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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 239 240 241 242 243 ... 250 300 350 400 435 · «PREV / NEXT»
CobraL0rd
CobraL0rd

Tavern Dweller
posted January 30, 2017 11:29 PM
Edited by CobraL0rd at 23:30, 30 Jan 2017.

You were right. The window was just too big to display that tiny progress line at the bottom!

haha I can't believe it. Thanks.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 31, 2017 09:33 AM
Edited by dredknight at 09:39, 31 Jan 2017.

I got some feed back from the Russian community.
They advise on two improvements that can be made on the Combat screen arrangement.
1.  the two half dials are currently placed in the center of the right side which hides some of the central vision. They give 2 alternatives.

- remove one of the half dials with 3-square box nex to the ATB.  Move the other dial to the top right corner.


- move one of the dials more to the top corner and the other more to the bottom corner.

2. They dont like that the icons in the dials are not the same size (spell book is too small compared to "Defense button").


I see that in the initial combat screen design dial distribution is actually the one they ask for.  Check this pic from the front page.


Did anything got changed since then or the design gets altered if you change resolutions?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 31, 2017 01:22 PM

I don't want to change the button design, but i agree about the position of the jogdials, they somehow ended up in the middle and are taking unnecessary screen space.

the higher should go up a few cm and the lower can go down about 1 cm.

@Thgryphn: can you fix this and also can you send me that info about files that needed to be deleted? I think it is time we move towards uploading the fixed atb and the screen ratio patches.
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Skeggy
Skeggy


Promising
Famous Hero
posted January 31, 2017 09:03 PM

magnomagus said:
I don't want to change the button design, but i agree about the position of the jogdials, they somehow ended up in the middle and are taking unnecessary screen space.

the higher should go up a few cm and the lower can go down about 1 cm.



Don't you think that it is good to have spellbook button same size as defend and wait button?
And proposed positioning is also, well, better?
I use hotkeys, so it isn’t big deal for me, but for every potential new player that is attracted by the mod?
Isn’t it better to have three nice equal buttons? Some players prefer mouse clicks over hotkeys.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 31, 2017 09:13 PM

the system buttons are used only once so they should be in the least important space of the screen

the design of the buttons is now beautiful and consistent, nobody complained about it for years, so no reason to make ugly square buttons now.
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thGryphn
thGryphn


Promising
Famous Hero
posted February 01, 2017 03:07 AM

Done and IM sent

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Skeggy
Skeggy


Promising
Famous Hero
posted February 01, 2017 08:48 PM

New dwelling pyre is missing its characteristic icon in town recruit screen.



Pyre dwelling:


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 01, 2017 10:13 PM

This seems a hardcoded issue
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thGryphn
thGryphn


Promising
Famous Hero
posted February 01, 2017 10:49 PM

^ I'll use this opportunity to say again that I'd really like to see the Phoenix designated as elementals

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thGryphn
thGryphn


Promising
Famous Hero
posted February 01, 2017 11:00 PM

@Skeggy: Can you send me the save game, I'd like to try something to possibly fix it...

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Skeggy
Skeggy


Promising
Famous Hero
posted February 01, 2017 11:36 PM

Here are the savefile and related map file.
http://s000.tinyupload.com/?file_id=66063397809647993068

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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2017 12:15 AM

^ There you go: http://www.mediafire.com/file/ynxoyjpba1u50pu/MMH55-FIX-MagicPyre.pak

@magno: Magic Pyre now has an adventure building icon



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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 02, 2017 12:28 AM

I was like WTF how did he do that?!, but then I opened it and found out I had been messing with the same entries but apperantly not in the right file
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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2017 12:54 AM

magnomagus said:
I was like WTF how did he do that?!, but then I opened it and found out I had been messing with the same entries but apperantly not in the right file


Dealing with H5's perfectly organized *insertsarcasm* file system, I've learnt a lot It doesn't pay the bills though

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Skeggy
Skeggy


Promising
Famous Hero
posted February 02, 2017 04:18 AM

There's a problem with the newly defined pyre on new maps. Dwelling does not recognize ownership since new icon patch and there are no guard guarding the dwelling. Also, caravans cannot be established between the dwelling and the castle.

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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2017 07:41 AM
Edited by thGryphn at 07:53, 02 Feb 2017.

