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Thread: Two upgrades per creature ToE 3.1 mod | |
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Everfades
Tavern Dweller
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posted April 21, 2015 11:52 AM |
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Two upgrades per creature ToE 3.1 mod
USE RTMG TO START THE GAME!!! ELSE THERE WILL BE A CTD WHEN FIGHTING SPECIFIC UNITS!!!
What will the mod do? Alternative upgrades become secondary upgrades.
The secondary creature will be the final upgrade and gains all benefits the previous creature had plus better stats and new abilities. The first upgrade is cheaper than the second one. Sometimes the game won't show a costdifference when you upgrade a unit but the correct amount of money will still be deducted from your treasures.
This is not like the other upgrade mods I found in this forum. Those always seem to increase stats but won't give the abilities of the first ugprade to the next tier. This one will carry all abilities over and add some new ones. It might not be balanced for all units! But the AI and other players get the same benefits so...it should be fine I guess? DONT FORGET TO USE RTMG TO START YOUR GAME OR YOU WILL HAVE A CTD WHEN FIGHTING SPECIFIC ENEMIES!
http://www.mediafire.com/download/ji0jdl88nopq83d/RTMG.pak
Unrar and copy the .pak file into the data folder of ToE.
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Deflaktor
Responsible
Known Hero
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posted April 21, 2015 04:38 PM |
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I like that idea
gonna check it out
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lotihoti
Famous Hero
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posted April 22, 2015 09:58 AM |
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With new buildings?
That would be awesome... ^^
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Everfades
Tavern Dweller
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posted April 22, 2015 04:27 PM |
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For some reason even with RTMG activated the neutral succubus camps on premade maps can make the game crash. Happens with none of the other modded creatures. Does anyone know what causes this crash and how I can fix it?
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lotihoti
Famous Hero
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posted April 22, 2015 05:13 PM |
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Edited by lotihoti at 19:08, 22 Apr 2015.
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Summoning Spells BUG when you give them to a creature (Earthquake - mines - elemental summoning etc.).
Thats why the game crashs. Remove them and everything is fine
btw - Have you done some balance tests? I looked into it and saw some rly overpowered things:
BloodWitch2 : Venom? Venom hits about 5 points/creature. Means with their high initiative they can screw almost all armies: 20 Blood witchs hit then about 100 only with poison.
I think you need some balance tester for it
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lotihoti
Famous Hero
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posted April 23, 2015 07:01 AM |
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Send me the "new buildings" mod and i will c if i can continue your work
Im rly intrested in this
Good luck to your studies!
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Everfades
Tavern Dweller
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posted April 24, 2015 05:20 PM |
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Crash problems fixed (no crashs after 5 hours of play on maps with all camp types --> as long as you use RTMG there shouldn't be a single crash anymore), some bugs fixed (switched a few units accidently and forgot to increase shield bearer cost), gave all T7 units hyponitze immunity (can't make any tier 7 units your puppet anymore), tweaked the balance a bit. (for example poison attack instead of venom) Still unbalanced but it should be playable now as long as your aren't that competetive. Play against AI with friends with this mod instead of fighting each other.
The additional buildings just don't want to work as I want them. Maybe someone else want to tackle that part. I sadly lost my work on those dwellings thanks to a bluescreen (yeah, it was THAT buggy) but I didn't put alot of work into it anyways.
I'm happy with the mod as it is now. Feel free to modify and upload better balanced versions or even make dwellings have two upgrades as I originally wanted. Would be great if someone would finish my work.
Enjoy!
(I used mediafire to upload the files because I saw too many old mods which can't be downloaded due to broken mirrors. On mediafire I already uploaded tons of my Supreme Commander Forged Alliance mods and they never got deleted and most likely never will be until the site shuts down or I decide to take them off. Enjoy your mod people of the future.)
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