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Thread: Heroes VII bugs and balancing issues - version 1.5 | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Valen-Teen
Famous Hero
UFOlolOgist
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posted November 30, 2015 10:20 AM |
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I've faced with this bug: when creature stops on gate cell (in my case it was minotaur) I can't attack or cast a spell on it or choose as a target...
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Our hopes for Heroes VIII!
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Maurice
Hero of Order
Part of the furniture
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posted November 30, 2015 11:06 AM |
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Valen-Teen said: I've faced with this bug: when creature stops on gate cell (in my case it was minotaur) I can't attack or cast a spell on it or choose as a target...
It is still possible, but very hard to do. Apparently, the walls are also considered objects and they obstruct a clear click on the unit at the gate. Scroll the screen all the way to one of the sides to get a clear view, so you can click on it.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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ChrisD1
Supreme Hero
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posted November 30, 2015 12:57 PM |
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oh boy! i keep finding the stupidest bugs. i won't rant so here it goes:
in the artifact market on the map you can't buy the artifact you want but the one that is first in line-.- if you happen to want another artifact you have to buy all the previous ones. SERIOUSLY???????
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 30, 2015 01:25 PM |
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They have already been preordered, please wait for the next order
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 30, 2015 03:09 PM |
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So, like the game? Buy the four expansions to have the game "complete and bugless"?
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ChrisD1
Supreme Hero
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posted November 30, 2015 04:26 PM |
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Edited by ChrisD1 at 16:27, 30 Nov 2015.
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Elvin said: They have already been preordered, please wait for the next order
lel
Storm-Giant said: So, like the game? Buy the four expansions to have the game "complete and bugless"?
yeah yeah ubisoft is bad, the game is crap, bla bla bla.we heard them all yo.this is a bug reporting thread.
i thought i could escape the the bug that erases skills/spells on a campaign but alas...
but i have to report smth interesting. i somehow think it might be triggered in-battle.
for the second time i noticed that i couldn't perform my hero attack. but i could access my spellbook and cast the spells i already know!!
when the battle ended, surprise surprise i had forgotten all of my perks! but the spells remained:/
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 30, 2015 04:38 PM |
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Heroes is slowly becoming a pokemon game ^^ Maybe you forgot the hero attack to learn the other spells?
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Map also hosted on Moddb
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The_green_drag
Supreme Hero
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posted November 30, 2015 06:30 PM |
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Cabir used ember on kappa!
Not very effective...
Kappa uses splash!
Nothing happens...
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natalka
Supreme Hero
Bad-mannered
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posted December 01, 2015 08:21 AM |
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chrisD1, I know this bug. First I thought it happened only with healing sisters - whole atb messes up arround the sisters. But lately I noticed it with dungeon too - atb is wrong and can`t attack with hero/cast spell. Actually the button is just grayed out.
Workaround is pressing "S" to bring up the spellbook or u can actually press on the grayed out button and then perform the attack.
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Valen-Teen
Famous Hero
UFOlolOgist
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posted December 01, 2015 10:23 AM |
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No news about Bugtch 1.6?
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Our hopes for Heroes VIII!
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articun
Supreme Hero
As i dream, so shall it be!
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posted December 01, 2015 10:50 AM |
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I think that we are not hearing about new patches because Axeoth is on its way and they "might" want to provide a huge array of bugfixing for this "DLC".
Anws, i have also encountered something that i don't know if it's a bug or not. I couldn't use ice spells in battle, and mainly while playing the Solmyr campaign, i couldn't use ice bolt on a variety of units, like orcs etc.
Also, i have to report the skill vanishing bug again as well.
The Legionaires that when shielding somehow grasp so hard the units they are protecting that make them unable to retaliate.
And so on...
Though to be fair, the game is still enjoyable. And yeah, all these bugs are indeed bad programming and all, but we are "slowly" getting to a bugless game.
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natalka
Supreme Hero
Bad-mannered
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posted December 01, 2015 03:24 PM |
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fix your goddamn experience table for creatures lol.
it is messed up all over the place:
Normal Core
Marksman with their ability should be top tier shooter among with Cabir Masters.
Ghost should also move up because it is FLYING and has highest HP
Pixie, Dryad have arround XP as Sentinel and Kappa? Seriously?!
Transitions between following creatures should be pronounced - crossbowman - marskman, assassin - shade, pixie - sprite, harpy - fury, sentinel - legionnaire. Here you messed up harpy-fury - give more XP to fury please. For all pairs you used 1.5 ratio but for legionnaire 1.3 - bump them too.
If we keep that ratio (1.5) for a change between basic/upgrade that matters in creeping then Oak Dryads can`t have that high XP. Give them lower.
more pronounced transition between walkers and flyers should be done.
stronger core
brute/crusher have lower XP for what they are capable of
hunters/master hunters should have the highest XP not golems
don`t know why you put the highest XP to golems they should be your base unit.
you can use the 1.5x ratio (and u did in some places) for Ebony Spider/Death Spider and Hunter/Master Hunter. You also did it right by keeping a smaller ratio for Troglodyte/Chtonian. Please do so for brute/crusher , dire wolf/ silverback, golem/sandstone golem. Increase the basic unit XP.
Shantiri golems - this is the most obvious - it has 60% more XP than Sandstone golems while I don`t think it is that much harder.
normal elite
good points:
1.5 ratio for lamasu/plague lamasu, guardian/justicar.
I don`t get it why did you give the lowest XP to centaurs and druids. Easiest in my head are lamasu, guardian(4 speed) then the Wyverns.
Upgraded centaur has the same ammount of XP of a chaplain. I don`t get it really.
You should lower ratio between all shooters( except chaplain/abbot and apprentice/disciple) and increase XP of all shooters to be the same XP like Chaplain/Abbot.
