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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: [MAP] Arena Fever
Thread: [MAP] Arena Fever This thread is 2 pages long: 1 2 · «PREV
Karanshade
Karanshade


Adventuring Hero
posted November 02, 2015 07:54 PM

Pardon my ignorance Natalka, but publish them where ?

I m btw a reformed mapmaker but I might take a dive again. How do you find HOMM7 editor so far ?

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 02, 2015 09:18 PM

Karanshade, I can`t understand your question "publish them where?"

as for the editor I am very negative so I will paste 3lion`s comment:
Quote:
Well... It's quite easy to create a basic map for MP without any complicated features like custom buildings or decorations. Using a basic editor is really easy and fun. Even with basic tools you can create spectacular landscapes and reach maps.

But if you want something more, you must master an advanced mode to create particles (waterfalls, shines, etc), special buildings, lights, sounds. And scripts.

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Karanshade
Karanshade


Adventuring Hero
posted November 03, 2015 12:51 AM

Thank you for your answer.
About my first question , not that it really matters though
natalka said:
I will publish it tomorrow hopefully



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natalka
natalka


Supreme Hero
Bad-mannered
posted November 03, 2015 07:02 AM
Edited by natalka at 07:34, 12 Nov 2015.

if you follow the whole thread you will read that the map can`t be published because scripts work only for player 1 in multiplayer.

EDIT: Let`s Fight (heroes VII) new content

Developers showed no interest in creating abandoned mine so me and LizardWarrior made one. I did the logic and he did a fantastic job modifying the existing mesh for the gold mine. He also helped me tremendously for importing objects from heroes V and enriching them to fit heroes VII graphics.

You can see here the 3 adventure map objects I created for my map - Let`s Fight. The battle in the abandoned mine is in heroes 3 ambush style. I will make a combat map for it when I have time but for now I used the one from dangerous cave.

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TM
TM


Hired Hero
posted November 12, 2015 03:31 PM

natalka said:
EDIT: [url=https://www.youtube.com/watch?v=wZNGYoYguHk&feature=youtu.be]Let`s Fight (heroes VII) new content[/url]

Developers showed no interest in creating abandoned mine so me and LizardWarrior made one. I did the logic and he did a fantastic job modifying the existing mesh for the gold mine. He also helped me tremendously for importing objects from heroes V and enriching them to fit heroes VII graphics.

You can see here the 3 adventure map objects I created for my map - Let`s Fight. The battle in the abandoned mine is in heroes 3 ambush style. I will make a combat map for it when I have time but for now I used the one from dangerous cave.

That's really cool. I guess it's not possible to have the abandoned mine mesh change to the correct one (blood crystal mine in this case) after the battle?

I presume these custom objects could be packaged for other people to use in their maps aswell?
____________
HoMM maps and mods at [url=http://www.hommdb.com]HoMMdb.com[/url]

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 12, 2015 04:07 PM

ye it can be changed but originally the mine stays like that just the production is restored. It can be packaged along with the scripts I think.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 12, 2015 04:48 PM

I've noticed that when you access the Abandoned Mine, you gain control of it prior to actually entering the battle for it, itself. You can't avoid entering the battlefield at that moment, but suppose you'd sacrifice a token Hero with just a single unit, would the Mine then be under your control after losing the battle? Or does your script revert control away from the player again?

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted November 12, 2015 05:37 PM
Edited by Natalka at 19:33, 15 Nov 2015.

I like observant people as I am one myself. Good job seeing that you can go with a scout cancel the battle and gsin control of the mine. Unfortunately they didn't include the appropriate event trigger that's why I double posted in 1.4 thread. gomaki was fast to respond and they will include it in the ToDo list.

EDIT: custom battlefield
Here you can see the custom battlefield map I created for the Abandoned Mine. The guard this time is 150 Shades which are really easy to take out with the enormous creeping potential of gnolls.

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