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Heroes Community > Library of Enlightenment > Thread: Economy - gold strategy on medium and upwards maps
Thread: Economy - gold strategy on medium and upwards maps This thread is 2 pages long: 1 2 · NEXT»
TheFamiliarImp
TheFamiliarImp

Tavern Dweller
posted June 19, 2015 12:11 AM
Edited by TheFamiliarImp at 00:12, 19 Jun 2015.

Economy - gold strategy on medium sized and bigger maps

Buy a 350 gold/day specialty hero -> invite another. Repeat until you fill extraneous hero spaces with them.

In the long run it pays off. 6 of these guys is 2100 extra gold per day, which means that after a week, they'll have paid their own price!

I know it's probably been discovered before, so... how well does it work in actual games, vs AI AND vs humans?

So far, I've played one game vs AI, and it helps a lot. I'm a newb, and never played against other humans, so comments from more experienced members are welcome.

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Kicferk
Kicferk


Known Hero
posted June 19, 2015 12:21 AM

It is in general a good idea to start with a gold specialist, unless the town offers a solid candidate for main hero (Tazar, Crag Hack, Gunnar, Kyrre, Galthran). But you want to get a good main hero more than you want to get money. Money are everywhere, and good heroes are not.

Problem with more than 1 gold specialist is, they don't come often in tavern. In single player you can cheat and invite them into tavern by HD mod functionality, but this option is disabled in multiplayer.

So getting 6 of them is unlikely. And they are not worth the effort of digging in tavern just to get them. Also, there are more effective ways of getting gold, like, towns, mines, gold piles, treasure chests, a lot of creature banks. So gold speciality heroes are marginalized.

But it is better than nothing for your starting hero. Even more useful if you start on 200%, although even then a good starting army(shakti) will have better results.
Cheers

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TheFamiliarImp
TheFamiliarImp

Tavern Dweller
posted June 19, 2015 12:45 AM

No no no, not the main hero. I know the main hero should be picked based on good starting army, or specialty (f.e. I go main hero Kyrre with Rampart, but start with Ivor due to elves)

It's my mistake, sorry, I wasn't clear enough, because that's what I meant by extraneous hero spaces - the ones which are irrelevant to you and usually used for scouts, if at all, not the ones used for main heroes.

I'm playing a second game now, and it's working even better. For the first time, I can buy an entire Conflux army if I wanted to... they're damn expensive.

I guess one of the drawbacks is that it's limited to SP, and that making them scouts risks losing them to random battles, and wasting gold to re-recruit them kinda defeats the entire purpose.

So essentially, the most effective way to make use of this strategy would be to put them somewhere where they won't get in the way, and let them act as gold mines, preferably right next to a Windmill/Water Wheel and such.


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Kicferk
Kicferk


Known Hero
posted June 19, 2015 09:48 AM

Main problem with your "strategy" is:

How do you get more than 1 gold hero? You can get 1 by choosing the starting hero, but how do you get other ones? If you just buy heroes in tavern, you will get maybe 1 per 7 heroes you buy. That's not enough to produce an impact you describe...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 19, 2015 11:17 AM
Edited by Maurice at 11:18, 19 Jun 2015.

HD Mod allows you to pre-select the next Hero who will show up in the Tavern. Some people consider it cheating, but how much different is it from saving, digging through the Heroes that appear in the tavern and then loading when you're not satisfied with the ones that appeared?

Anyway, I usually try to go for the bonus resource producers, since they essentially count as a mine: Saurug from Stronghold (Gems), Rissa from Tower (Mercury), Sephinroth from Dungeon (Crystal) and Calid from Inferno (Sulfur). Especially when you have a few Towns, the market price value of any of those rare resources exceeds 250 Gold, making them worth more than the Money Heroes.

