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Skeggy
Promising
Famous Hero
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posted July 14, 2018 10:27 AM |
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osemoka said: hey, didnt know where to write about this issue
I wanted to play ur mod via lan with my friend.
Maps preapared for 5.5(rc9c and rc10beta4) and maps random generated maps don't work - game exits itself after a few turns without any error prompts ( we used reanimation patcher of course)
>normal maps from tote works
we also have problems with connection(when player one creates the game - it is not seen to player 2, but when player 2 creates, player one sees it) - maybe it's connected with previous crashes
we have exacly same version of the game from gog
If you used Advanced Random Map Generator (ARMG) to create new maps, it is possible that ARMG left one folder (“RMGTemp” folder) and one file (“index.bin”) in your game data folder.
Both “RMGTemp” folder and “index.bin” file must be deleted before starting a game.
Also, if you used Advanced Random Map Generator (ARMG) to create new maps, it is not enough just to generate new map (preferably with MMH55_Editor_64.exe.), after the map is generated, user must perform step1 and step2.
Step 1: click on “View” option in the Map Editor and select first option “Map Properties”. After that, “Adventure Map Properties” pop-up window appears. User has to click on “Player Properties” sub-tab, and then under “Player” slider menu, for every player, options “Main town”, “Generate Hero in Town”, “Human Playable” and “Computer Playable” have to be enabled.
Step 2: After step 1, user must click on “Teams” sub-menu, enable “Teams” option and select enough teams that every player is one team. That is, if map has 4 players then 4 teams have to be enabled and properly distributed in a manner that every player is one team.
Alternatively, if you want to create teams, you can still do that in whatever combination you want. Teams will work if “Teams” sub-menu of “Adventure Map Properties” pop-up window is enabled, and teams are configured within it.
After step2, user must save the map and not pay any attention on pop-up warning notice from mapmaker that states “As you’ve changed this map, rmg marker will be lost and multiplayer regeneration won’t work”. That’s irrelevant message. Just click-it-away. After that, map is saved, and then mapscript option can be added, either with mapmixer or Reanimation Patcher.
If step1 and step2 aren’t done, rmg maps cannot be played in LAN with MMH55_64.exe. When I try to play them in LAN multiplayer with MMH55_64.exe, game says “RMG map load failed”. Apparently, All RMG maps that comes with the game cannot be played with MMH55_64.exe. It seems to me that problem is the same, those maps are without step1 and step2.
They can be played with MMH55_Utility_64.exe, but MMH55_Utility_64.exe WILL create new clones of the map in MAP folder of the game and WILL constantly generate new “index.bin” file and “RMGTemp” folder in game data folder. I suppose that could cause synchronization issues in multiplayer games, either in lan or otherwise.
After step1 and step2 are done, all scripts are active for everyone, and map is playable both with MMH55_64.exe (for human players only) and with MMH55_Utility_64.exe (for humans and AI players) and both MMH55_64.exe and MMH55_Utility_64.exe will NOT generate new “index.bin” file and “RMGTemp” folder in game data folder, or make new map clones in game MAPS folder.
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Crispy
Tavern Dweller
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posted July 18, 2018 08:46 PM |
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Hi all I wonder if someone knowledgeable could help me out.
Been playing homm5 and installed 5.5 RC10 beta 4 prior to playing through the Tribes of the east campaign. I have been very much enjoying the improvements
I'm up to the second part "the will of asha" and the second mission a "Grim crusade".
This involves a character called "[url=http://mightandmagic.wikia.com/wiki/Arantir]Arantir[/url]"
He is meant to have a ability called "avatar of death" which is basically some form of spectral dragon. However this ability does not exist for me. I can only assume its due to the mod and some sort of scripting incompatibility.
I have tried using the utility.exe did not help. I tried uninstalling but game crashes trying to start the map ( i assume some incompatible data in the campaign.sav).
Basically is there any option other than uninstalling and replaying the whole campaign over again or some other method to get around this bug?
