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Heroes Community > Tournament of Honor > Thread: Mail to 3DO
Thread: Mail to 3DO This thread is 2 pages long: 1 2 · NEXT»
thevinz
thevinz


Adventuring Hero
posted April 06, 2002 03:53 PM

Mail to 3DO

Since many people complain about Heroes 4 and I really dont like it too, I wrote a mail to 3DO. I realise they dont care a bit about my mail, but maybe when more people agree with me and also write 3DO they will improve Heroes 4 so we will like it too.

My mail:

Dear Support,

I'm a loyal heroes of might of magic fan, I play it from part 1 till now, but I'm really dissapointed about heroes 4.
Heroes 3 was great and AB and SOD made the game a superhit. What I miss in Heroes 4 (and very many people online do) are the following:
- No heroes specialties like in H3 (for instance Gunnar had logistic specialty, now all heroes are the same from all classes)
- No Hexgrid on battles and the movement is unclear
- No Multiplayer
- No Random map generator
- Castle without ballista's etc, poor defence
- Magic Guild costs almost nothing
- AI is very poor, the computer is very weak
- No combo artifacts
- Less towns
- Chaining heroes is not possible (means transporting armies from heroes to other heroes)

Good stuff
- Resolution improvement
- Graphics are better
- Music is ok
- Monsters are created every day not weekly

I hope u can improve some of the points most people miss or dont like, cause it can be made a great game again, but still needs many improvements.

Regards,

Vincent

If u guys know some stuff I forgot please add it to your mails and hope that 3DO will finally listen.

TheVinz
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Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 06, 2002 04:00 PM
Edited By: Krishhh on 6 Apr 2002

quote:

     - No heroes specialties like in H3 (for instance Gunnar had logistic specialty, now all heroes are the same from all classes)
- No Hexgrid on battles and the movement is unclear
- No Multiplayer
- No Random map generator
- Castle without ballista's etc, poor defence
- Magic Guild costs almost nothing
- AI is very poor, the computer is very weak
- No combo artifacts
- Less towns
- Chaining heroes is not possible (means transporting armies from heroes to other heroes)

My opinion:
1- specialities made some heroes useless.
2-the numbers next to the cursor aren`t as nice as grid but ok.
3-will be.
4-never used it in H3
5-doesn`t bother me at all, castle defence is quite well, sometimes even better than in H3.
6-yes, but lerningspells(getting skills) is much harder
7- first one I might agree
8-there are some, they are just very special ones, and in H3 they ruined game balance
9-less but better
10-why should it be, I like it now when movement is 1/2 based on heroes, 1/2 on troops.edit: and that not realistic.(and don`t say about realistic magic, that`s reality, but even if magic is not in reallity why should heroes world be unrealistic)

edit; Music is OK? It`s superb.
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted April 06, 2002 04:21 PM

not totally agreeing...

- No heroes specialties like in H3 [not that much of a problem]
- No Hexgrid in battles [movement shadow necessary]
- No Multiplayer [where is the patch?]
- No Random map generator [hope it is in the patch]
- Castle without ballista's etc, poor defence [not sure about that]
- Magic Guild costs almost nothing [as said before, spells harder to learn]
- AI is very poor, the computer is very weak [what's new?]
- No combo artifacts [we need more]
- Less towns [way better]
- Chaining heroes is not possible (means transporting armies from heroes to other heroes) [thank god for that]

oh yeah, the music is perfect... a few bagpipes more wouldn't hurt though...
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You are suffering from delusions of adequacy.

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted April 06, 2002 04:27 PM

Ehm.. arenīt u complaining about almost every little thing that makes it different from homm3?

And do you really think they have any possiblility whatsoever to change heroes back to having specialities? Whatīs your goal with telling them that in a letter?

I think that the more useless information the letter contains, the less likely they are to read the good parts.


if I was 3do I would stop reading shortly after that part about hero specialities, especially if I was a programmer.

I think the good points are:

1. we want a shadow cursor.
2. we want a grid.

Those changes can actually be made, if the players tell them about it.


The bad parts are:
No heroes specialties (I dont think its possible for them to change that)
No Multiplayer (they have already said they are going to patch this)
No Random map generator (thay know about this one too)
Castle without ballista's etc, poor defence (ballistas? there are ballistas, level 2 haven unit.)
Magic Guild costs almost nothing (I think that is a good thing, the limit is in hero advancement now)
AI is very poor, the computer is very weak (ehm.. I think theyīve done their best here)
No combo artifacts (as far as I know there ARE combo artifacts)
Less towns (are you saying there should be the exact number of towns as in homm3? I think there are enough towns.)
Chaining heroes is not possible (they surely know about this and changed it to be like that on purpose)

These things are just.. not needed in the letter. They can lead to nothing, except failiure where the letter could have succeeded. Sometimes more is less.

