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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Sylvan discussion
Thread: Sylvan discussion This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
MeanMan
MeanMan


Adventuring Hero
posted July 04, 2015 09:22 AM

Eh, another unit with a piercing shot? Yawn.

Stalkers/Trackers in Dungeon will have a piercing shot too. Holy cow. 4 out of 6 factions have a piercing shot ability. WTF are they thinking? They are clearly overdoing this. This should have definetly stopped at Crossbows and Mages.

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ChrisD1
ChrisD1


Supreme Hero
posted July 04, 2015 10:02 AM
Edited by ChrisD1 at 11:03, 04 Jul 2015.

MeanMan said:
Eh, another unit with a piercing shot? Yawn.

Stalkers/Trackers in Dungeon will have a piercing shot too. Holy cow. 4 out of 6 factions have a piercing shot ability. WTF are they thinking? They are clearly overdoing this. This should have definetly stopped at Crossbows and Mages.

Same goes with vigilance,sweep and unfettered... They needed to come up with better abilities!! They oversimolified or got lazy!

EDIT: nevermind I found my way into the forum lets hope I get heard! a little help would be appreciated.

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Hex
Hex


Adventuring Hero
posted July 04, 2015 11:34 AM

Leaf Daggers is abiltity that can be cast only once per battle:
"Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle."

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 04, 2015 12:34 PM

It's still a more powerful version of piercing shot. I would have preferred a zone attack or something similar to tsunami.

Druid uses razor leaf. It is super effective!


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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 04, 2015 12:59 PM

Oh, Elvin, you.

Don't make me send Charmander... uh, Cabir!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 04, 2015 02:47 PM

MeanMan said:
Holy cow. 4 out of 6 factions have a piercing shot ability. WTF are they thinking?

Asha uses all, apparently
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted July 04, 2015 03:33 PM

Storm-Giant said:

Asha uses very little, apparently


FTFY

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Stevie
Stevie


Responsible
Undefeatable Hero
posted July 04, 2015 05:31 PM

Long gone are the times when creatures had unique abilities.

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jhb
jhb


Famous Hero
posted July 04, 2015 06:17 PM

I was almost sure bladedancer and/or upgrade would get h5 agility.

Maurice said:
It matters for resistance. Cabirs were mostly useless against Fire Elementals, for instance.


ahh, thanks for the info man.

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jhb
jhb


Famous Hero
posted July 04, 2015 06:40 PM

Elvin said:

Druid uses razor leaf. It is super effective!
http://img02.deviantart.net/a128/i/2009/027/a/c/bulbasaur__s_razor_leaf_by_bluekensou.jpg


this pic reminds of how solar stag could attack, he should gather light through his yellow marks, then:





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leiah2
leiah2


Known Hero
posted July 04, 2015 07:03 PM

How about giving the Sun Stag an ability that would let them fire a solar beam with a couple of turns as cooldown? Also, if they'd fix the normal attack animations and it would be a lot better.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 04, 2015 11:14 PM

Hopefully you aren't thinking on a AoE pierce, line ability
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leiah2
leiah2


Known Hero
posted July 05, 2015 01:23 AM
Edited by leiah2 at 01:25, 05 Jul 2015.

NOPE! More like a powerful ranged ability that could maybe blind and slow a unit for a turn. Could be good if you want to take out a powerful enemy for a turn or two, they are elites after all and their abilities would more fit a supportive core unit, not that support units can't be elite, but the stags current abilities seem underpowered. No snowing repetitive abilities.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 05, 2015 01:26 AM

So you want to Unicorn the Deer, huh?

So unexpected
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Kimarous
Kimarous


Supreme Hero
posted July 05, 2015 02:25 AM

Elvin said:
Druid uses razor leaf. It is super effective!

I've been thinking that ever since I read the Druid's profile.

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 06, 2015 03:59 PM
Edited by adriancat at 16:02, 06 Jul 2015.

Hi guys! I was just checking the news. For me, Sylvan looks like a race that has been made in a rush. It needs some more work: Blade Dancers' atb look; Emerald Dragon looks "weaker" than its unupgraded part, Sun Deer (and the unupgraded one) look somehow unfinished

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jhb
jhb


Famous Hero
posted July 06, 2015 05:43 PM
Edited by jhb at 17:44, 06 Jul 2015.

leiah2 said:
How about giving the Sun Stag an ability that would let them fire a solar beam with a couple of turns as cooldown? Also, if they'd fix the normal attack animations and it would be a lot better.


I think normal attack animation could use the idea of gather light and shoot. But since it's a melee unit, instead of a beam, it could be a solar/light explosion or light flash. Doe could have something similar, instead of explosion it could be a wave of prime magic.
As for abilities, I was expecting some kind of rush up ability, something more in line to what ChrisD1 suggested, jumping obstacles, maybe something like h6 sun crusader.

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ChrisD1
ChrisD1


Supreme Hero
posted July 06, 2015 07:12 PM
Edited by ChrisD1 at 19:13, 06 Jul 2015.

Sylvan Might Heroes

The designs were most likely what you would get for an emerald knight. I don't like them at all. Too knight-ish. Except from the colour green,nothing says nature about them. Maybe the cloak but still, toouch armour..
Gameplay-wise the same old pre-selected skillwheels... For ALL might heroes...
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The_green_drag
The_green_drag


Supreme Hero
posted July 06, 2015 08:52 PM

Offense and warcries, how original! Have we even seen offense and warfare yet?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 06, 2015 09:08 PM

Considering nature's wrath has two warmachine abilities, I wouldn't be surprised if all might classes had warfare. But honestly, how elven a hero feels is not just about skill selection. H5 has really spoiled us with faction specific abilities as part of each skill I hate uniform solutions when it comes to factions, the only thing I can personally tolerate is a uniform yet random magic system.
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