As for a Money Heroes: the best one is probably Lord Haart (in his Human Knight form), since he has a Specialty in Estates. At level 20, he's worth the same as a Gold Mine. He's also the only one with this Specialty, by the way. The disadvantage is that you'll probably need him as your main Hero, to reach level 20 in any useful time.

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woj
woj


Hired Hero
posted June 19, 2015 11:42 AM

^what he said

though I had a laugh when I played 2 weeks ago with conflux. I start with Monere 2nd and 3rd hero from tavern are Grindan and Gelare. Then next week I find Jenova, Caitlin and Erdamon. I really made me laugh. But then again it happened once this year so far  

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Kicferk
Kicferk


Known Hero
posted June 19, 2015 12:15 PM

Well, I know what HD mod allows, that's why I adressed it in my first post. I also know in multiplayer it is disabled, so I thought there is a better valid way of doing so after TheFamiliarImp ignored that remark
Cheers

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 19, 2015 04:10 PM
Edited by Salamandre at 16:11, 19 Jun 2015.

Maurice said:
As for a Money Heroes: the best one is probably Lord Haart (in his Human Knight form), since he has a Specialty in Estates. At level 20, he's worth the same as a Gold Mine. He's also the only one with this Specialty, by the way. The disadvantage is that you'll probably need him as your main Hero, to reach level 20 in any useful time.


There is this chinese terraformed SoD map where Lord Haart attacks you on day 2, he is 6000th level and if defeated he will show in tavern next day when is built. Not really a bug, but they combined a lot of loopholes in Heroes to make that happen.

Then he generates about 300k gold/day so you will never have money problems again. However beating that map is not a money problem.
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woj
woj


Hired Hero
posted June 20, 2015 12:02 AM

TheFamiliarImp said:

I'm playing a second game now, and it's working even better. For the first time, I can buy an entire Conflux army if I wanted to... they're damn expensive.



Conflux is cheap lol

If you have money shortage you can leave out earth elementals, they are mediocre. You can also leave out fire elemental but at least these guys have some speed. I'd leave out one of them and split pheonixes into two stacks xD

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TheFamiliarImp
TheFamiliarImp

Tavern Dweller
posted June 20, 2015 02:08 PM

I've given bonus resource producers consideration as well, but I only end up taking them if my town needs that specific resource (f.e. mercury for Conflux and Inferno).

Otherwise, unless I desperately need to upgrade mage guilds, nah. The 6-7 of gold heroes hired in the first week really give a good start and secure the mid-game for me to do what I want.

And Woj yeah, Conflux is kinda cheap. I often end up only including Phoenixes and maybe Psychics in my main hero's army. I usually play Ciele, so I do a good portion of my damage with spells, and since AI rarely puts full stacks of all 7 troops on his main hero, I almost never lost a single battle. Phoenix growth and speed is just crazy...

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Kicferk
Kicferk


Known Hero
posted June 20, 2015 02:30 PM

I am getting tired of yu ignoring my question.

How are you getting 6-7 gold heroes week 1?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 20, 2015 02:55 PM

He cheats, he told it in main post. One more noob to think he invented the Heroes III wheel.
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TheFamiliarImp
TheFamiliarImp

Tavern Dweller
posted June 20, 2015 03:19 PM
Edited by TheFamiliarImp at 15:20, 20 Jun 2015.

Kicferk said:
I am getting tired of yu ignoring my question.

How are you getting 6-7 gold heroes week 1?


If you start on Hard difficulty (the difficulty I usually play), you can do it easily gold-wise. Also I have the HD mode so you can decide what heroes you get in the tavern. 2nd week will be a bit hard, but after that, it starts really paying off.

On Impossible it's obviously not a good or even possible strategy.

Also, where did I say I cheat or invented something?!?!
I even explicitly mentioned in my OP that I realize that this has probably been discovered before (the game has been around 15 years or so, so I'm more interested in experiences of older members who tried this strategy.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 20, 2015 03:30 PM

Dude, using HD mod invite thing is cheating. I've also create several mods for WoG where you can upgrade silos with the special resource, invite any hero, know what spells will be in guild, know what skills one hero will get and so on.

