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Thread: The one big addition I would love to see in the editor - a dynamic modify property | |
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Ravel
Hired Hero
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posted October 11, 2015 03:49 AM |
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The one big addition I would love to see in the editor - a dynamic modify property
So, as I've been messing around with Kismet, I've found that a lot of functionality which wasn't scripted into Kismet by the devs could be gotten around using the Modify Property action. While this function is very useful, the property value to be assigned may not be externalized and must therefore be hard-coded.
What I would love is something like [url=https://forums.epicgames.com/threads/961300-Extending-Kismet-Modify-Property-Action?p=31483412&viewfull=1#post31483412]this[/url]. [url=http://i.imgur.com/b6rtJo2.jpg]Here's[/url] what it looks like conceptually.
Basically, instead of inputting the property value at the time of coding, it can be fed in dynamically based on certain circumstances within the game.
Thoughts?
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natalka
Supreme Hero
Bad-mannered
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posted October 11, 2015 12:29 PM |
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If we don`t get it some things in the game will never be modded/fixed.
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Oakwarrior
Famous Hero
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posted October 13, 2015 11:42 AM |
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We'll be discussing it, seems interesting
No promises, though.
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natalka
Supreme Hero
Bad-mannered
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posted October 13, 2015 11:52 AM |
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You better fix artifact merchant and we won`t need these.
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