Skeggy said:
There's a problem with the newly defined pyre on new maps. Dwelling does not recognize ownership since new icon patch and there are no guard guarding the dwelling. Also, caravans cannot be established between the dwelling and the castle.


Interesting...

Caravans work in my case when I load your savegame, and it's clearly stating who the owner is with the appropriate banner (it's just that the banner is submerged inside the flames due to a technicality).

One thing though, it kept asking me if I'd like to convert the dwelling to my faction, which is normal (since it is a Neutral dwelling and cannot be converted) but felt buggy so I hope there was a way to change that.

Other than that, it works in my experience...

Edit: Plus, I did have to fight 4 Phoenixes to flag the blue's Magic Pyre.

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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2017 07:59 AM

^ Never mind the above post, I think I uploaded the wrong file before... Try this one, which actually works: http://www.mediafire.com/file/po93652f9ocq7c3/MMH55-FIX-MagicPyre_v2.pak

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 02, 2017 04:38 PM
Edited by dredknight at 16:42, 02 Feb 2017.

I believe Call Lighting text should be edited because currently what it says is halfway relevant for the Melee Titan. Also as this is ability and not spell I belive it will be good to provide damage formula inside the text.
Quote:
Creature fires a lightning bolt causing magical damage to selected target. Can be used for ranged attack when regular shooting attack is impossible or will only cause reduced damage (activated ability).

Quote:
Creature fires a lightning bolt causing magical damage to selected target. Can be used as a ranged attack. It causes direct damage equals to 40*Titan stack size (activated ability).

As I am creating the option to present creature spells I wonder what are the creatures like Titan whose spell is actually an ability that causes physical damage qualify for?

This is very important as I want to tie the creature spells with the spell database I have arranged.

Eventually, I believe the best way is to consider "Casters" as the one with mana to spend. All other skills and abilities will be left in the Abilities section.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 02, 2017 05:01 PM

Casters are creatures that can use any hero spell

anything else is an ability and should be treated as such.
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thGryphn
thGryphn


Promising
Famous Hero
posted February 02, 2017 06:00 PM

dredknight said:
I believe Call Lighting text should be edited because currently what it says is halfway relevant for the Melee Titan. Also as this is ability and not spell I belive it will be good to provide damage formula inside the text.
Quote:
Creature fires a lightning bolt causing magical damage to selected target. Can be used for ranged attack when regular shooting attack is impossible or will only cause reduced damage (activated ability).

Quote:
Creature fires a lightning bolt causing magical damage to selected target. Can be used as a ranged attack. It causes direct damage equals to 40*Titan stack size (activated ability).

As I am creating the option to present creature spells I wonder what are the creatures like Titan whose spell is actually an ability that causes physical damage qualify for?

This is very important as I want to tie the creature spells with the spell database I have arranged.

Eventually, I believe the best way is to consider "Casters" as the one with mana to spend. All other skills and abilities will be left in the Abilities section.



I approve this message

And, you are right, we should put in the damage formula for all creatures with a magical, non-spell damage.

Horned Overseer first comes to mind with its explosion.

Others I believe are:
Storm Titan with Stormcaller (damage and duration)
Nightmare with the Searing Aura
Banshee with the Death Wail
Lava Dragon with the Liquid Flame Breath (damage and duration of the firewall)
Flamelord with the Flamestrike (damage and how the damage propagates)
Assassin, Stalker and Manticore with the Poisonous Attack
Magma Dragon with Magma Shield (damage calculation)
Fire Elemental and Phoenix with Fire Shield (damage calculation)
Foul Wyvern with Venom


Also, Pit Lord's Vorpal Sword and Wraith's Harm Touch descriptions should be improved to say instead of "kill at least one unit", "in addition to the regular damage, it kills exactly one unit".


I would also like to see more detailed in-game info on:
Spectre's Mana Drain
Archangel's Resurrect Allies
Archdevil's Pit Lord Summoning
Dryad's Symbiosis
Master Hunter's Warding Arrows (ATB impact)
Crystal Dragon's Prismatic Breath (do all affected creatures get the same damage, or is there a formula?)
Master Gremlin's Repair
Rune Priest and upgrades' Mark of Fire (duration)
Thunder Thane's Storm Strike (how the damage propagates)
Warlord's Command Other (initiative impact and damage inflicted)
Cyclops' Swallow Goblin (healing amount)


I don't know if I missed anything...

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