Now imagine I open a thread about Heroes strategies and advice players to upgrade each week the resource silo, this way recruiting level 7 monsters will never be a resource problem. How would be that different?
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 20, 2015 03:40 PM
Edited by LizardWarrior at 15:42, 20 Jun 2015.

Salamandre said:

Now imagine I open a thread about Heroes strategies and advice players to upgrade each week the resource silo, this way recruiting level 7 monsters will never be a resource problem. How would be that different?


No, no, no. That's a bad strategy. Use the Trainer mod you have made to give yourself 9999 azure dragons on day 1. That's actually unbeatable  

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Kicferk
Kicferk


Known Hero
posted June 20, 2015 04:08 PM

TheFamiliarImp said:
Also I have the HD mode so you can decide what heroes you get in the tavern.


Nobody tried this in multiplayer for one simple reason: it is disabled in multiplayer.

And if it was not it would be banned. Inviting specific hero gives you way too many options, especially if you are red. And there are better ways to use it than gold digging, like getting Luna...

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Maciek
Maciek


Known Hero
posted June 20, 2015 06:27 PM

I also wonder how the 'invite hero' feature would've affected multiplayer games if it worked there.

I don't think the feature would've been banned altogether, because in general you'd have many more options than you could use, so your enemy would've still been left with many good options. I'm pretty sure a few heroes would've been banned, though. Perhaps Luna and Ayden (the only one with any 'view' spell), maybe a few others.

I'm not sure if just +gold specialty would've been enough for a hero to get invited by an experienced online player, but it would've certainly been an argument for hiring him (the hero, not the player).

The competition would've been pretty harsh: Logistic heroes, those who start with specific spells, a few Scouting heroes, Scholars, Offence/Armorer specialists (if you invite them all, your enemy won't get any of them) etc.

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Kicferk
Kicferk


Known Hero
posted June 20, 2015 06:57 PM

I think it would be banned, because red is the one who has the obvious advantage.

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MeKick
MeKick


Hired Hero
posted June 21, 2015 08:37 AM
Edited by MeKick at 08:38, 21 Jun 2015.

TheFamiliarImp said:
Buy a 350 gold/day specialty hero -> invite another. Repeat until you fill extraneous hero spaces with them.

[sic]

how well does it work in actual games, vs AI AND vs humans?


Against humans, it doesn't. The Invite Hero feature doesn't work in Multiplayer.

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MeKick
MeKick


Hired Hero
posted June 21, 2015 08:54 AM

TheFamiliarImp said:
Also, where did I say I cheat or invented something?!?!


Although I admit Salamandre's statement may have sounded a bit like an accusation, I think I know what he is trying to say. Of course, you didn't explicitly say that you cheated or invented something. However...

First off, the original Heroes III did not contain the Invite Hero feature. Also, if I am not mistaken, the HD mod is not meant to modify the original gameplay of Heroes III.

With that said, the Invite Hero feature was likely not meant to be used as a Get Out of Jail Free card to choose out your heroes (6x 350 Gold heroes?) for an easy win. It's likely meant for players to try out different combinations of heroes for testing purposes, but if you're using this feature to try and win every Single Player match of Heroes III then it's essentially the same as winning through the use of an exploit.

TheFamiliarImp said:
I even explicitly mentioned in my OP that I realize that this has probably been discovered before (the game has been around 15 years or so, so I'm more interested in experiences of older members who tried this strategy.


This strategy is very likely never used for my reasons listed above. In the original game, when you buy a hero, you are randomly given another available hero to fill in for that hero and that's what most players go by.

But even if players were to try this strategy, my guess is that they'd likely prioritize heroes such as Luna (Fire Wall speciality) or Ciele (Magic Arrow) as powerful scout heroes from the Invite Hero feature.

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