So my opinion is to shorten the letter down to those 2 pieces of info:
1. we want a shadow cursor.
2. we want a grid.

And no need to let them know how utterly dissapointed you are in homm4. Why do they need to know that? Itīs more likely they will throw the letter in the "whiner" bin when they read that.





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jondifool
jondifool


Promising
Adventuring Hero
extinct but alive!
posted April 06, 2002 04:28 PM

About movement. The grid I think would look stupid because of the way they have implementet the battlefield.
I have wondered that a creature can croos the whole field from side to site , but not moving very much toward the enemy! If you shaded that it would look stupid!
I still miss it

to lith: very diplomatic saying i did't totally agree. Most say I agree with you,
but it looks more disagreeing to me!!

with regards
Jondifool
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The Oxe is slow, but earth have patience

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Frank
Frank


Promising
Known Hero
posted April 06, 2002 04:40 PM

The only specialty I never used to win an HOMM3 game was eagle eye.  All other HOMM3 specialty can be very helpfull.
In HOMM3 a great deal of the fun we have starting the game is buying as many heroes we can to get a nice specialist.  Be it intelligence, ballista, logistic, armorer, special spell, units, etc,...  From there you`d develop a strategy suited for the hero you got.  That`s one of the so many reasons I still enjoy playing HOMM3 with as much fun as I had 3 years ago.  In HOMM4,heroes are plain boredom !  They are all the same.  No surprises.  Simplistic.  No fun.

HOMM4 as some cool ideas.  But overall the negative assets outweight by stellar proportion the good assets.

- Frank

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andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted April 06, 2002 04:50 PM

yes, vinz is a expert and so is frank, they know what they miss with the hero specialists and the other stuff mentioned, if newbies dont understand it, than dont come up with stuff like you complain about everything, playing vs comp or 5 games online really doesnt count to understand what is missing in h4
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Jinxer
Jinxer


Legendary Hero
*****
posted April 06, 2002 04:51 PM

No Chaining is GREAT!

So far there is ONLY 1 thing that I like about the game.

NO chaining Heroes - was a great improvement. I know the majority of the high ranked players are upset about this, but this is more realistic to the game. 8 hero chains so you could finish the map 1 week fast I dont believe was ever there desire in Heroes3, was just a good tactic discovered. I noticed however that you CAN chain troops from 1 hero to another but you lose all movement in doing so, kinda like loading on a boat.

Now for the MAIN thing I HATE about the game.

The battle screen.  The units are way to small and hard to understand. LIke Vinz said the grid would help but it would also help if the units were twice or 3 times bigger.  In H3 you could see the dragon attack and then the titan retaliate in this they both attack each other at same time, and its so fast. Very confusing .  Also what is with making the shooters worthless?????  I was fighting some medusas and the halflings shot at a stack of medusa's and the medusas shot back?  SO now even shooters get automatic retaliation also?  Kinda defeats the ranged attack dont it??

Jinxer
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andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted April 06, 2002 05:17 PM

i couldnt disagree more, chaining was a major part of the strategy, when its gone a important strategical part goes too
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted April 06, 2002 05:19 PM
Edited By: Lith-Maethor on 6 Apr 2002

good andi :)

now some people will actually have to come up with something creative

EDIT:

never said HoMM4 was perfect andi... t you have to admit... chaining was kinda cheap...
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You are suffering from delusions of adequacy.

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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted April 06, 2002 05:22 PM

creative? running around with 1 hero that splits off L1 to collect stuff is creative, and sometimes new critters from town try to catch up? wow, will be impressive to play i bet, or what about when i get that L4 i send it on its way alone killing for stuff, sounds like big planning too...
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Lews_Therin
Lews_Therin


Promising
Famous Hero
posted April 06, 2002 05:28 PM

Everytime I read a post from the Vinz at first Iīm suprised, thinking: 'Thatīs a very untipical Pandora text '.

I completely agree about what Frank said about the specialties, they made every H3 game different, and gave every hero the status of a good (or bad) aquaintance, an individual. Itīs a step back into the past. Unfortunately, thereīs no way back before Heroes5 .
On the other hand, the new skill systemīs variety is great, in H3 you mostly had the not so difficult choice between a good skill and a bad one.

About the "no hero chaining", it is more realistic, and for that reason at first I liked the idea. But after playing a bit, it seems to me that it makes the game very slow and static. Itīs often necessary to spend 4 or 5 turns doing nothing but moving troops across the map. This could sitting in front of your computer for an hour or more without any combats, any surprises at all. I think that the game in general will take much more time.