Chaplain/Abbot and Apprentice/Disciple should be 1.5 ratio or even 1.6-1.7 for disciple because it changes a lot.
Djinn and Djinn Channeler should have even lower ration(now 1.34) and they are the worst possible apart from shooters.
Strider/Soulless should be your base unit with lowest XP and you should start redesigning from there. Lamasus should have about the same XP.
Blade dancers should have more XP than Lamasu because they are small creatures.
stronger elite
elementals are much stronger than any elite creature in this category while we have about 20 % more XP for the elementals.
Increase ratio between Rakshasa/Rakshasa Raja
good job for giving vampires highest XP but still elementals need to be fixed
champions
all dragons with spray attack, shooters and grim reapers should give significantly more XP(1.8 ratio) than any other champion creature.
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condorzai
Tavern Dweller
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posted December 01, 2015 03:30 PM |
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Fire wall deals 3 instances of damage (first upon casted, second when it's the affected creature's turn and third is burning). That's just downright overpowered. I think the damage needs to be nerfed a lot.
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natalka
Supreme Hero
Bad-mannered
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posted December 01, 2015 06:56 PM |
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I will contradict here about firewall.
Are we talking about creeping or final battle?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted December 01, 2015 08:59 PM |
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Bugs above mentioned are very true as...
when I happened to play the scenario map of 'Irresponsible War'.
Which in turn, is way too large to call it a medium sized one. It should have the new Humongous size of a status. I mean, the 8 warring factions/players + a good 12 more neutral extra villages.
Scenario has the neutral stacks way too strong to be at normal/medium strength. That even the strongest and most experienced Hero + large army have to stay away from ability giving dwellings and, the external extra troops military villages.
Liked how strong some AI players happened to be on this really huge map. They gave me a proper challenge for a change.
I strongly suggest using the Haven faction instead of an extra Sylvan Elves' one. Player one(Your starting territory) happens to be right next to a Haven Fort with an extra troops boosting external village on same territory. Plus, the scenario will give you 2 more villages on hill like mounts of smaller territories that are not connected to bricked roads.
So balanced, this scenario, that after playing for a good 12 hours straight, I conquered only about 33 to 40% of the whole map. Means that, after all of that time consumed, the game is still not won or lost, just yet.
Tried to save the game and, that worked without any glitches + reloaded it with no hints at the problems(bugs) earlier mentioned.
@natalka: It is for all the battles fought of any map.
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natalka
Supreme Hero
Bad-mannered
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posted December 01, 2015 09:13 PM |
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For creeping..
Firewall has to compete with Storm Arrows. I think storm arrows wins easily. This spell on any shooter turns it into a killing machine with monstrous attack. firewall shines only against shooters.
For final battle..
Vs human opponents I don't see it being greater than a fireball so it will be less used in final battle. vs turtling tactics it maybe viable but its instant dmg and continuous dmg won't be OP.
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Maurice
Hero of Order
Part of the furniture
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posted December 01, 2015 11:25 PM |
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natalka said: For creeping..
Firewall has to compete with Storm Arrows. I think storm arrows wins easily. This spell on any shooter turns it into a killing machine with monstrous attack. firewall shines only against shooters.
This fully depends on how the enemy is lined up, as well as how many shooters you have in your army. It may be more advantageous to cast a Fire Wall first, before using Storm Arrows. This is especially the case when you don't yet have the Perk for it that gives full range to it and your shooters don't have full range by themselves.
The fact is that the Fire Wall triggers at the moment it's cast, as well as directly at the start of the units' turn if it starts within the Fire Wall. Also, some effects seem to trigger it again, like for instance Sentinel's Guard ability, or double attacks. Haven't found a clear reason yet why it procs more often at times, but regardless, it's a truckload of damage if you add it all up.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 02, 2015 07:20 AM |
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That aside, neutral archers should not stand 3-4 in a line. It's like they were set up to get firewalled
I would welcome more diverse neutral formations like some using cover from an obstacle, some in the corner, some in the front lines..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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natalka
Supreme Hero
Bad-mannered
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posted December 02, 2015 07:38 AM |
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Edited by natalka at 07:45, 02 Dec 2015.
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ok I don`t see this because I setuped maximum 4 stacks for the combats because as I already explained it cuts off experience drastically otherwise.
Even with 4 stacks I can firewall 3 stacks. That is not normal. But apart from that I am against nerfing damage, removing instant damage etc.
Who has access to Fire Magic?
Dungeon, Academy...and other...but those two factions have considerably lower creeping potential than Sylvan, Haven, Stronghold. If they nerf the firewall it will be even more unbalanced.
Haven has Legionnaires, Sylvan has Master Hunters, Stronghold has Gnoll Hunters. What do Academy and Dungeon have for creeping in the beginning?
Academy can repair its golems but the damage being dealt to them is greater. Dungeon has some shenanigans but really needs a strong combo in order to be competitive.
I am not saying those two can`t creep - I increased guards so that good aligned factions above could have medium-hard time clearing my map and it turned out Dungeon and Academy have impossible time lol and I tried quite different approaches in each game.
There were always factions that could creep better but now there is a huge gap between the leading trio and the rest.
One approach may be to nerf the trio.
Sylvan - starting armies should have 0-3 hunters not 11 !
Stronghold - gnoll hunter attack should trigger only if the melee unit kills at least one creature - similar to master hunter second shot.
Haven - if they nerf dmg absorption, Haven will suffer in final battle also. Reducing starting armies size maybe a cure again here.
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natalka
Supreme Hero
Bad-mannered
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posted December 02, 2015 09:28 AM |
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BUGS:
Pathfinding still doesn`t work.
Poison Blades is bugged too. First round it deals double damage, then each consequent round it deals normal damage instead of normal, double, triple.
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