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Thread: Sylvan upgrades poll | |
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Elessar
Adventuring Hero
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posted May 15, 2015 03:39 AM |
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Sylvan upgrades poll
I haven't seen a poll/discussion on these...feel free to do one for your favorite town if you like! Since I now play sylvan most of the time, I'll do that one.
I originally was going to do a poll on those, but the board software here won't apparently let you edit the number of poll choices, nor give you a choice for people to be able to choose more than one, so I had to delete the poll I was going to make...
Anyway, my choices:
L1: Dryad. The mutual healing ability with treants easily trumps the meager wasp swarm attack of the Sprites-in a big battle against some tough neutrals, the healing ability can be invaluable. And is useful when attacking towns so that you don't have to waste a resurrection getting them back after the towers whittle them down.
L2: Given a choice, I'll go for offense over defense any day. So while Wind Dancers start with a higher defense and gain defense while walking, the War Dance Combo of the War Dancers can be very devastating if the timing and positioning is right.
L3: I think I did find a couple of old discussions on these. The Arcane Archer's no range penalty, higher initiative, and force arrow easily trump the double shots and warding arrows of the Master Hunters.
L4: Druid Elders have their offensive spells, but High Druids have Channeling, which can be a very big deal when it comes to resurrecting your troops before the battle ends, thus limiting attrition. Unless mana is in very short supply, this one is pretty easy too, since eventually the regular attack will be stronger than the spell attacks.
L5: Unicorns-this is probably the closest one. If I plan to be fighting someone who casts a lot of Light Magic, then Pristines it is, but if facing Destruction or Dark, then I'll go with the Silvers for the chance of thwarting a key spell of the enemy.
L6: Ancient Treants all the way. Savages have the Rage ability, which must be considered to be a luxury-if I can afford to have them trigger it, then it is likely going to be an easy battle that I would have won anyway. The Ancients are the best tank unit in the entire game, bar none-they can tie up a tough L7 while taking minimal casualties, while your shooters and dragons wipe out everything else.
L7: Dragons-if my luck is high (which it will be), then Crystals, even tho even at high levels of luck the prismatic breath is a rather unreliable attack. The Emeralds I often can't line up for the 2nd attack I want, which seems to balance things. But if there is a tough Warlock out there, the anti-Earth ability probably means I am choosing Emeralds.
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godlyatheist
Adventuring Hero
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posted June 13, 2015 02:53 PM |
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Elessar said: I haven't seen a poll/discussion on these...
L1: You don't need to upgrade them once you have hunters. Use the Sprite for the extra spell damage until you get hunters. They are just fodder unless you want to get Battle Frenzy + Nature's Wrath late game.
L2: Don't use nor upgrade these until late game. By then, depending on your build you either OTK your opponent with War Dancer or fight it out with Wind Dancer.
L3: There is no comparison, Arcane Archer. Arcane Archer + fodder with Defense + Last Stand will let you creep the entire map. You don't need to buy anything else.
L4: Use multiple stacks of Druid Elders until you get enough Arcane Archer. I don't upgrade L4 unless I'm super rich late game (use High Druid)
L5: Silvers Pretty much always. Not a priority upgrade.
L6: I don't build treants ever, can't upgrade
L7: Crystal Dragon. It helps you OTK better. Dungeon's racial will overcome the Emerald's resistance so no need to use.
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