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Thread: Yet Another Bug/Feature Thread (but different :)) | |
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MeTaNoV
Hired Hero
In Heroes We Trust!
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posted October 22, 2015 11:29 AM |
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Edited by MeTaNoV at 11:39, 22 Oct 2015.
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Yet Another Bug/Feature Thread (but different :))
Like everyone, I experience the 'variety' of bugs which followed the launch of the game! I don't want to discuss any troll topic here but also be pragmatic and provide the best input possible for the developer to work more efficiently. (I am also software engineer, but not in the game industry... and not everyday is easy...)
What I feel frustrating is the bugs that people are reporting are sometimes in the UBI system, most of the time scattered in different threads and forums. Same apply for feature request.
This way, it is very difficult to follow and get a feedback on the quantity, the evolution through time, which and when they are corrected/added.
UBI does not communicate officially the content of their internal bug tracking system, which could be understandable, even a lighter version could be "exported" in some way.
I didn't want to setup my own bug tracking in this case, but I organize somehow similarly my own report.
So here we are, a WiP google spreadsheet is available there:
[url=https://docs.google.com/spreadsheets/d/1qXZ_5MUKCP7Qy0fDcV9ALEMywXq1F6K6KD7h6hXBx7U/edit?usp=sharing]MMH7 Bug / Feature Spreadsheet[/url]
Comment are opened, and can add some people for edition or can add your input myself!
I'll try to browse for the most complete list on different forum and update it accordingly so that we have all a global overview and with the next patch releases a better idea and what have been done with some statistics!
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jadw8888
Hired Hero
Avenger Ultimate
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posted October 22, 2015 01:45 PM |
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The bugs from my gameplay so far:
1. Speed sliders reset (which is already in your spreadsheet)
2. Sounds don't play at higher battle speeds (above 200-300%)
3. When fast creatures move (on higher speed settings certainly), they appear to warp to the end of the battlefield and back after moving.
I think I've seen the bug where dead heroes still have flags on the map. I just ignored it and after one or two turns, it fixed itself.
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Wellplay
Famous Hero
Poland Stronk
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posted October 22, 2015 02:14 PM |
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jadw8888 said: The bugs from my gameplay so far:
1. Speed sliders reset (which is already in your spreadsheet)
2. Sounds don't play at higher battle speeds (above 200-300%)
3. When fast creatures move (on higher speed settings certainly), they appear to warp to the end of the battlefield and back after moving.
I think I've seen the bug where dead heroes still have flags on the map. I just ignored it and after one or two turns, it fixed itself.
With speed sliders you just need to set them up in main menu cause other way around they just reset.
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MeTaNoV
Hired Hero
In Heroes We Trust!
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posted October 22, 2015 02:31 PM |
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jadw8888 said: The bugs from my gameplay so far:
1. Speed sliders reset (which is already in your spreadsheet)
2. Sounds don't play at higher battle speeds (above 200-300%)
3. When fast creatures move (on higher speed settings certainly), they appear to warp to the end of the battlefield and back after moving.
1. In comment, I put a way to circumvent this before it gets officially fixed through the MMh/Game.ini file
2. That's true!, I'll add it!
3. This one clearly depends on your PC config. I play at home a very recent setup i7-Skylake+GeForceGtx970 4Gb+16Gb RAM and I don't have any such issue. With the laptop of my wife, no gaming config, old GeForceXXX, I do have this issue too which is really annoying because your creature are exposing directly their back...
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Maurice
Hero of Order
Part of the furniture
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posted October 22, 2015 02:56 PM |
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jadw8888 said: I think I've seen the bug where dead heroes still have flags on the map. I just ignored it and after one or two turns, it fixed itself.
It has been confirmed to occur once you load a game. Heroes you defeat after that have their flag linger on the minimap, until the Hero is recruited from the Tavern again. At that point, the flag position is set to the proper location, where the Hero respawned.
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Eshazear
Tavern Dweller
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posted October 23, 2015 08:00 AM |
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Edited by Eshazear at 08:01, 23 Oct 2015.
