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Thread: Masters of Summoning mod | This thread is pages long: 1 2 3 · «PREV |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 06, 2015 12:25 AM |
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Well, now try a battle vs hero AI same stats as yours and see how he kicks your ass with summons. At equal stats you have no chance, I love it
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Era II mods and utilities
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bloodsucker
Legendary Hero
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posted September 06, 2015 12:54 AM |
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Salamandre said: Well, now try a battle vs hero AI same stats as yours and see how he kicks your ass with summons. At equal stats you have no chance, I love it
What's equal stats? Like my hero has 25 of attack and AI hero has 25 of attack?
Let me just remind you of Second Henchmen special options:
AI doesn't have Second Henchmen
AI has lower grade Second Henchmen
AI has Big Time Second Henchmen!
Plus my objects are full of commander artifacts, Eternal Battle provides all the battles I need daily to advanced every component of my ghost army, etc. The more he summons the more experience I will get...
But then you have no chances. Almost all the times I saw a tavern of one of your games you're braging about how you could beat an hero with about three times more stats.
Good for me, they never catch me in prims (one artifact per level + MoC do wonders and I have some new tricks) but you will make another mod like Adventure Pillars to try to balance it and I will get another ingenious cheat...
Now out of jokes, will this work along with neutral hero?
Like it was before neutral hero was already a pain in the ass if you selected "AI always Ace" but with this spell they can make the battle almost as hard as with "War Machines III".
More balanced tough, they were way too powerfull in the beginning but in the next weeks their power wouldn't grow that much compared to mine, I guess this will be the oposite.
P.S. Ok, tested. The losses are wrong.
The spell cost is sometimes wrong, I have an hero with Advanced Air, I see a cost of 10 and I have 10 but when I try to cast says I need 15 to cast and doesn't let me.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 06, 2015 05:38 AM |
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The price in book is generic, it will never say the exact price. So far the advanced price is 10 and every magic school adds 5 to the cost.
But advanced means already that you have one school, so maybe I should subtract 5 from the price.
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bloodsucker
Legendary Hero
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posted September 06, 2015 02:32 PM |
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I truly don't get why three magics only add one creature and four add two. If you ask my opinion should be the level 7 creatures that required a 4th magic skill just to have them, you would use more creatures this way, or even better 1st magic school adds only one (why? is the easyest to get, all have a chance to learn it at level 4 and gives an unfair advantage to elementalists and Adrienne, start with level 4 creatures makes a huge difference).
Selection of Dragonflies gave Mighthy Gorgons.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 06, 2015 06:07 PM |
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bloodsucker said: Selection of Dragonflies gave Mighthy Gorgons.
crap 3DO fortress ID's, see erm help:
98 Gnoll
99 Gnoll Marauder
100 Lizardman
101 Lizard Warrior
102 Gorgon
103 Mighty Gorgon
104 Serpent Fly
105 Dragon Fly
106 Basilisk
107 Greater Basilisk
108 Wyvern
109 Wyvern Monarch
110 Hydra
111 Chaos Hydra
Fixed and reup.
Only erm file to replace
bloodsucker said: I truly don't get why three magics only add one creature and four add two.
You are now big scripter, change them as you like/
!!VRy5&y4=0:S11; [set the limit of frames displaying]
!!VRy5&y4=1:S13;
!!VRy5&y4=2:S15;
!!VRy5&y4=3:S17;
!!VRy5&y4=4:S23;
11, 13, 15, 17 and 23 are the number of frames/creatures to use/display for each magic school. If you set them all to 23 (last) then you will be able to recruit everything from start, so use this logic and set it as you like.
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bloodsucker
Legendary Hero
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posted September 06, 2015 08:40 PM |
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Salamandre said:
102 Gorgon
103 Mighty Gorgon
Yes, I knew it. If u use a function to manipulate creatures u have to write exceptions for Fortress and Conflux. You know that, you did it in TEW IV function to increase stats from creatures, you only forgot it this time.
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