Thanks
Crispy
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tzening
Adventuring Hero
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posted July 19, 2018 06:25 AM |
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May I know the revamped Magic Schools for the factions in HOMM 5.5? Like how there has been changes like Destructive and Summoning to Destructive and Dark for Dungeon.
I don't to be caught doing the wrong magic build again.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 19, 2018 10:51 AM |
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@Crispy, I believe you are correct. The mod interfere with starting spells of heroes. @Magnomagus can shed some light about this specific hero though.
@tzening, here you go:
Haven - Light and Dark
Inferno - Dark and Destruction
Sylvan - Light and Summoning
Necropolis - Dark and Summoning
Fortress - Light and Destruction
Academy - Summoning and Destruction (in practice they can get pretty much every spell of every school because of the library)
Dungeon - Dark and Destruction.
Stronghold - None
Complete changes of spells can be found here.
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Join our official discord channel | NCF Utility Beta
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Crispy
Tavern Dweller
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posted July 21, 2018 03:50 PM |
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Any feedback possibly on continuing the campaign without the mod somehow?
Thanks
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tzening
Adventuring Hero
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posted July 22, 2018 02:38 AM |
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Does the Martial Arts passive apply to the Avenger skills like Rain of Arrows?
If you apply Avenging Strike and Retaliation Strike on an enemy stack and your own stack respectively and the enemy stack in question attacks it, will the hero attack trigger twice? How exactly would the event chain happen?
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tzening
Adventuring Hero
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posted July 23, 2018 06:53 AM |
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Edited by tzening at 06:55, 23 Jul 2018.
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Stuck in Campaign 6 Scenario 3 The Triumvirate. I took too long getting to Godric's prison in the Underground. By the time I flagged all the mines and got out the enemy has got a mighty force. I would have a better grip, if it wasn't for the fact that the haven towns are all converted to necro towns now in this mod, meaning that there will be no reinforcements.
Any help?
34 liches
35 archliches
47 vampires
540 skeleton archers
31 wraiths
431 zombies
198 specters
Rutger also positioned his army to prevent the phoenix from tagging all three of his ranged units.
Zehir's army is using the seven disposable stacks and summon strategy. Godric's army can't beat it.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 23, 2018 10:50 AM |
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tzening said: Does the Martial Arts passive apply to the Avenger skills like Rain of Arrows?
If you apply Avenging Strike and Retaliation Strike on an enemy stack and your own stack respectively and the enemy stack in question attacks it, will the hero attack trigger twice? How exactly would the event chain happen?
I assume all those stuff work I was testing some of them a long time ago but cannot recall what was the chain of events. All I know is that some combinations can be very strong.
Regarding campaign issue, disable town convertion and restart the map.
It is advised not to use advanced game features on campaigns because it can break campaign scenario scripts and in some cases break the balance.
@Magnomagus,
Some feedback for the FAQ page.
- for people that have issue running Heroes 5/MMH55 on Windows 10 (game not opening or just getting toblackscreen after the initial intro video). This is the solution:
Quote: Try my own method: First install the game into your usual Steam library.
Check if it looks similar like this (in case Tribes of the East is installed) C:Program Files (x86)SteamsteamappscommonHeroes of Might and Magic 5 Tribes of the Eastbin
Then select H5_game.exe and choose the advanced settings to make it work all at once.
So what you need to change is simple:
Set the program to run in compatibility mode with Windows XP Service Pack 3. (Check)!
Additional settings below: Disable full screen optimisation (check)!
Run as administrator (Check)!
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Join our official discord channel | NCF Utility Beta
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tzening
Adventuring Hero
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posted July 23, 2018 01:23 PM |
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Edited by tzening at 13:36, 23 Jul 2018.
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dredknight said: Regarding campaign issue, disable town convertion and restart the map.
It is advised not to use advanced game features on campaigns because it can break campaign scenario scripts and in some cases break the balance.