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Wellplay said:
jadw8888 said: The bugs from my gameplay so far:
1. Speed sliders reset (which is already in your spreadsheet)
2. Sounds don't play at higher battle speeds (above 200-300%)
3. When fast creatures move (on higher speed settings certainly), they appear to warp to the end of the battlefield and back after moving.
I think I've seen the bug where dead heroes still have flags on the map. I just ignored it and after one or two turns, it fixed itself.
With speed sliders you just need to set them up in main menu cause other way around they just reset.
Confirmed:
I've tried setting these in the main menu, then restarting the game, but they are not persisted and when starting again, they're back to defaults.
The only instance I've noticed them carry through is when I set them in the main menu, and then start a game.
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Steyn
Supreme Hero
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posted October 23, 2015 09:16 AM |
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In a siege:
When the attacking unit is behind the wall (so in the defence starting area) it gets covered, even though the defending ranged units are on the same side of the wall.
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Ubi-Nox
Shaper of Lore
M&M Community Developer, Ubisoft
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posted October 23, 2015 03:11 PM |
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Thank you for the list MeTaNoV and all of you for your inputs.
Just updated it with some inputs on our side
Best,
Ubi-Nox
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MeTaNoV
Hired Hero
In Heroes We Trust!
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posted October 24, 2015 02:48 PM |
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Ubi-Nox said: Thank you for the list MeTaNoV and all of you for your inputs.
Just updated it with some inputs on our side
Best,
Ubi-Nox
Thank you for your quick feedback! That's what a community is waiting for: a constructive dialog!
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jadw8888
Hired Hero
Avenger Ultimate
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posted October 25, 2015 04:02 PM |
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A couple of feature suggestions:
1. (Suggested by Elvin and possibly others in the main H7 thread) Ability to save battle replays.
2. Ability to give names to players in hotseat, though I know this isn't a priority for the game. In H5, it was useful when playing with 4+ players and knowing which player is which colour when seeing their garrisons/mines/heroes on the map.
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MeTaNoV
Hired Hero
In Heroes We Trust!
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posted October 25, 2015 04:10 PM |
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jadw8888 said: A couple of feature suggestions:
1. (Suggested by Elvin and possibly others in the main H7 thread) Ability to save battle replays.
2. Ability to give names to players in hotseat, though I know this isn't a priority for the game. In H5, it was useful when playing with 4+ players and knowing which player is which colour when seeing their garrisons/mines/heroes on the map.
Thanks, I integrated your input, do you want editable access to do it directly for future suggestions?
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jadw8888
Hired Hero
Avenger Ultimate
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posted October 25, 2015 05:35 PM |
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Maybe that would be useful, although I don't play H7 every day so I only encounter a few issues here and there.
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We are strong (We... Are... Strong...)
We will stand and fight (Fight... Fight...)
We are strong (We... Are... Strong...)
We will stand and fight (Fight... Fight...)
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MoritzBradtke
Known Hero
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posted October 26, 2015 08:47 PM |
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some hereos are displayed wrong on world map and in battles on skirmish maps, f.e orna and murazil from haven faction, they both share the model of the the angel Champion unit
and
tier bonuses in leadership skill dont stack, u get +5 for novice and another +5 for expert, i only get +5 in total
and
shantiri Titans defend the whole time when ure in meele range, makes fighting em very easy and boring, i think ist a Problem with ranged Units in General not sure if they are working on it still
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted October 26, 2015 08:58 PM |
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MoritzBradtke said: some hereos are displayed wrong on world map and in battles on skirmish maps, f.e orna and murazil from haven faction, they both share the model of the the angel Champion unit
This was intended.
