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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes 7 player network
Thread: Heroes 7 player network This thread is 2 pages long: 1 2 · NEXT»
Scream
Scream


Adventuring Hero
posted August 31, 2015 10:06 PM
Edited by Scream at 18:17, 18 Oct 2015.

Heroes 7 player network

I had a heroes 6 player network thread a while ago. It was incredibly successful. I was able to play way more games than I think I would have been able to play had it not existed.

I'd like to get a headstart on the Heroes 7 player network. I'll modify/update it at least once a week.

If it could be stickied, that would also be nice.

This is how it works:

Post your name, your Steam name, and your Uplay name. As well as the types of games you enjoy. I will also be making a HOMM 7 players network group on Steam and on Skype. Let's not let the series we love so much die.

I understand that HOMM7 is still in Beta, and I am unsure of all the features that will be available so a lot of this will probably change. If you prefer battles put "Duel" under preferred. If you prefer the modes where you walk around with a hero and pick up loot between battles put "Strategy map." If you prefer 1v1 duels, or large FFA strategy maps... put that. So on and so forth. This will help people understand who they should message when they have a craving for a certain type of game.

Try to reply in the following format:

HC: Scream
Steam: Jmall187
Uplay: Jmall187
Skype: Scr3am3rs
Preferred: Anything with a strategy map. Duels are okay.

steam: spiritdominus
uplay: rg1style
Preferred: ?

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Scream
Scream


Adventuring Hero
posted September 04, 2015 08:42 PM

Bump?

Still looking for multiplayer games to play ;

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cleglaw
cleglaw


Famous Hero
posted September 04, 2015 11:25 PM

normally i am all in for this... but this beta build is simply constantly crushing. i cant even play it with my brother. so this is probably why noone looks interested in.

lets come back resurrect this topic when game comes out.

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Scream
Scream


Adventuring Hero
posted September 05, 2015 12:24 AM

I am having great connectivity. I just followed the instructions for how to fix issues on the main site.

I understand that it's beta, but I would rather get a head start on this.

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PROJ
PROJ


Known Hero
posted September 06, 2015 04:30 PM

where are the links on the main site?

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Scream
Scream


Adventuring Hero
posted September 06, 2015 04:45 PM

I found it over at:

http://forums.ubi.com/showthread.php/1253192-Connection-Issues-in-Might-and-Magic-Heroes-VII-Beta?s=a4782acdd3208621d7cd321e9801640a

There is also a port they don't mention, port 7777.

Make sure to do EVERYTHING on this list. Regardless of how small it seems.

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PROJ
PROJ


Known Hero
posted September 08, 2015 07:55 PM

I couldn't get it to work during the beta, unfortunately.  

I'll definitely add my name to the pool on release assuming the game is adequately bug free for multiplayer.  Looking forward to it.

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Scream
Scream


Adventuring Hero
posted September 30, 2015 05:13 PM

Can we make this a thing now?

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PROJ
PROJ


Known Hero
posted October 02, 2015 02:58 PM

I've managed to get multiplayer working, so I'm down for anybody willing to play with me, especially on the weekends.  

UPlay: PROJECTILEOMG

Steam: THEULTIMATEBROTECTOR

I'm east coast US, for time zone considerations.

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PROJ
PROJ


Known Hero
posted October 03, 2015 03:58 PM

OK, a few observations after playing several 1v1 games:

1) I think I noticed when desyncs consistently occur.  It seems to happen whenever a hero w/units attacks a hero w/o units.  Otherwise, I haven't had many issues playing mp games (aside from the amount of leavers).

2) I'm pretty sure sim turns work the way they do because of how the game is structured.  I figured that it would be like homm v, where you play sim turns until the game calculates that you could potentially encounter another player and then it reverts to normal turns.  However, in this game, sim turns stays on all the time.  In that case, it makes sense that the game is paused whenever someone is in combat.  That means, depending on the map and circumstances, this is still a faster way to play the game.  I know a lot of games I've had on bad neighbors would be much longer if the old system was in place, because you can encounter an enemy early on in week 2 potentially.  

3) People are really bad and leave a lot :<  The few games where people have stuck around have been good, although most people seem to have very few heroes and it really bites them while I roll around with 7 heroes.  I've been playing bad neighbors and even doing a lot of quick battles to prevent people from leaving and to give them a fighting chance, since quick battles really raises my losses.

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Pitlord
Pitlord


Known Hero
posted October 16, 2015 05:43 PM

steam: spiritdominus
uplay: rg1style

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Fredzw
Fredzw

Tavern Dweller
posted October 17, 2015 07:50 PM

Uplay : Fredzw

I'd love to play 1v1s to dig this game's potential ! Hit me up.

