 08:28 PM

As far i know:
1)All things, expect the spell:shield which is calcolated after the damage formula
(Total damage = Base damage*(1 + a + b + c + &#8943*(1 - q)*(1 - r)*(1 - s)*...  CREDIT:Tribute to Strategists by Rainalcar)

Bug:jousting bonus calcolation works as intedented
bug/3) the only interction archer tower-airshield the damage is double instead reduced.dunno if fixed on Wog

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kicferk
kicferk


Known Hero
posted March 12, 2015 09:06 PM

To answer some of your questions.

Behemots and Ancient Behemots special ability reduces defence of target. Meaning if a target has 50 defence(bonuses from hero, stone skin, prayer, terrain are in there) then for the purpose of behemot damage calculation it will be treated as 30, and for ancient behemot it will be treated as 10.

This skill does not bypass shield spell, nor does it ignore armorer secondary skill. This is caused by what DivineClio mentioned, defense is taken into account in the very first step of calculating damage, while shield and armorer are accounted for later.

The bugs were fixed by some patches from what I remember, if you really wanted to you could make an adjustment to it in WoG, but that's just too much work for too little result, so I don't think it's available anywhere.

Cheers

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orc
Orc


Famous Hero
posted March 12, 2015 09:49 PM
Edited by Orc at 21:50, 12 Mar 2015.

I just made few tests in WOG with arrow towers

1-) having my hero armor 0 or up to 50 did not change the damage I took from the tower
2-) having garrisoned Gurniso of an attack up to 99 did not change the damage taken from these towers
3-)having Tazar with lvl 59 (79% armorer reduction) reduced the damage taken to 1 - 3

so I think in wog armor do work, and they (they? or we? ) didnt just netralize the double damage or so taken from the towers.

also, thanks

Edit: havent done air shield test recently but i remember from long time ago that it does reduce damage as well


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orc
Orc


Famous Hero
posted October 02, 2017 02:46 PM

Hello,

I would like to know if eagle eye chance to counter spells increase with lvl or not. (Eagle enhancement script)

Is it set to 30% or can it increase just like offense

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 02, 2017 02:52 PM

Orc said:
Hello,

I would like to know if eagle eye chance to counter spells increase with lvl or not. (Eagle enhancement script)

Is it set to 30% or can it increase just like offense


I assume you refer to Eagle Eye specialists? Than i don't think it does. But the chance to counter spells can be increased with artifacts to 60%!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0395 seconds