Where can I find the option to do that? I didn't even do anything in that scenario and I suddenly see that the first four haven towns I'm supposed to conquer suddenly turned into necropolises, first one right in front of Zehir no less. I doubled checked with Celestial Heavens to see which factions the towns are supposed to be. Does Town Conversion cost apply to the computer? Because I find it hard to believe that the cpu was actually able to afford the cost.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 23, 2018 03:46 PM |
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Ruanay
Tavern Dweller
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posted July 24, 2018 07:03 PM |
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Hello!
Is there any way to fix the crash after obtaining a custom spell from this mod called Hypnotize?
Whenever I find it in my spell book, the game crashes.
It doesn't even have a picture.
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Forsberg
Adventuring Hero
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posted July 25, 2018 12:25 PM |
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Guys, is there way to unload so much hardware resources from GPU? I have about 300 FPS, which obviously is useless as my monitor has 60. I would like to limit game to 60 FPS, so GPU load could be lower and temps of laptop too.
I have Reshade mod enabled, about 300 FPS and 55-60 degrees on the laptop. How can I achieve what I want?
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 25, 2018 02:03 PM |
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thGryphn
Promising
Famous Hero
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posted July 25, 2018 02:20 PM |
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Forsberg said: Guys, is there way to unload so much hardware resources from GPU? I have about 300 FPS, which obviously is useless as my monitor has 60. I would like to limit game to 60 FPS, so GPU load could be lower and temps of laptop too.
I have Reshade mod enabled, about 300 FPS and 55-60 degrees on the laptop. How can I achieve what I want?
Enable Vsync in graphics options in game.
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Skeggy
Promising
Famous Hero
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posted July 25, 2018 05:18 PM |
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thGryphn said:
Forsberg said: Guys, is there way to unload so much hardware resources from GPU? I have about 300 FPS, which obviously is useless as my monitor has 60. I would like to limit game to 60 FPS, so GPU load could be lower and temps of laptop too.
I have Reshade mod enabled, about 300 FPS and 55-60 degrees on the laptop. How can I achieve what I want?
Enable Vsync in graphics options in game.
Perhaps you should explain where is Vsync option in “graphics options” in the game. I certainly don’t know about that option.
There is however, a suggested solution in GOG forum:
https://www.gog.com/forum/heroes_of_might_and_magic_series/homm5_how_to_limit_framerate_since_there_is_no_vsync_option
Quote of the suggested solution:
“You navigate to C:Users<Your_User_Folder>DocumentsMy GamesHeroes of Might and Magic V - Tribes of the EastProfiles<Your_Username> or the equivalent on your OS and edit the user_a2.cfg file (using a plain Notepad is fine).
Find the line with: gfx_vsync = 0 and change the 0 to a 1. Save.
Congrats, you've just enabled V-Sync without using any third party tools.”
They forgot to mention however that there are two user_a2.cfg files. One in the path mentioned above and other in game folder, in HoMM5tote profiles folder. Just to be on the safe side, I suppose it is better to change the line gfx_vsync = 0 to 1 in both files.
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Forsberg
Adventuring Hero
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posted July 25, 2018 05:36 PM |
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Edited by Galaad at 09:36, 26 Jul 2018.
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Thanks, but I see no difference despite of changing it in two files.
My FPS even went up to 1000 lol or this counter has malfunction.
https://i.imgur.com/WsF3htD.jpg
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Skeggy
Promising
Famous Hero
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posted July 25, 2018 05:48 PM |
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Forsberg said: Thanks, but I see no difference despite of changing it in two files.
My FPS even went up to 1000 lol or this counter has malfunction.
In nvidia control panel there is a “Maximum pre-rendered frames” option with following description: “Maximum pre-rendered frames limits the number of frames the CPU can prepare before the frames are processed by the GPU. Increasing this value can result in smoother gameplay at lower framerates.“
I suppose you could try to max out that variable and see how it goes.
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Forsberg
Adventuring Hero
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posted July 25, 2018 08:39 PM |
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Problem solved. I used RivaTuner Utility to lock FPS up
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted July 25, 2018 10:07 PM |
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Forsberg
Adventuring Hero
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posted July 25, 2018 11:31 PM |
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Honestly, dunno. I only know that RivaTuner locked frames at 30 which is enough for me. I do not need more
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