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PROJ
PROJ


Known Hero
posted October 17, 2015 08:07 PM

Right now I can't play any games w/o having out of sync errors :/  normal or sim turns.

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Fredzw
Fredzw

Tavern Dweller
posted October 17, 2015 08:46 PM

Yeah, we definitely need a multiplayer patch now. I've been trying for 3 days to make it work but it just won't. It worked before the last patch for me though.
Kind of frustrating, multi seems to be really interesting.

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Kayna
Kayna


Supreme Hero
posted October 18, 2015 08:48 PM

Uplay : KaynaCrous

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted October 19, 2015 12:00 AM
Edited by DIEGIS at 00:03, 19 Oct 2015.

PROJ said:
OK, a few observations after playing several 1v1 games:


2) I'm pretty sure sim turns work the way they do because of how the game is structured.  I figured that it would be like homm v, where you play sim turns until the game calculates that you could potentially encounter another player and then it reverts to normal turns.  However, in this game, sim turns stays on all the time.  In that case, it makes sense that the game is paused whenever someone is in combat.  That means, depending on the map and circumstances, this is still a faster way to play the game.  I know a lot of games I've had on bad neighbors would be much longer if the old system was in place, because you can encounter an enemy early on in week 2 potentially.  



Ha...really??? ru serious? If in multi sim turns Ill need at least 4 battles and opponent same 4 battles per turn, how can u state "is still a faster way to play the game"??? xcuse me, but H5 was far better then this so called "system".  Thats BS, and nobody from toh will play it!

edit:
skype: zamolxes1973
____________
dacian falx behind you
-knowledge itself is power-

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PROJ
PROJ


Known Hero
posted October 19, 2015 03:07 PM

DIEGIS said:
PROJ said:
OK, a few observations after playing several 1v1 games:


2) I'm pretty sure sim turns work the way they do because of how the game is structured.  I figured that it would be like homm v, where you play sim turns until the game calculates that you could potentially encounter another player and then it reverts to normal turns.  However, in this game, sim turns stays on all the time.  In that case, it makes sense that the game is paused whenever someone is in combat.  That means, depending on the map and circumstances, this is still a faster way to play the game.  I know a lot of games I've had on bad neighbors would be much longer if the old system was in place, because you can encounter an enemy early on in week 2 potentially.  



Ha...really??? ru serious? If in multi sim turns Ill need at least 4 battles and opponent same 4 battles per turn, how can u state "is still a faster way to play the game"??? xcuse me, but H5 was far better then this so called "system".  Thats BS, and nobody from toh will play it!

edit:
skype: zamolxes1973

Have you played a rush map?  You can interact with your opponent 4 or 5 days in, in which case this system is actually faster than h5's.  

Regardless, people still play yawn-fest homm3 mp games that last 4-8 hours without sim turns, I'm not sure what people's apprehension is.

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 19, 2015 10:16 PM

HC: MeTaNoV
Steam: MeTaNoV (account devourerfr)
Uplay: DeVoUrErFR
Skype: MeTaNoV777
Preferred: Anything with a strategy map. Duels are okay.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted October 24, 2015 12:19 PM

PROJ said:
DIEGIS said:
PROJ said:
OK, a few observations after playing several 1v1 games:


2) I'm pretty sure sim turns work the way they do because of how the game is structured.  I figured that it would be like homm v, where you play sim turns until the game calculates that you could potentially encounter another player and then it reverts to normal turns.  However, in this game, sim turns stays on all the time.  In that case, it makes sense that the game is paused whenever someone is in combat.  That means, depending on the map and circumstances, this is still a faster way to play the game.  I know a lot of games I've had on bad neighbors would be much longer if the old system was in place, because you can encounter an enemy early on in week 2 potentially.  



Ha...really??? ru serious? If in multi sim turns Ill need at least 4 battles and opponent same 4 battles per turn, how can u state "is still a faster way to play the game"??? xcuse me, but H5 was far better then this so called "system".  Thats BS, and nobody from toh will play it!

edit:
skype: zamolxes1973

Have you played a rush map?  You can interact with your opponent 4 or 5 days in, in which case this system is actually faster than h5's.  

Regardless, people still play yawn-fest homm3 mp games that last 4-8 hours without sim turns, I'm not sure what people's apprehension is.


It is faster true, but this wouldnt explain y should i watch a picture untill opponent fighting. Players supposed to play during multi session, not contemplate one photo
____________
dacian falx behind you
-knowledge itself is power-

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 27, 2015 03:51 PM

Anyone courageous to test multiplayer in a few hour?

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