Drakon-Deus said:I felt that all level 3 spells were not really worth the price, they should have been optional or something. Very situational...
I once considered level 3 spells pretty bad, but now I consider a lot of them good. Hypnotize remains bad though, compare it to Berserk which is only one level higher, has no hp cap and affects several stacks. Berserk is too good and Hypnotize is too bad.
Well, I don't disagree, in some... situations they are useful, but never as useful to me as the other level spells, no matter the magic school.
I guess I just didn't encounter those situations like having to cast Force Field on a shooter and winning a fight with that Ammo Cart, already a trope in user-made maps.
Hypnotize the remainings of a stack to suck the retaliation from another also works, I'm surprised noone brought it yet (but open gate is even better, ofc).
@Drakon-Deus But you cast Earthquake and Forgetfullness, right?
Me, I cast a lot of Destroy Hundead and Animate Dead too.
Yes, the "original" solution was to fill the garrison with Water Elementals. But this solution should work as well unless he cooked the spell points, I haven't tried it.
After finishing Metataxer's Revenge I looked for some info and found this file from Biobob showing the hypnotize trick so I kept it in mind.
re Learning:
Say I give you a map where there is a finite amount of experience available and you need the extra 15% from Learning to achieve a certain level to pass a border guard?
RoseKavalier said:Say I give you a map where there is a finite amount of experience available and you need the extra 15% from Learning to achieve a certain level to pass a border guard?
Unless you set every neutral creature to "not grow" is just to wait for another week or two, bad players will have it without thinking.
Maps where areas passability is based on experience/levels are more than often a disaster. Kingslayer designed such map (Art of War I think is the name) and if you play faster than his tests, the growth is less, less AI invaders to defeat, then you have to wait and wait while doing nothing but waiting heroes to come in and get killed. That's the worst way to force someone to do exactly same and same moves every game.
If a few areas asking this, could be okay, but all his map was designed around this quest: get experience.
@Sal Yeah, I'm having that problem right now in King's Dream. I have the map in my hands and enemies are weak but I have a quest for level 60 and I'm on 52. The only way to get that level is to wait for banks to restock, while killing lesser heroes or visit a bunch of Trees quite early for my taste. On the other hand, if I didn't script the Black Market to buy prims and played with the Arcane Tower script, I would have overflowed my main's attack right now.
bloodsucker said:Hypnotize the remainings of a stack to suck the retaliation from another also works, I'm surprised noone brought it yet (but open gate is even better, ofc).
@Drakon-Deus But you cast Earthquake and Forgetfullness, right?
Me, I cast a lot of Destroy Hundead and Animate Dead too.
On situations when they are needed sure, but not in every game because there is no real use, except maybe Forgetfulness, but it doesn't even work on titan
These spells are useful, but not as often as many of the other spells.
Thank you, RoseKavalier, for looking at my heroes 3 tactics booklet! Indeed, hypnotize can be used in the above way, but it won't work in Metataxer's Revenge since I gave too little spell points to kill dragons (at least that should be the case). I wanted to include such a fight in my next map, but im not sure if I'll ever finish it...
I think it is quite interesting that the AI knows which spells you have in your book and acts accordingly to it...if you didnt have Meteor shower in the above scenario, it wouldnt work!
I don't know if anyone else know about this, but I found good use for Hypnotize:
When fighting enchanters hypnotize them and they will cast mass spells on YOU instead of the enemy. When they have their turn, use them to hit the most dangerous stack of the enemy, to take away their retaliation.