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MoritzBradtke
Known Hero
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posted October 26, 2015 09:41 PM |
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Pawek_13 said:
MoritzBradtke said: some hereos are displayed wrong on world map and in battles on skirmish maps, f.e orna and murazil from haven faction, they both share the model of the the angel Champion unit
This was intended.
why u think that? it looks really bad and the Champion unit is clearly male not female u cant give female hereos a male model of an angel... if it is it should be changed, give em at last the model of the heroes 6 angel which is female, i like these 2 hereos but i hate their stupid model u have to look at the whole game
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted October 26, 2015 11:39 PM |
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Edited by Pawek_13 at 07:09, 27 Oct 2015.
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MoritzBradtke said: why u think that? it looks really bad and the Champion unit is clearly male not female u cant give female hereos a male model of an angel... if it is it should be changed, give em at last the model of the heroes 6 angel which is female, i like these 2 hereos but i hate their stupid model u have to look at the whole game
All heroes that are based on creatures from factions' lineups got the same treatment (look at Darkstorm, Reem, Asad, etc.,) so this couldn't have been unintended. And yes, I agree that Heroes VI's Celestial would be better.
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MoritzBradtke
Known Hero
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posted October 27, 2015 12:16 AM |
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Pawek_13 said:
MoritzBradtke said: why u think that? it looks really bad and the Champion unit is clearly male not female u cant give female hereos a male model of an angel... if it is it should be changed, give em at last the model of the heroes 6 angel which is female, i like these 2 hereos but i hate their stupid model u have to look at the whole game
All heroes that are based on creatures from factions' lineups got the same treatment (look at Darkstorm, Reem, Asad, etc.,) so this couldn't havebeen unintended. And yes, I agree that Heroes VI's Celestial would be better.
ok, sry, it probably isnt a bug then, i guess we need a mod then... i would really prefer the standard mage+horse model instead of such a fail... i hope there will be a mod for that
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MoritzBradtke
Known Hero
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posted November 19, 2015 11:22 PM |
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so, why is None posting bugs here anymore? everyone too busy? (:
okay, there is still a Problem, even after patch 1.5, that the upgraded sentinels with the shielding ability cause some Problems, Guardians shielded by em wont retiliate anymore, howeveer, i've first noticed this bug on haven campaign map 2 and thought it would stop everyone from retilating but i think it was fixed on parts but sometimes it still prevents from retilating if someone is shieled especially with the Guardian, pls look into it!
and the AI still has Problems to find a path on the combat map sometimes, big 4x4 arent capable of taking a big walk if needed, because the way is blocked because of other enemies they wont find the path they had to go to reach me
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MeTaNoV
Hired Hero
In Heroes We Trust!
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posted November 20, 2015 10:31 AM |
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MoritzBradtke said: so, why is None posting bugs here anymore? everyone too busy? (:
okay, there is still a Problem, even after patch 1.5, that the upgraded sentinels with the shielding ability cause some Problems, Guardians shielded by em wont retiliate anymore, howeveer, i've first noticed this bug on haven campaign map 2 and thought it would stop everyone from retilating but i think it was fixed on parts but sometimes it still prevents from retilating if someone is shieled especially with the Guardian, pls look into it!
and the AI still has Problems to find a path on the combat map sometimes, big 4x4 arent capable of taking a big walk if needed, because the way is blocked because of other enemies they wont find the path they had to go to reach me
I am personally busy ATM and not playing MMH7 so much, just tested MP for 1.5 yesterday, and NOW the game is playable in Sim Turns! HOURRA! I didn't check some others details though... Maybe later...
BTW the project I am working on is massively related to bug report for the community, so it will help in the long run when I will have a first prototype running!
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MoritzBradtke
Known Hero
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posted November 21, 2015 01:01 AM |
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so should i still post bugs here?
something else, there is haven hero orna, her spec. let's her start with heal and the ability to cast it a rank higher, if u now also build the haven racial building which lets u cast light spells 1 rank higher, it doesnt stack what has to be a bug i would like to Report... heal stays unchanged at expert Level after u build the building
also... if u want to heal something it always Displays that u rezz 0, i mean u get 0 Units back, it's always 0 and the amount healed for the last unit still alive, since there is no tracker about the original stack size it's hard to tell what to heal if u dont pay Attention on it the whole time
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