Quote: "Kinda defeats the ranged attack dont it?"

Not at all. I donīt like range attackersī retaliation, but it neither makes the range attackers stronger or weaker. Just makes them a less attractive target for other range attackers.

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HALT
HALT


Known Hero
Knight of Justice
posted April 06, 2002 07:08 PM

Quote:


I think the good points are:

1. we want a shadow cursor.
2. we want a grid.

Those changes can actually be made, if the players tell them about it.




These are the only things that bother me at that point.

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Choose your friends carefully. Your enemies will choose you.

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Cheesus
Cheesus


Known Hero
The Untouchable
posted April 06, 2002 07:40 PM

AI is poor? i will have to work on my homm4 skills then cause i get my ass kicked on every level loooool
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Win or lose, it doesn't matter. The way it happens is what is important

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darkspirit
darkspirit


Famous Hero
aka Zutus
posted April 06, 2002 07:57 PM

if you don't like the game because of the things you mentionned then you should stick with homm3.

multiplayer will arrive soon (I hope)
and that random map generator isn't a big loss
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Young moles appear to be in full dispersal which means there are more moles per acre than at any other time of the year

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted April 06, 2002 08:12 PM

LOL Lews !

I always think the same thing! 'Hey i never said that!!'

I got the pic and asked Deth to put it up on the board for me, i reserved it. but no luck, the vinz just wants to be a woman hehe  I tried asking him to change even.. oh well, just a pic

I wouldn't have said the things Vinz did tho, so you're right there..

When i first saw this game i was in shock, didn't like it. Then i started to play, at first just a little bit at a time then more and more and more...

Sure, its very different, and i agree some little things need tweaking but c'mon guys, we've been playing Heroes3 for years! Change is a good thing, we get to learn new stuff, and the more little things i discover about the game the more i grow to love it.  At this point for me the game is like a puzzle, and i'm still trying to find out how the details fit together

I'm interested to see how it will translate to multiplayer, at this point i still dunno , but fun will be had!

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"In the end, we will remember not the words of our enemies, but the silence of our friends."

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jb239
jb239


Famous Hero
posted April 06, 2002 08:19 PM

Most of those changes arent needed. altho Id like a shadow grid for battle, but can play if its not there. Of course multi will be coming, and On a side note Id like to see where the experience goes when I win a battle. Ive learned heroes split it, but could atleast tell how much was won, so for the future if Im short for a level I can estimate easier which creatures give what experience

AI is not easy, unless you play normal or easy modes, but hey, what do you expect? a hard AI on normal or easy modes? play a harder difficulty and creatures go and creatures play more strategically.

More towns, and heroes specialties, and random map generator would be sweet for an expansion, but not for a patch or nothing. you said "Heroes 3 was great and AB and SOD made the game a superhit." well so far Heroes 4 is great, and an expansion can make it a superhit remember heroes 3 didnt have a random map generator and tons of bugs fixed for 1-2 years!

P.S. I still dont play heroes 4 much cause my game freezes too much from the huge amount of resources it takes, but if it did work better Id like it lol
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I will not lose.

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jb239
jb239


Famous Hero
posted April 06, 2002 08:33 PM

Forgot to address chaining....

I love the new system, its more realistic, but Andi, for 1 you cant split 1 lv 7 (lv 4 in the game) in 8 directions and clear the land. by the time you build them, any creature on the map will need 3-4+ to kill it.

you can split lil sprites and stuff, but if mapmakers limit amount of free supplies, then its pointless to do it. sure you can scout, but once that sprite dead, the fog covers up, so does no good really.

And my final comment regarding the splitting of a 40 gold creature picking up a 600 gold pile. it is.. Deflation!! yup..in heroes 3 you would start with more gold, earn more gold, and hence heroes were 2500 gold. In heroes 4 you start with less gold but earn way less gold, so a 40 gold creature seems like you are becoming way rich compared to h3, but in reality, its almost the same...unless you play a map with stationary creatures and millions of supplies everywhere. (then again if you do play such a map you know what to expect )
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I will not lose.

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted April 06, 2002 09:17 PM

I knew there would be complaints on AI

AI is fine.  Go look to other games in this realm, and AI is better here than in those games.  Also with the level of complexity of the game, we should be happy with what theyve done.
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thevinz
thevinz


Adventuring Hero
posted April 08, 2002 11:41 AM

I know u should Ves, U have many 3DO shares

Guys, the mail was my opinion and I know many veterans think the same about it. But ofcourse not everybody has to agree, only think I want to achieve is that people who agree my points maybe will write 3DO too, so they will think about those points. But then again I know the couldn't care less about us

TheVinz

Chaining rules!!!!
Specialists Rule!!!!
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